using System.IO; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GenerateLevelButtons : MonoBehaviour { [SerializeField] private GameObject levelButtonPrefab; [SerializeField] private Transform buttonsGrid; private void Update() { if (Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame) { SceneManager.LoadScene("Title"); } } private void Start() { int levelCount = 0; int totalScenes = SceneManager.sceneCountInBuildSettings; for (int i = 0; i < totalScenes; i++) { string path = SceneUtility.GetScenePathByBuildIndex(i); string sceneName = Path.GetFileNameWithoutExtension(path); if (sceneName.StartsWith("Level_")) { levelCount++; } } for (int i = 1; i <= levelCount; i++) { GameObject levelButton = Instantiate(levelButtonPrefab, buttonsGrid); SelectLevelButton selcButton = levelButton.GetComponent(); selcButton.SetUp(i); } } }