랙 줄임 야호

This commit is contained in:
백민승_crow 2026-02-12 21:17:38 +09:00
parent c826514a1e
commit a1aa6ecaa1
6 changed files with 60 additions and 641 deletions

View File

@ -13,6 +13,6 @@ MonoBehaviour:
m_Name: 2
m_EditorClassIdentifier: Assembly-CSharp::LevelData
levelID: 2
timeLimit: 30
maxReplyCount: 1
timeLimit: 1000
maxReplyCount: 100
nextLevelData: {fileID: 11400000, guid: 1277e94fea55582409d5b9ebed074313, type: 2}

View File

@ -35,8 +35,6 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6310145167924703520}
- {fileID: 6300331755610773185}
- {fileID: 4340425662678190451}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -124,7 +122,7 @@ Rigidbody2D:
m_Bits: 0
m_Interpolate: 1
m_SleepingMode: 1
m_CollisionDetection: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!61 &3579431522946132784
BoxCollider2D:
@ -187,17 +185,18 @@ MonoBehaviour:
moveSpeed: 4
jumpForce: 8.5
poleForce: 3
groundCheckCollider: {fileID: 2709621320460236112}
hangWallCheckCollider: {fileID: 808045438588007676}
groundCheckSize: {x: 1.2, y: 0.2}
groundCheckOffset: {x: 0, y: -0.5}
hangCheckSize: {x: 1.2, y: 0.97}
hangCheckOffset: {x: 0, y: -0.2}
groundLayer:
serializedVersion: 2
m_Bits: 8
m_Bits: 264
hangingWallLayer:
serializedVersion: 2
m_Bits: 512
hangingWallCollider: {fileID: 0}
hangingWallRigidBody: {fileID: 0}
footstepRate: 0.3
--- !u!95 &676705953958797541
Animator:
serializedVersion: 7
@ -251,7 +250,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &4340425662678190451
Transform:
m_ObjectHideFlags: 0
@ -418,279 +417,3 @@ Rigidbody2D:
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
--- !u!1 &4002533940390952431
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6300331755610773185}
- component: {fileID: 1005087433339588838}
- component: {fileID: 2709621320460236112}
m_Layer: 7
m_Name: Foot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6300331755610773185
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4002533940390952431}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.03, y: -0.498, z: 0}
m_LocalScale: {x: 0.53, y: 0.1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7588602306031819191}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1005087433339588838
SpriteRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4002533940390952431}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_MaskInteraction: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 1, g: 0, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!61 &2709621320460236112
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4002533940390952431}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0
--- !u!1 &6404803895780848317
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6310145167924703520}
- component: {fileID: 3755142527984776671}
- component: {fileID: 808045438588007676}
m_Layer: 7
m_Name: Hang
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6310145167924703520
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6404803895780848317}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.07, y: -0.16, z: 0}
m_LocalScale: {x: 0.77, y: 0.73, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7588602306031819191}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3755142527984776671
SpriteRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6404803895780848317}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_MaskInteraction: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 0.14481235, g: 1, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!61 &808045438588007676
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6404803895780848317}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0

