랙 줄임 야호

This commit is contained in:
백민승_crow 2026-02-12 21:17:38 +09:00
parent c826514a1e
commit a1aa6ecaa1
6 changed files with 60 additions and 641 deletions

View File

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@ -49,6 +49,8 @@ public class GameManager : MonoBehaviour
Destroy(gameObject); Destroy(gameObject);
return; return;
} }
Application.targetFrameRate = 60;
} }
private void Start() private void Start()
@ -135,7 +137,8 @@ public class GameManager : MonoBehaviour
public void ExitLevel() public void ExitLevel()
{ {
gameState = GameState.Lobby; gameState = GameState.Lobby;
Time.timeScale = 1;
currentLevelData = null; currentLevelData = null;
currentTimer = 0; currentTimer = 0;
currentReplayCount = 0; currentReplayCount = 0;

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@ -91,15 +91,18 @@ public class SpawnManager : MonoBehaviour
cameraEffect.SetTarget(currentPlayer.transform); cameraEffect.SetTarget(currentPlayer.transform);
currentReplayIndex = 0; currentReplayIndex = 0;
SoundManager.instance.PlaySFX(SfxType.Replay); SoundManager.instance.PlaySFX(SfxType.Replay);
foreach (var record in allRecordedFrames) for(int i = 0; i < 100; i++)
{ {
GameObject ghost = Instantiate(ghostPrefab, spawnPoint.position, Quaternion.identity); foreach (var record in allRecordedFrames)
GhostController ghostController = ghost.GetComponent<GhostController>(); {
ActiveGhost addedGhost = new ActiveGhost(); GameObject ghost = Instantiate(ghostPrefab, spawnPoint.position, Quaternion.identity);
addedGhost.controller = ghostController; GhostController ghostController = ghost.GetComponent<GhostController>();
addedGhost.recordedFrames = record; ActiveGhost addedGhost = new ActiveGhost();
addedGhost.controller = ghostController;
activeGhostList.Add(addedGhost); addedGhost.recordedFrames = record;
activeGhostList.Add(addedGhost);
}
} }
} }
} }

