using UnityEngine; using UnityEngine.UI; public class UpdateFpsUI : MonoBehaviour { private Text fpsText; private float frameCount = 0; private float deltaTime = 0f; private float fps = 0f; void Start() { Application.targetFrameRate = 120; fpsText = transform.GetComponent(); } void Update() { frameCount++; deltaTime += Time.unscaledDeltaTime; if (deltaTime > 1) { fps = frameCount / deltaTime; fpsText.text = $"fps : {Mathf.Round(fps)}"; frameCount = 0; deltaTime = 0f; } } }