using UnityEngine; public class parallaxSprite : MonoBehaviour { // 배경 사진 넘어가는 속도 [SerializeField, Range(-1f, 1f)] private float parallaxEffect; private Camera cam; private float length; private float startpos; private void Start() { cam = Camera.main; startpos = transform.position.x; length = GetComponent().bounds.size.x; } private void LateUpdate() { float temp = (cam.transform.position.x * (1 - parallaxEffect)); float dist = (cam.transform.position.x * parallaxEffect); transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z); } }