ReplayPuzzleGame/Assets/Scripts/GoalPoint.cs
2026-02-06 17:21:16 +09:00

15 lines
334 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class GoalTrigger : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
SoundManager.instance.PlaySFX(SfxType.Cheese);
GameManager.instance.LevelClear();
}
}
}