ReplayPuzzleGame/Assets/InputSystem_Actions.cs
2026-02-08 22:13:32 +09:00

1436 lines
67 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.17.0
// from Assets/InputSystem_Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/InputSystem_Actions.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @InputSystem_Actions()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""InputSystem_Actions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""df70fa95-8a34-4494-b137-73ab6b9c7d37"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""351f2ccd-1f9f-44bf-9bec-d62ac5c5f408"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Hang"",
""type"": ""Button"",
""id"": ""852140f2-7766-474d-8707-702459ba45f3"",
""expectedControlType"": """",
""processors"": """",
""interactions"": ""Press"",
""initialStateCheck"": false
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""f1ba0d36-48eb-4cd5-b651-1c94a6531f70"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Retry"",
""type"": ""Button"",
""id"": ""4ddb1b7d-f6d1-4bcd-9076-e0efa8da05cf"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""CameraDown"",
""type"": ""Value"",
""id"": ""e0671e05-e10c-4f1a-a00c-a906025479e6"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": ""WASD"",
""id"": ""00ca640b-d935-4593-8157-c05846ea39b3"",
""path"": ""Dpad"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""left"",
""id"": ""d2581a9b-1d11-4566-b27d-b92aff5fabbc"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""fcfe95b8-67b9-4526-84b5-5d0bc98d6400"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""eb40bb66-4559-4dfa-9a2f-820438abb426"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1c04ea5f-b012-41d1-a6f7-02e963b52893"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Hang"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""25ea5eb7-cba2-4557-8341-378b69e2c7f9"",
""path"": ""<Keyboard>/r"",
""interactions"": ""Press"",
""processors"": """",
""groups"": """",
""action"": ""Retry"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""06f22ffb-4e28-47e0-a440-9656704e4e26"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""CameraDown"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""UI"",
""id"": ""272f6d14-89ba-496f-b7ff-215263d3219f"",
""actions"": [
{
""name"": ""Navigate"",
""type"": ""PassThrough"",
""id"": ""c95b2375-e6d9-4b88-9c4c-c5e76515df4b"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Submit"",
""type"": ""Button"",
""id"": ""7607c7b6-cd76-4816-beef-bd0341cfe950"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Cancel"",
""type"": ""Button"",
""id"": ""15cef263-9014-4fd5-94d9-4e4a6234a6ef"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Point"",
""type"": ""PassThrough"",
""id"": ""32b35790-4ed0-4e9a-aa41-69ac6d629449"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Click"",
""type"": ""PassThrough"",
""id"": ""3c7022bf-7922-4f7c-a998-c437916075ad"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""RightClick"",
""type"": ""PassThrough"",
""id"": ""44b200b1-1557-4083-816c-b22cbdf77ddf"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""MiddleClick"",
""type"": ""PassThrough"",
""id"": ""dad70c86-b58c-4b17-88ad-f5e53adf419e"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""ScrollWheel"",
""type"": ""PassThrough"",
""id"": ""0489e84a-4833-4c40-bfae-cea84b696689"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""TrackedDevicePosition"",
""type"": ""PassThrough"",
""id"": ""24908448-c609-4bc3-a128-ea258674378a"",
""expectedControlType"": ""Vector3"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""TrackedDeviceOrientation"",
""type"": ""PassThrough"",
""id"": ""9caa3d8a-6b2f-4e8e-8bad-6ede561bd9be"",
""expectedControlType"": ""Quaternion"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""Keyboard"",
""id"": ""ff527021-f211-4c02-933e-5976594c46ed"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Navigate"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""563fbfdd-0f09-408d-aa75-8642c4f08ef0"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""up"",
""id"": ""eb480147-c587-4a33-85ed-eb0ab9942c43"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""2bf42165-60bc-42ca-8072-8c13ab40239b"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""85d264ad-e0a0-4565-b7ff-1a37edde51ac"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""74214943-c580-44e4-98eb-ad7eebe17902"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""cea9b045-a000-445b-95b8-0c171af70a3b"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""8607c725-d935-4808-84b1-8354e29bab63"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""4cda81dc-9edd-4e03-9d7c-a71a14345d0b"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""ba9c4d22-3d2a-4d98-a90f-f11a09d98979"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Submit"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""82627dcc-3b13-4ba9-841d-e4b746d6553e"",
""path"": ""*/{Cancel}"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse;Gamepad;Touch;Joystick;XR"",
