ReplayPuzzleGame/Assets/Resources/Scripts/Utility/LevelData.cs

11 lines
254 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "LevelData", menuName = "Level/LevelData")]
public class LevelData : ScriptableObject
{
public int levelID;
public int timeLimit;
public int maxReplyCount;
public LevelData nextLevelData;
}