버그 픽스
This commit is contained in:
parent
1195004c42
commit
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5
.vscode/extensions.json
vendored
Normal file
5
.vscode/extensions.json
vendored
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@ -0,0 +1,5 @@
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{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
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]
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}
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||||||
10
.vscode/launch.json
vendored
Normal file
10
.vscode/launch.json
vendored
Normal file
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@ -0,0 +1,10 @@
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||||||
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{
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||||||
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Attach to Unity",
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"type": "vstuc",
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"request": "attach"
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}
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]
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}
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71
.vscode/settings.json
vendored
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71
.vscode/settings.json
vendored
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@ -0,0 +1,71 @@
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{
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"files.exclude": {
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"**/.DS_Store": true,
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"**/.git": true,
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"**/.vs": true,
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"**/.gitmodules": true,
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"**/.vsconfig": true,
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"**/*.booproj": true,
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"**/*.pidb": true,
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"**/*.suo": true,
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"**/*.user": true,
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"**/*.userprefs": true,
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"**/*.unityproj": true,
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"**/*.dll": true,
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"**/*.exe": true,
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"**/*.pdf": true,
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"**/*.mid": true,
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"**/*.midi": true,
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"**/*.wav": true,
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"**/*.gif": true,
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"**/*.ico": true,
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"**/*.jpg": true,
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"**/*.jpeg": true,
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"**/*.png": true,
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"**/*.psd": true,
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"**/*.tga": true,
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"**/*.tif": true,
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"**/*.tiff": true,
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"**/*.3ds": true,
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"**/*.3DS": true,
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"**/*.fbx": true,
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"**/*.FBX": true,
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"**/*.lxo": true,
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"**/*.LXO": true,
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"**/*.ma": true,
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"**/*.MA": true,
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"**/*.obj": true,
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"**/*.OBJ": true,
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"**/*.asset": true,
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"**/*.cubemap": true,
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"**/*.flare": true,
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"**/*.mat": true,
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"**/*.meta": true,
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"**/*.prefab": true,
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"**/*.unity": true,
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"build/": true,
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"Build/": true,
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"Library/": true,
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"library/": true,
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"obj/": true,
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"Obj/": true,
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"Logs/": true,
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"logs/": true,
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"ProjectSettings/": true,
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"UserSettings/": true,
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"temp/": true,
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"Temp/": true
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},
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"files.associations": {
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"*.asset": "yaml",
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"*.meta": "yaml",
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"*.prefab": "yaml",
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"*.unity": "yaml",
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},
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"explorer.fileNesting.enabled": true,
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"explorer.fileNesting.patterns": {
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"*.sln": "*.csproj",
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"*.slnx": "*.csproj"
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},
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"dotnet.defaultSolution": "ReplayPuzzleGame.slnx"
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}
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@ -185,7 +185,7 @@ MonoBehaviour:
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moveSpeed: 4
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moveSpeed: 4
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jumpForce: 8.5
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jumpForce: 8.5
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poleForce: 3
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poleForce: 3
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groundCheckSize: {x: 1.2, y: 0.2}
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groundCheckSize: {x: 0.95, y: 0.2}
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groundCheckOffset: {x: 0, y: -0.5}
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groundCheckOffset: {x: 0, y: -0.5}
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hangCheckSize: {x: 1.2, y: 0.97}
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hangCheckSize: {x: 1.2, y: 0.97}
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hangCheckOffset: {x: 0, y: -0.2}
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hangCheckOffset: {x: 0, y: -0.2}
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@ -250,7 +250,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &4340425662678190451
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--- !u!4 &4340425662678190451
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -141,7 +141,7 @@ MonoBehaviour:
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moveSpeed: 4
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moveSpeed: 4
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jumpForce: 8.5
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jumpForce: 8.5
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poleForce: 3
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poleForce: 3
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groundCheckSize: {x: 1.2, y: 0.2}
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groundCheckSize: {x: 1.18, y: 0.2}
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groundCheckOffset: {x: 0, y: -0.5}
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groundCheckOffset: {x: 0, y: -0.5}
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hangCheckSize: {x: 1.2, y: 0.81}
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hangCheckSize: {x: 1.2, y: 0.81}
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hangCheckOffset: {x: 0, y: -0.2}
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hangCheckOffset: {x: 0, y: -0.2}
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@ -294,7 +294,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &8793401598569977826
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--- !u!4 &8793401598569977826
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5173,6 +5173,54 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 605171125080917740, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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||||||
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objectReference: {fileID: 0}
