23 lines
500 B
C#
23 lines
500 B
C#
using UnityEngine;
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public class LevelSetUp : MonoBehaviour
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{
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[Header("레벨 데이터 넣기")]
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[SerializeField] private LevelData levelData;
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private void Start()
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{
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if (GameManager.instance.currentLevelData == null)
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{
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if (levelData != null)
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{
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GameManager.instance.EnterLevel(levelData);
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}
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else
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{
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Debug.LogError("레벨 데이터 넣어!!");
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}
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}
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}
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}
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