using System.Collections; using UnityEngine; public class CameraEffect : MonoBehaviour { private Transform target; public float smoothTime = 0.3f; public Vector3 offset = new Vector3(0, 0, -10f); private Vector3 _velocity = Vector3.zero; private void Update() { if (target == null) { target = GameObject.FindGameObjectWithTag("Player")?.transform; return; } Vector3 targetPosition = target.position + offset; transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _velocity, smoothTime); } public void PlayPreView() { StartCoroutine(PlayStartSequence()); } public IEnumerator PlayStartSequence() { Transform player = GameObject.FindGameObjectWithTag("Player").transform; target = player; yield return new WaitForSeconds(2f); GameObject cheese = GameObject.FindGameObjectWithTag("Cheese"); if (cheese != null) { target = cheese.transform; yield return new WaitForSeconds(2f); } target = player; yield return new WaitForSeconds(2f); GameManager.instance.PlayerAlive(); } }