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- target: {fileID: 605171125080917740, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 605171125080917740, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchoredPosition.x
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||||||
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value: 0
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||||||
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objectReference: {fileID: 0}
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- target: {fileID: 605171125080917740, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1320285034244313337, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchorMax.y
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||||||
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1320285034244313337, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1320285034244313337, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1320285034244313337, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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||||||
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propertyPath: m_AnchoredPosition.y
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||||||
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value: 0
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||||||
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objectReference: {fileID: 0}
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- target: {fileID: 5424197064635361057, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_AnchorMax.y
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||||||
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value: 0
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||||||
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objectReference: {fileID: 0}
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||||||
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- target: {fileID: 5424197064635361057, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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||||||
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propertyPath: m_AnchorMin.y
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||||||
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value: 0
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||||||
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objectReference: {fileID: 0}
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||||||
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- target: {fileID: 5424197064635361057, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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||||||
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propertyPath: m_AnchoredPosition.x
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||||||
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value: 0
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||||||
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objectReference: {fileID: 0}
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||||||
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- target: {fileID: 5424197064635361057, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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||||||
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propertyPath: m_AnchoredPosition.y
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||||||
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value: 0
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||||||
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objectReference: {fileID: 0}
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||||||
- target: {fileID: 6452561418906399231, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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- target: {fileID: 6452561418906399231, guid: 021b91bfee59ac546b2a0d5ca2b87683, type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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value: UIManager
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value: UIManager
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@ -5421,7 +5469,7 @@ Transform:
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||||||
m_GameObject: {fileID: 1105961119}
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m_GameObject: {fileID: 1105961119}
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||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
m_LocalPosition: {x: -13.2, y: 0.58, z: 0}
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m_LocalPosition: {x: -13.2, y: 2.36, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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||||||
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@ -8,18 +8,12 @@ public class SpawnManager : MonoBehaviour
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{
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{
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public static SpawnManager instance;
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public static SpawnManager instance;
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// 프리팹 설정
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[SerializeField] private GameObject playerPrefab;
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[SerializeField] private GameObject playerPrefab;
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[SerializeField] private GameObject ghostPrefab;
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[SerializeField] private GameObject ghostPrefab;
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// 스폰 위치 설정
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[SerializeField] private Transform spawnPoint;
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[SerializeField] private Transform spawnPoint;
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// 플레이어 입력받은거 리스트
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private List<List<InputFrame>> allRecordedFrames;
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private List<List<InputFrame>> allRecordedFrames;
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// 현재 있는 고스트 리스트
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private List<ActiveGhost> activeGhostList;
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private List<ActiveGhost> activeGhostList;
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// 리플레이 횟수
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private int currentReplayIndex;
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private int currentReplayIndex;
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private InputRecorder currentPlayerRecorder;
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private InputRecorder currentPlayerRecorder;
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@ -43,7 +37,6 @@ public class SpawnManager : MonoBehaviour
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private void FixedUpdate()
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private void FixedUpdate()
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{
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{
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// 맵에 존재하는 고스트가 존재하지 않으면 Return
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if (activeGhostList.Count == 0)
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if (activeGhostList.Count == 0)
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{
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{
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return;
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return;
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@ -68,38 +61,81 @@ public class SpawnManager : MonoBehaviour
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{
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{
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if (spawnPoint == null)
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if (spawnPoint == null)
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{
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{
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Debug.LogError("spawnPoint 설정하기");
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Debug.LogError("spawnPoint is null");
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return;
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}
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}
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currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
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currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
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AlignToGround(currentPlayer);
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currentPlayerRecorder = currentPlayer.GetComponent<InputRecorder>();
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currentPlayerRecorder = currentPlayer.GetComponent<InputRecorder>();
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currentPlayerRecorder.StartRecording();
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currentPlayerRecorder.StartRecording();
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}
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}
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private void AlignToGround(GameObject player)
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{
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Rigidbody2D _rigidbody = player.GetComponent<Rigidbody2D>();