""action"": ""Cancel"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c52c8e0b-8179-41d3-b8a1-d149033bbe86"",
""path"": ""<Mouse>/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e1394cbc-336e-44ce-9ea8-6007ed6193f7"",
""path"": ""<Pen>/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5693e57a-238a-46ed-b5ae-e64e6e574302"",
""path"": ""<Touchscreen>/touch*/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Touch"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""4faf7dc9-b979-4210-aa8c-e808e1ef89f5"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""8d66d5ba-88d7-48e6-b1cd-198bbfef7ace"",
""path"": ""<Pen>/tip"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""47c2a644-3ebc-4dae-a106-589b7ca75b59"",
""path"": ""<Touchscreen>/touch*/press"",
""interactions"": """",
""processors"": """",
""groups"": ""Touch"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bb9e6b34-44bf-4381-ac63-5aa15d19f677"",
""path"": ""<XRController>/trigger"",
""interactions"": """",
""processors"": """",
""groups"": ""XR"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""38c99815-14ea-4617-8627-164d27641299"",
""path"": ""<Mouse>/scroll"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""ScrollWheel"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""4c191405-5738-4d4b-a523-c6a301dbf754"",
""path"": ""<Mouse>/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""RightClick"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""24066f69-da47-44f3-a07e-0015fb02eb2e"",
""path"": ""<Mouse>/middleButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""MiddleClick"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""7236c0d9-6ca3-47cf-a6ee-a97f5b59ea77"",
""path"": ""<XRController>/devicePosition"",
""interactions"": """",
""processors"": """",
""groups"": ""XR"",
""action"": ""TrackedDevicePosition"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""23e01e3a-f935-4948-8d8b-9bcac77714fb"",
""path"": ""<XRController>/deviceRotation"",
""interactions"": """",
""processors"": """",
""groups"": ""XR"",
""action"": ""TrackedDeviceOrientation"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""System"",
""id"": ""dc903f12-45f4-4a5c-9953-15686b4204eb"",
""actions"": [
{
""name"": ""Reset"",
""type"": ""Button"",
""id"": ""09a125bc-6864-4414-ad52-1740508a763e"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Pause"",
""type"": ""Button"",
""id"": ""3cacbfee-e7fd-4e01-86f6-f96baae30fa9"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""19642b7e-3a86-40e8-93f7-a645e9150377"",
""path"": ""<Keyboard>/p"",
""interactions"": ""Press"",
""processors"": """",
""groups"": """",
""action"": ""Reset"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""8ae1bb18-773b-43fe-a2ac-a39879adb548"",
""path"": ""<Keyboard>/p"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Keyboard&Mouse"",
""bindingGroup"": ""Keyboard&Mouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Touch"",
""bindingGroup"": ""Touch"",
""devices"": [
{
""devicePath"": ""<Touchscreen>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Joystick"",
""bindingGroup"": ""Joystick"",
""devices"": [
{
""devicePath"": ""<Joystick>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""XR"",
""bindingGroup"": ""XR"",
""devices"": [
{
""devicePath"": ""<XRController>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Hang = m_Player.FindAction("Hang", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Retry = m_Player.FindAction("Retry", throwIfNotFound: true);
m_Player_CameraDown = m_Player.FindAction("CameraDown", throwIfNotFound: true);
// UI
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true);
m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true);
m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true);
m_UI_Click = m_UI.FindAction("Click", throwIfNotFound: true);
m_UI_RightClick = m_UI.FindAction("RightClick", throwIfNotFound: true);
m_UI_MiddleClick = m_UI.FindAction("MiddleClick", throwIfNotFound: true);
m_UI_ScrollWheel = m_UI.FindAction("ScrollWheel", throwIfNotFound: true);
m_UI_TrackedDevicePosition = m_UI.FindAction("TrackedDevicePosition", throwIfNotFound: true);
m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true);
// System
m_System = asset.FindActionMap("System", throwIfNotFound: true);
m_System_Reset = m_System.FindAction("Reset", throwIfNotFound: true);
m_System_Pause = m_System.FindAction("Pause", throwIfNotFound: true);
}
~@InputSystem_Actions()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, InputSystem_Actions.Player.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputSystem_Actions.UI.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_System.enabled, "This will cause a leak and performance issues, InputSystem_Actions.System.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Hang;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Retry;
private readonly InputAction m_Player_CameraDown;
/// <summary>
/// Provides access to input actions defined in input action map "Player".
