25 lines
596 B
C#
25 lines
596 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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public class GoalTrigger : MonoBehaviour
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{
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[Header("UI Settings")]
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[SerializeField] private GameObject clearMessageUI;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Player"))
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{
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ShowClearMessage();
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}
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}
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private void ShowClearMessage()
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{
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if (clearMessageUI != null)
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{
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clearMessageUI.SetActive(true);
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}
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GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>().enabled = false;
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}
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} |