using UnityEngine; public class DuctItem : MonoBehaviour { private Rigidbody2D rb; private BoxCollider2D col; private bool isDropped = false; private void Start() { rb = GetComponent(); col = GetComponent(); rb.bodyType = RigidbodyType2D.Kinematic; col.isTrigger = true; } public void Drop() { if (isDropped) { return; } isDropped = true; rb.bodyType = RigidbodyType2D.Dynamic; col.isTrigger = false; rb.gravityScale = 1.5f; } }