/// </summary>
public struct PlayerActions
{
private @InputSystem_Actions m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public PlayerActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Player/Move".
/// </summary>
public InputAction @Move => m_Wrapper.m_Player_Move;
/// <summary>
/// Provides access to the underlying input action "Player/Hang".
/// </summary>
public InputAction @Hang => m_Wrapper.m_Player_Hang;
/// <summary>
/// Provides access to the underlying input action "Player/Jump".
/// </summary>
public InputAction @Jump => m_Wrapper.m_Player_Jump;
/// <summary>
/// Provides access to the underlying input action "Player/Retry".
/// </summary>
public InputAction @Retry => m_Wrapper.m_Player_Retry;
/// <summary>
/// Provides access to the underlying input action "Player/CameraDown".
/// </summary>
public InputAction @CameraDown => m_Wrapper.m_Player_CameraDown;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Player; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="PlayerActions" />
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Hang.started += instance.OnHang;
@Hang.performed += instance.OnHang;
@Hang.canceled += instance.OnHang;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Retry.started += instance.OnRetry;
@Retry.performed += instance.OnRetry;
@Retry.canceled += instance.OnRetry;
@CameraDown.started += instance.OnCameraDown;
@CameraDown.performed += instance.OnCameraDown;
@CameraDown.canceled += instance.OnCameraDown;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="PlayerActions" />
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Hang.started -= instance.OnHang;
@Hang.performed -= instance.OnHang;
@Hang.canceled -= instance.OnHang;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Retry.started -= instance.OnRetry;
@Retry.performed -= instance.OnRetry;
@Retry.canceled -= instance.OnRetry;
@CameraDown.started -= instance.OnCameraDown;
@CameraDown.performed -= instance.OnCameraDown;
@CameraDown.canceled -= instance.OnCameraDown;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
/// </summary>
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
/// </summary>
public PlayerActions @Player => new PlayerActions(this);
// UI
private readonly InputActionMap m_UI;
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
private readonly InputAction m_UI_Navigate;
private readonly InputAction m_UI_Submit;
private readonly InputAction m_UI_Cancel;
private readonly InputAction m_UI_Point;
private readonly InputAction m_UI_Click;
private readonly InputAction m_UI_RightClick;
private readonly InputAction m_UI_MiddleClick;
private readonly InputAction m_UI_ScrollWheel;
private readonly InputAction m_UI_TrackedDevicePosition;
private readonly InputAction m_UI_TrackedDeviceOrientation;
/// <summary>
/// Provides access to input actions defined in input action map "UI".
/// </summary>
public struct UIActions
{
private @InputSystem_Actions m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public UIActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "UI/Navigate".
/// </summary>
public InputAction @Navigate => m_Wrapper.m_UI_Navigate;
/// <summary>
/// Provides access to the underlying input action "UI/Submit".
/// </summary>
public InputAction @Submit => m_Wrapper.m_UI_Submit;
/// <summary>
/// Provides access to the underlying input action "UI/Cancel".
/// </summary>
public InputAction @Cancel => m_Wrapper.m_UI_Cancel;
/// <summary>
/// Provides access to the underlying input action "UI/Point".
/// </summary>
public InputAction @Point => m_Wrapper.m_UI_Point;
/// <summary>
/// Provides access to the underlying input action "UI/Click".
