using UnityEngine; using UnityEngine.InputSystem; public class GoalTrigger : MonoBehaviour { [Header("UI Settings")] [SerializeField] private GameObject clearMessageUI; private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { ShowClearMessage(); } } private void ShowClearMessage() { if (clearMessageUI != null) { clearMessageUI.SetActive(true); } GameObject.FindGameObjectWithTag("Player").GetComponent().enabled = false; } }