using UnityEngine; using UnityEngine.InputSystem; public class GoalTrigger : MonoBehaviour { private bool isTriggered = false; private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { if (!isTriggered) { SoundManager.instance.PlaySFX(SfxType.Cheese); GameManager.instance.LevelClear(); isTriggered = true; } } } }