/// </summary>
public InputAction @Click => m_Wrapper.m_UI_Click;
/// <summary>
/// Provides access to the underlying input action "UI/RightClick".
/// </summary>
public InputAction @RightClick => m_Wrapper.m_UI_RightClick;
/// <summary>
/// Provides access to the underlying input action "UI/MiddleClick".
/// </summary>
public InputAction @MiddleClick => m_Wrapper.m_UI_MiddleClick;
/// <summary>
/// Provides access to the underlying input action "UI/ScrollWheel".
/// </summary>
public InputAction @ScrollWheel => m_Wrapper.m_UI_ScrollWheel;
/// <summary>
/// Provides access to the underlying input action "UI/TrackedDevicePosition".
/// </summary>
public InputAction @TrackedDevicePosition => m_Wrapper.m_UI_TrackedDevicePosition;
/// <summary>
/// Provides access to the underlying input action "UI/TrackedDeviceOrientation".
/// </summary>
public InputAction @TrackedDeviceOrientation => m_Wrapper.m_UI_TrackedDeviceOrientation;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_UI; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="UIActions" />
public void AddCallbacks(IUIActions instance)
{
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
@Navigate.started += instance.OnNavigate;
@Navigate.performed += instance.OnNavigate;
@Navigate.canceled += instance.OnNavigate;
@Submit.started += instance.OnSubmit;
@Submit.performed += instance.OnSubmit;
@Submit.canceled += instance.OnSubmit;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@Point.started += instance.OnPoint;
@Point.performed += instance.OnPoint;
@Point.canceled += instance.OnPoint;
@Click.started += instance.OnClick;
@Click.performed += instance.OnClick;
@Click.canceled += instance.OnClick;
@RightClick.started += instance.OnRightClick;
@RightClick.performed += instance.OnRightClick;
@RightClick.canceled += instance.OnRightClick;
@MiddleClick.started += instance.OnMiddleClick;
@MiddleClick.performed += instance.OnMiddleClick;
@MiddleClick.canceled += instance.OnMiddleClick;
@ScrollWheel.started += instance.OnScrollWheel;
@ScrollWheel.performed += instance.OnScrollWheel;
@ScrollWheel.canceled += instance.OnScrollWheel;
@TrackedDevicePosition.started += instance.OnTrackedDevicePosition;
@TrackedDevicePosition.performed += instance.OnTrackedDevicePosition;
@TrackedDevicePosition.canceled += instance.OnTrackedDevicePosition;
@TrackedDeviceOrientation.started += instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.performed += instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.canceled += instance.OnTrackedDeviceOrientation;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="UIActions" />
private void UnregisterCallbacks(IUIActions instance)
{
@Navigate.started -= instance.OnNavigate;
@Navigate.performed -= instance.OnNavigate;
@Navigate.canceled -= instance.OnNavigate;
@Submit.started -= instance.OnSubmit;
@Submit.performed -= instance.OnSubmit;
@Submit.canceled -= instance.OnSubmit;
@Cancel.started -= instance.OnCancel;
@Cancel.performed -= instance.OnCancel;
@Cancel.canceled -= instance.OnCancel;
@Point.started -= instance.OnPoint;
@Point.performed -= instance.OnPoint;
@Point.canceled -= instance.OnPoint;
@Click.started -= instance.OnClick;
@Click.performed -= instance.OnClick;
@Click.canceled -= instance.OnClick;
@RightClick.started -= instance.OnRightClick;
@RightClick.performed -= instance.OnRightClick;
@RightClick.canceled -= instance.OnRightClick;
@MiddleClick.started -= instance.OnMiddleClick;
@MiddleClick.performed -= instance.OnMiddleClick;
@MiddleClick.canceled -= instance.OnMiddleClick;
@ScrollWheel.started -= instance.OnScrollWheel;
@ScrollWheel.performed -= instance.OnScrollWheel;
@ScrollWheel.canceled -= instance.OnScrollWheel;
@TrackedDevicePosition.started -= instance.OnTrackedDevicePosition;
@TrackedDevicePosition.performed -= instance.OnTrackedDevicePosition;
@TrackedDevicePosition.canceled -= instance.OnTrackedDevicePosition;
@TrackedDeviceOrientation.started -= instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.performed -= instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.canceled -= instance.OnTrackedDeviceOrientation;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
/// </summary>
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
public void RemoveCallbacks(IUIActions instance)
{
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
public void SetCallbacks(IUIActions instance)
{
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
/// </summary>
public UIActions @UI => new UIActions(this);
// System
private readonly InputActionMap m_System;
private List<ISystemActions> m_SystemActionsCallbackInterfaces = new List<ISystemActions>();
private readonly InputAction m_System_Reset;
private readonly InputAction m_System_Pause;
/// <summary>
/// Provides access to input actions defined in input action map "System".
