using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; public class SelectLevelButton : MonoBehaviour { private int level; [SerializeField] private Text levelText; [SerializeField] private Button _button; [SerializeField] private Image lockImage; private bool isUnlocked; public void SetUp(int level) { this.level = level; levelText.text = level.ToString(); _button.onClick.AddListener(OnClickLevelButton); isUnlocked = GameManager.instance.clearLevelIndex >= level; if (GameManager.instance.clearLevelIndex.Equals(level)) { EventSystem.current.SetSelectedGameObject(_button.gameObject); } lockImage.gameObject.SetActive(!isUnlocked); } public void OnClickLevelButton() { if (!isUnlocked) { return; } GameManager.instance.OpenLevel(level); } }