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@ -21,7 +21,6 @@ public class PlayerMovement : MonoBehaviour
private void Awake() private void Awake()
{ {
_rigidbody2D = GetComponent<Rigidbody2D>(); _rigidbody2D = GetComponent<Rigidbody2D>();
_collider2D = GetComponent<BoxCollider2D>();
} }
private void FixedUpdate() private void FixedUpdate()