using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TitleScene : MonoBehaviour { [SerializeField] private Button startButton; [SerializeField] private Button exitButton; private void Start() { Cursor.visible = false; startButton.onClick.AddListener(OnClickStart); exitButton.onClick.AddListener(OnClickExit); } public void OnClickStart() { SceneManager.LoadScene("LevelSelction"); } public void OnClickExit() { Application.Quit(); } }