using UnityEngine; using System.Collections.Generic; public class GhostController : MonoBehaviour { private PlayerMovement _playerMovement; private Queue inputFrames; private bool isPlaying = false; private void Awake() { _playerMovement = GetComponent(); } public void Init(List recordedData) { inputFrames = new Queue(recordedData); isPlaying = true; } private void FixedUpdate() { if (!isPlaying) { return; } if (inputFrames.Count > 0) { InputFrame frame = inputFrames.Dequeue(); _playerMovement.SetMoveInput(new Vector2(frame.moveX, 0)); if (frame.isJumpPressed) { _playerMovement.TryJump(); } if (frame.isHangPressed) { _playerMovement.TryHang(); } } else { _playerMovement.SetMoveInput(Vector2.zero); isPlaying = false; // 제거할지 아니면 멈출지 고민해보기? ㅋㅋ } } }