16 lines
360 B
C#
16 lines
360 B
C#
using UnityEngine;
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[System.Serializable]
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public struct InputFrame
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{
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public float moveX;
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public bool isJumpPressed;
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public bool isHangPressed;
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public InputFrame(float moveX, bool isJumpPressed, bool isHangPressed)
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{
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this.moveX = moveX;
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this.isJumpPressed = isJumpPressed;
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this.isHangPressed = isHangPressed;
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}
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} |