/// </summary>
public struct SystemActions
{
private @InputSystem_Actions m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public SystemActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "System/Reset".
/// </summary>
public InputAction @Reset => m_Wrapper.m_System_Reset;
/// <summary>
/// Provides access to the underlying input action "System/Pause".
/// </summary>
public InputAction @Pause => m_Wrapper.m_System_Pause;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_System; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="SystemActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(SystemActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="SystemActions" />
public void AddCallbacks(ISystemActions instance)
{
if (instance == null || m_Wrapper.m_SystemActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_SystemActionsCallbackInterfaces.Add(instance);
@Reset.started += instance.OnReset;
@Reset.performed += instance.OnReset;
@Reset.canceled += instance.OnReset;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="SystemActions" />
private void UnregisterCallbacks(ISystemActions instance)
{
@Reset.started -= instance.OnReset;
@Reset.performed -= instance.OnReset;
@Reset.canceled -= instance.OnReset;
@Pause.started -= instance.OnPause;
@Pause.performed -= instance.OnPause;
@Pause.canceled -= instance.OnPause;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="SystemActions.UnregisterCallbacks(ISystemActions)" />.
/// </summary>
/// <seealso cref="SystemActions.UnregisterCallbacks(ISystemActions)" />
public void RemoveCallbacks(ISystemActions instance)
{
if (m_Wrapper.m_SystemActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="SystemActions.AddCallbacks(ISystemActions)" />
/// <seealso cref="SystemActions.RemoveCallbacks(ISystemActions)" />
/// <seealso cref="SystemActions.UnregisterCallbacks(ISystemActions)" />
public void SetCallbacks(ISystemActions instance)
{
foreach (var item in m_Wrapper.m_SystemActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_SystemActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="SystemActions" /> instance referencing this action map.
/// </summary>
public SystemActions @System => new SystemActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
private int m_GamepadSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_TouchSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme TouchScheme
{
get
{
if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
return asset.controlSchemes[m_TouchSchemeIndex];
}
}
private int m_JoystickSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme JoystickScheme
{
get
{
if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
return asset.controlSchemes[m_JoystickSchemeIndex];
}
}
private int m_XRSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme XRScheme
{
get
{
if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
return asset.controlSchemes[m_XRSchemeIndex];
}
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
public interface IPlayerActions
{
/// <summary>
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMove(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Hang" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnHang(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnJump(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Retry" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnRetry(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraDown" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraDown(InputAction.CallbackContext context);
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
public interface IUIActions
{
/// <summary>
/// Method invoked when associated input action "Navigate" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnNavigate(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Submit" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSubmit(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCancel(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Point" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnPoint(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Click" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnClick(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "RightClick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnRightClick(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MiddleClick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMiddleClick(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "ScrollWheel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnScrollWheel(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "TrackedDevicePosition" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnTrackedDevicePosition(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "TrackedDeviceOrientation" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnTrackedDeviceOrientation(InputAction.CallbackContext context);
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "System" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="SystemActions.AddCallbacks(ISystemActions)" />
/// <seealso cref="SystemActions.RemoveCallbacks(ISystemActions)" />
public interface ISystemActions
{
/// <summary>
/// Method invoked when associated input action "Reset" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnReset(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Pause" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnPause(InputAction.CallbackContext context);
}
}