View File

@ -37,8 +37,6 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3943275774170693834}
- {fileID: 7944902203221672218}
- {fileID: 8793401598569977826}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -126,7 +124,7 @@ Rigidbody2D:
m_Bits: 0
m_Interpolate: 1
m_SleepingMode: 1
m_CollisionDetection: 1
m_CollisionDetection: 0
m_Constraints: 4
--- !u!114 &9183217660445491922
MonoBehaviour:
@ -143,8 +141,10 @@ MonoBehaviour:
moveSpeed: 4
jumpForce: 8.5
poleForce: 3
groundCheckCollider: {fileID: 5495617370377014515}
hangWallCheckCollider: {fileID: 6481877445078531268}
groundCheckSize: {x: 1.2, y: 0.2}
groundCheckOffset: {x: 0, y: -0.5}
hangCheckSize: {x: 1.2, y: 0.81}
hangCheckOffset: {x: 0, y: -0.2}
groundLayer:
serializedVersion: 2
m_Bits: 264
@ -153,7 +153,6 @@ MonoBehaviour:
m_Bits: 512
hangingWallCollider: {fileID: 0}
hangingWallRigidBody: {fileID: 0}
footstepRate: 0.3
--- !u!114 &7321184312672384639
MonoBehaviour:
m_ObjectHideFlags: 0
@ -295,7 +294,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &8793401598569977826
Transform:
m_ObjectHideFlags: 0
@ -462,307 +461,3 @@ Rigidbody2D:
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
--- !u!1 &2569477875044198337
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7944902203221672218}
- component: {fileID: 6414477000461253142}
- component: {fileID: 6481877445078531268}
- component: {fileID: 4163805818211508829}
m_Layer: 6
m_Name: Hang
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7944902203221672218
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2569477875044198337}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.07, y: -0.16, z: 0}
m_LocalScale: {x: 0.77, y: 0.73, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7588602306031819191}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6414477000461253142
SpriteRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2569477875044198337}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_MaskInteraction: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 0.14481235, g: 1, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!61 &6481877445078531268
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2569477875044198337}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0
--- !u!50 &4163805818211508829
Rigidbody2D:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2569477875044198337}
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
--- !u!1 &2757615747814713057
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3943275774170693834}
- component: {fileID: 1456137351026860733}
- component: {fileID: 5495617370377014515}
m_Layer: 6
m_Name: Foot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3943275774170693834
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2757615747814713057}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.03, y: -0.525, z: 0}
m_LocalScale: {x: 0.53, y: 0.1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7588602306031819191}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1456137351026860733
SpriteRenderer:
serializedVersion: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2757615747814713057}
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_MaskInteraction: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 1, g: 0, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!61 &5495617370377014515
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2757615747814713057}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0

View File

@ -49,6 +49,8 @@ public class GameManager : MonoBehaviour
Destroy(gameObject);
return;
}
Application.targetFrameRate = 60;
}
private void Start()
@ -135,7 +137,8 @@ public class GameManager : MonoBehaviour
public void ExitLevel()
{
gameState = GameState.Lobby;
Time.timeScale = 1;
currentLevelData = null;
currentTimer = 0;
currentReplayCount = 0;

View File

@ -91,15 +91,18 @@ public class SpawnManager : MonoBehaviour
cameraEffect.SetTarget(currentPlayer.transform);
currentReplayIndex = 0;
SoundManager.instance.PlaySFX(SfxType.Replay);
foreach (var record in allRecordedFrames)
for(int i = 0; i < 100; i++)
{
GameObject ghost = Instantiate(ghostPrefab, spawnPoint.position, Quaternion.identity);
GhostController ghostController = ghost.GetComponent<GhostController>();
ActiveGhost addedGhost = new ActiveGhost();
addedGhost.controller = ghostController;
addedGhost.recordedFrames = record;
activeGhostList.Add(addedGhost);
foreach (var record in allRecordedFrames)
{
GameObject ghost = Instantiate(ghostPrefab, spawnPoint.position, Quaternion.identity);
GhostController ghostController = ghost.GetComponent<GhostController>();
ActiveGhost addedGhost = new ActiveGhost();
addedGhost.controller = ghostController;
addedGhost.recordedFrames = record;
activeGhostList.Add(addedGhost);
}
}
}
}

