프롭들 스프라이트 교체 밑 추가, 플로팅 이모지 추가
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6282
Assets/Resources/Scenes/LevelScene/Level_999.unity
Normal file
7
Assets/Resources/Scenes/LevelScene/Level_999.unity.meta
Normal file
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@ -0,0 +1,7 @@
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userData:
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assetBundleVariant:
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@ -104,6 +104,8 @@ public class GameManager : MonoBehaviour
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SceneManager.sceneLoaded += OnLevelLoaded;
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SceneManager.LoadScene("Level_"+levelData.levelID);
|
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|
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SoundManager.instance.PlayStageBGM();
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Time.timeScale = 1f;
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gameState = GameState.Preview;
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|
|
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|
|
@ -64,6 +64,14 @@ public class PlayerMovement : MonoBehaviour
|
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_animator.SetBool("isGround", isGrounded);
|
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_animator.SetFloat("yVelocity", yVel);
|
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|
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if (isPlayer)
|
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{
|
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if (inputVector.x != 0 && isGrounded)
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{
|
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SoundManager.instance.PlaySFX(SfxType.Walk);
|
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}
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}
|
||||
|
||||
// 메달릴때 이동
|
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if (isHanging)
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{
|
||||
|
|
@ -97,11 +105,10 @@ public class PlayerMovement : MonoBehaviour
|
|||
{
|
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CancelHanging();
|
||||
// 플레이어면 점프 소리
|
||||
|
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// if (isPlayer)
|
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// {
|
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// SoundManager.instance.PlaySFX(SfxType.Jump);
|
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// }
|
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if (isPlayer)
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{
|
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SoundManager.instance.PlaySFX(SfxType.Jump);
|
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}
|
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}
|
||||
|
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// 땅이라면 점프하기
|
||||
|
|
@ -109,10 +116,10 @@ public class PlayerMovement : MonoBehaviour
|
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{
|
||||
// 플레이어면 점프 사운드
|
||||
|
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// if (isPlayer)
|
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// {
|
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// SoundManager.instance.PlaySFX(SfxType.Jump);
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// }
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if (isPlayer)
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{
|
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SoundManager.instance.PlaySFX(SfxType.Jump);
|
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}
|
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_rigidbody2D.linearVelocity = new Vector2(_rigidbody2D.linearVelocity.x, jumpForce);
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}
|
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}
|
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|
|
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|
|
@ -38,11 +38,6 @@ public class ButtonSelectedEffect : MonoBehaviour, ISelectHandler, IDeselectHand
|
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}
|
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}
|
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|
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public void FirstSelctedButton()
|
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{
|
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isFirstSelected = true;
|
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}
|
||||
|
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public void OnSelect(BaseEventData eventData)
|
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{
|
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if (isFirstSelected)
|
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|
|
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50
Assets/Resources/Scripts/Utility/FloatingEmoji.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class FloatingEmoji : MonoBehaviour
|
||||
{
|
||||
[Header("Movement Settings")]
|
||||
[SerializeField] private float floatSpeed = 1.5f;
|
||||
[SerializeField] private float swayAmplitude = 0.5f;
|
||||
[SerializeField] private float swayFrequency = 2.0f;
|
||||
|
||||
[Header("Life Cycle & Scale")]
|
||||
[SerializeField] private float lifetime = 3.0f;
|
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[SerializeField] private float shrinkDuration = 0.5f;
|
||||
|
||||
private float timer = 0f;
|
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private Vector3 initialScale;
|
||||
private Vector3 startPosition;
|
||||
|
||||
void Start()
|
||||
{
|
||||
startPosition = transform.position;
|
||||
initialScale = transform.localScale;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
|
||||
float newY = transform.position.y + (floatSpeed * Time.deltaTime);
|
||||
float newX = startPosition.x + Mathf.Sin(timer * swayFrequency) * swayAmplitude;
|
||||
transform.position = new Vector3(newX, newY, transform.position.z);
|
||||
|
||||
HandleScaleAndDestruction();
|
||||
}
|
||||
|
||||
private void HandleScaleAndDestruction()
|
||||
{
|
||||
float remainingTime = lifetime - timer;
|
||||
|
||||
if (remainingTime <= shrinkDuration)
|
||||
{
|
||||
float t = remainingTime / shrinkDuration;
|
||||
transform.localScale = initialScale * t;
|
||||
}
|
||||
|
||||
if (timer >= lifetime)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Resources/Scripts/Utility/FloatingEmoji.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
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guid: 6d402d2a24e1b0b4eb329f7460c8de2d
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BIN
Assets/Resources/Sounds/Cheese.wav
Normal file
23
Assets/Resources/Sounds/Cheese.wav.meta
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
fileFormatVersion: 2
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guid: 836aad5856ab70d48af8ac7f3770dcc9
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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serializedVersion: 2
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -53,5 +53,5 @@ Physics2DSettings:
|
|||
m_ReuseCollisionCallbacks: 1
|
||||
m_AutoSyncTransforms: 0
|
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m_GizmoOptions: 10
|
||||
m_LayerCollisionMatrix: 000000000000000000000000c0000000c0000000000000001805000018010000c00000000000000040000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_LayerCollisionMatrix: 000000000000000000000000c8080000c008000000000000180d000018010000c00000000000000040000000580800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_PhysicsLowLevelSettings: {fileID: 0}
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|
|
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|||
|
|
@ -18,7 +18,7 @@ TagManager:
|
|||
- GhostHead
|
||||
- Pole
|
||||
- Cheese
|
||||
-
|
||||
- Circle
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
|
|||