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@ -17,8 +17,12 @@ public class PlayerMovement : MonoBehaviour
[SerializeField] private float poleForce = 3f; [SerializeField] private float poleForce = 3f;
[Header("감지 설정")] [Header("감지 설정")]
[SerializeField] private BoxCollider2D groundCheckCollider; [SerializeField] private Vector2 groundCheckSize = new Vector2(0.5f, 0.2f);
[SerializeField] private BoxCollider2D hangWallCheckCollider; [SerializeField] private Vector2 groundCheckOffset = new Vector2(0f, -0.6f);
[SerializeField] private Vector2 hangCheckSize = new Vector2(0.3f, 0.5f);
[SerializeField] private Vector2 hangCheckOffset = new Vector2(0.4f, 0.5f);
[SerializeField] private LayerMask groundLayer; [SerializeField] private LayerMask groundLayer;
[SerializeField] private LayerMask hangingWallLayer; [SerializeField] private LayerMask hangingWallLayer;
@ -40,7 +44,7 @@ public class PlayerMovement : MonoBehaviour
_rigidbody2D = GetComponent<Rigidbody2D>(); _rigidbody2D = GetComponent<Rigidbody2D>();
_collider2D = GetComponent<BoxCollider2D>(); _collider2D = GetComponent<BoxCollider2D>();
_animator = GetComponent<Animator>(); _animator = GetComponent<Animator>();
isPlayer = gameObject.tag.Equals("Player"); isPlayer = gameObject.CompareTag("Player");
} }
private void FixedUpdate() private void FixedUpdate()
@ -52,13 +56,12 @@ public class PlayerMovement : MonoBehaviour
return; return;
} }
// 바닥 체크 bool isGrounded = IsGrounded();
bool isGround = IsGrounded();
float yVel = _rigidbody2D.linearVelocity.y; float yVel = _rigidbody2D.linearVelocity.y;
// 애니메이션 조건 설정 _animator.SetBool("isRun", inputVector.x != 0 && isGrounded);
_animator.SetBool("isRun", inputVector.x != 0 && isGround); _animator.SetBool("isGround", isGrounded);
_animator.SetBool("isGround", isGround);
_animator.SetFloat("yVelocity", yVel); _animator.SetFloat("yVelocity", yVel);
// 메달릴때 이동 // 메달릴때 이동
@ -71,30 +74,10 @@ public class PlayerMovement : MonoBehaviour
return; return;
} }
// 보는 방향으로 돌리기( 매달린 상태에선 고정 )
HandleRotation(); HandleRotation();
// 입력값 만큼 움직이기 // 이동 로직
_rigidbody2D.linearVelocity = new Vector2(inputVector.x * moveSpeed, _rigidbody2D.linearVelocity.y); _rigidbody2D.linearVelocity = new Vector2(inputVector.x * moveSpeed, _rigidbody2D.linearVelocity.y);
// 사운드 나오는 부분 일단 주석해놓기
// if (isGround && inputVector.x != 0)
// {
// footstepTimer -= Time.deltaTime;
// if (footstepTimer <= 0)
// {
// if (isPlayer)
// {
// SoundManager.instance.PlaySFX(SfxType.Walk);
// }
// footstepTimer = footstepRate;
// }
// }
// else
// {
// footstepTimer = 0;
// }
} }
public void SetMoveInput(Vector2 input) public void SetMoveInput(Vector2 input)
@ -141,15 +124,15 @@ public class PlayerMovement : MonoBehaviour
return; return;
} }
// 매달린 상태라면 취소
if (isHanging) if (isHanging)
{ {
CancelHanging(); CancelHanging();
} }
// 아니라면 Collider 가 있는지 체크하고 붙기
else else
{ {
Collider2D hit = Physics2D.OverlapBox(hangWallCheckCollider.bounds.center, hangWallCheckCollider.size, 0, hangingWallLayer); Vector2 checkPos = transform.TransformPoint(hangCheckOffset);
Collider2D hit = Physics2D.OverlapBox(checkPos, hangCheckSize, 0, hangingWallLayer);
if (hit != null) if (hit != null)
{ {
HangingObject(); HangingObject();
@ -167,8 +150,11 @@ public class PlayerMovement : MonoBehaviour
hangingWallCollider = null; hangingWallCollider = null;
} }
transform.SetParent(null, true); transform.SetParent(null, true);
_rigidbody2D.linearVelocity = hangingWallRigidBody.linearVelocity * 4; if (hangingWallRigidBody != null)
hangingWallRigidBody = null; {
_rigidbody2D.linearVelocity = hangingWallRigidBody.linearVelocity * 4;
hangingWallRigidBody = null;
}
} }
private void HangingObject() private void HangingObject()
@ -195,7 +181,8 @@ public class PlayerMovement : MonoBehaviour
private bool IsGrounded() private bool IsGrounded()
{ {
return groundCheckCollider.IsTouchingLayers(groundLayer); Vector2 checkPos = (Vector2)transform.position + groundCheckOffset;
return Physics2D.OverlapBox(checkPos, groundCheckSize, 0f, groundLayer);
} }
private void HandleRotation() private void HandleRotation()
@ -209,4 +196,12 @@ public class PlayerMovement : MonoBehaviour
transform.rotation = Quaternion.Euler(0, 180, 0); transform.rotation = Quaternion.Euler(0, 180, 0);
} }
} }
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.green;
Gizmos.DrawWireCube((Vector2)transform.position + groundCheckOffset, groundCheckSize);
Gizmos.color = Color.cyan;
Vector2 hangPos = transform.TransformPoint(hangCheckOffset);
Gizmos.DrawWireCube(hangPos, hangCheckSize);
}
} }