View File

@ -17,8 +17,12 @@ public class PlayerMovement : MonoBehaviour
[SerializeField] private float poleForce = 3f;
[Header("감지 설정")]
[SerializeField] private BoxCollider2D groundCheckCollider;
[SerializeField] private BoxCollider2D hangWallCheckCollider;
[SerializeField] private Vector2 groundCheckSize = new Vector2(0.5f, 0.2f);
[SerializeField] private Vector2 groundCheckOffset = new Vector2(0f, -0.6f);
[SerializeField] private Vector2 hangCheckSize = new Vector2(0.3f, 0.5f);
[SerializeField] private Vector2 hangCheckOffset = new Vector2(0.4f, 0.5f);
[SerializeField] private LayerMask groundLayer;
[SerializeField] private LayerMask hangingWallLayer;
@ -40,7 +44,7 @@ public class PlayerMovement : MonoBehaviour
_rigidbody2D = GetComponent<Rigidbody2D>();
_collider2D = GetComponent<BoxCollider2D>();
_animator = GetComponent<Animator>();
isPlayer = gameObject.tag.Equals("Player");
isPlayer = gameObject.CompareTag("Player");
}
private void FixedUpdate()
@ -52,13 +56,12 @@ public class PlayerMovement : MonoBehaviour
return;
}
// 바닥 체크
bool isGround = IsGrounded();
bool isGrounded = IsGrounded();
float yVel = _rigidbody2D.linearVelocity.y;
// 애니메이션 조건 설정
_animator.SetBool("isRun", inputVector.x != 0 && isGround);
_animator.SetBool("isGround", isGround);
_animator.SetBool("isRun", inputVector.x != 0 && isGrounded);
_animator.SetBool("isGround", isGrounded);
_animator.SetFloat("yVelocity", yVel);
// 메달릴때 이동
@ -71,30 +74,10 @@ public class PlayerMovement : MonoBehaviour
return;
}
// 보는 방향으로 돌리기( 매달린 상태에선 고정 )
HandleRotation();
// 입력값 만큼 움직이기
// 이동 로직
_rigidbody2D.linearVelocity = new Vector2(inputVector.x * moveSpeed, _rigidbody2D.linearVelocity.y);
// 사운드 나오는 부분 일단 주석해놓기
// if (isGround && inputVector.x != 0)
// {
// footstepTimer -= Time.deltaTime;
// if (footstepTimer <= 0)
// {
// if (isPlayer)
// {
// SoundManager.instance.PlaySFX(SfxType.Walk);
// }
// footstepTimer = footstepRate;
// }
// }
// else
// {
// footstepTimer = 0;
// }
}
public void SetMoveInput(Vector2 input)
@ -141,15 +124,15 @@ public class PlayerMovement : MonoBehaviour
return;
}
// 매달린 상태라면 취소
if (isHanging)
{
CancelHanging();
}
// 아니라면 Collider 가 있는지 체크하고 붙기
else
{
Collider2D hit = Physics2D.OverlapBox(hangWallCheckCollider.bounds.center, hangWallCheckCollider.size, 0, hangingWallLayer);
Vector2 checkPos = transform.TransformPoint(hangCheckOffset);
Collider2D hit = Physics2D.OverlapBox(checkPos, hangCheckSize, 0, hangingWallLayer);
if (hit != null)
{
HangingObject();
@ -167,8 +150,11 @@ public class PlayerMovement : MonoBehaviour
hangingWallCollider = null;
}
transform.SetParent(null, true);
_rigidbody2D.linearVelocity = hangingWallRigidBody.linearVelocity * 4;
hangingWallRigidBody = null;
if (hangingWallRigidBody != null)
{
_rigidbody2D.linearVelocity = hangingWallRigidBody.linearVelocity * 4;
hangingWallRigidBody = null;
}
}
private void HangingObject()
@ -195,7 +181,8 @@ public class PlayerMovement : MonoBehaviour
private bool IsGrounded()
{
return groundCheckCollider.IsTouchingLayers(groundLayer);
Vector2 checkPos = (Vector2)transform.position + groundCheckOffset;
return Physics2D.OverlapBox(checkPos, groundCheckSize, 0f, groundLayer);
}
private void HandleRotation()
@ -209,4 +196,12 @@ public class PlayerMovement : MonoBehaviour
transform.rotation = Quaternion.Euler(0, 180, 0);
}
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.green;
Gizmos.DrawWireCube((Vector2)transform.position + groundCheckOffset, groundCheckSize);
Gizmos.color = Color.cyan;
Vector2 hangPos = transform.TransformPoint(hangCheckOffset);
Gizmos.DrawWireCube(hangPos, hangCheckSize);
}
}