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if (_rigidbody != null)
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{
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_rigidbody.linearVelocity = Vector2.zero;
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_rigidbody.angularVelocity = 0f;
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}
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Physics2D.SyncTransforms();
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BoxCollider2D col = player.GetComponent<BoxCollider2D>();
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float halfHeight = 0f;
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if (col != null)
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{
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halfHeight = (col.size.y * player.transform.localScale.y) * 0.5f;
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||||||
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halfHeight -= col.offset.y;
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||||||
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}
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||||||
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||||||
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RaycastHit2D hit = Physics2D.Raycast(player.transform.position, Vector2.down, 10f, LayerMask.GetMask("Ground"));
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||||||
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if (hit.collider != null)
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||||||
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{
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||||||
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Vector3 finalPos = new Vector3(hit.point.x, hit.point.y + halfHeight, player.transform.position.z);
|
||||||
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player.transform.position = finalPos;
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||||||
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}
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||||||
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}
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||||||
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||||||
public void StopRecordingAndReStart()
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public void StopRecordingAndReStart()
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||||||
{
|
{
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currentPlayerRecorder.StopRecording();
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currentPlayerRecorder.StopRecording();
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||||||
List<InputFrame> inputFrames = currentPlayerRecorder.GetInputFrames();
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List<InputFrame> inputFrames = currentPlayerRecorder.GetInputFrames();
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||||||
allRecordedFrames.Add(inputFrames);
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allRecordedFrames.Add(inputFrames);
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Destroy(currentPlayer);
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foreach (var ghost in activeGhostList)
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foreach (var ghost in activeGhostList)
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||||||
{
|
{
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||||||
Destroy(ghost.controller.gameObject);
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Destroy(ghost.controller.gameObject);
|
||||||
}
|
}
|
||||||
activeGhostList.Clear();
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activeGhostList.Clear();
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||||||
SpawnPlayer();
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||||||
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currentPlayer.GetComponent<InputRecorder>().StartRecording();
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||||||
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||||||
CameraEffect cameraEffect = FindFirstObjectByType<CameraEffect>();
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CameraEffect cameraEffect = FindFirstObjectByType<CameraEffect>();
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||||||
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if (cameraEffect != null)
|
||||||
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{
|
||||||
cameraEffect.SetTarget(currentPlayer.transform);
|
cameraEffect.SetTarget(currentPlayer.transform);
|
||||||
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}
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||||||
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|
||||||
currentReplayIndex = 0;
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currentReplayIndex = 0;
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||||||
SoundManager.instance.PlaySFX(SfxType.Replay);
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SoundManager.instance.PlaySFX(SfxType.Replay);
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for (int i = 0; i < 1; i++)
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for (int i = 0; i < 1; i++)
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||||||
{
|
{
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foreach (var record in allRecordedFrames)
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foreach (var record in allRecordedFrames)
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{
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{
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GameObject ghost = Instantiate(ghostPrefab, spawnPoint.position, Quaternion.identity);
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GameObject ghost = Instantiate(ghostPrefab, spawnPoint.position, Quaternion.identity);
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GhostController ghostController = ghost.GetComponent<GhostController>();
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GhostController ghostController = ghost.GetComponent<GhostController>();
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||||||
ActiveGhost addedGhost = new ActiveGhost();
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ActiveGhost addedGhost = new ActiveGhost
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addedGhost.controller = ghostController;
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{
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||||||
addedGhost.recordedFrames = record;
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controller = ghostController,
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||||||
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recordedFrames = record
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};
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activeGhostList.Add(addedGhost);
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activeGhostList.Add(addedGhost);
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||||||
}
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}
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||||||
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|
||||||
4
Backup/ReplayPuzzleGame.slnx
Normal file
4
Backup/ReplayPuzzleGame.slnx
Normal file
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|
@ -0,0 +1,4 @@
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||||||
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<Solution>
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||||||
|
<Project Path="Assembly-CSharp.csproj" />
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||||||
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<Project Path="Assembly-CSharp-Editor.csproj" />
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</Solution>
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||||||
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@ -53,5 +53,5 @@ Physics2DSettings:
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||||||
m_ReuseCollisionCallbacks: 1
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m_ReuseCollisionCallbacks: 1
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||||||
m_AutoSyncTransforms: 0
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m_AutoSyncTransforms: 0
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||||||
m_GizmoOptions: 10
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m_GizmoOptions: 10
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||||||
m_LayerCollisionMatrix: fffefffffffefffffffefffffffffffffffefffffffeffff7ffdffff3ffdffffc8feffff3fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: 000000000000000000000000c0000000c0000000000000001801000018010000c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
m_PhysicsLowLevelSettings: {fileID: 0}
|
m_PhysicsLowLevelSettings: {fileID: 0}
|
||||||
|
|
|
||||||
4
ReplayPuzzleGame.slnx
Normal file
4
ReplayPuzzleGame.slnx
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
<Solution>
|
||||||
|
<Project Path="Assembly-CSharp.csproj" />
|
||||||
|
<Project Path="Assembly-CSharp-Editor.csproj" />
|
||||||
|
</Solution>
|
||||||
276
UpgradeLog.htm
Normal file
276
UpgradeLog.htm
Normal file
|
|
@ -0,0 +1,276 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<!-- saved from url=(0014)about:internet -->
|
||||||
|
<html xmlns:msxsl="urn:schemas-microsoft-com:xslt"><head><meta content="en-us" http-equiv="Content-Language" /><meta content="text/html; charset=utf-16" http-equiv="Content-Type" /><title _locID="ConversionReport0">
|
||||||
|
마이그레이션 보고서
|
||||||
|
</title><style>
|
||||||
|
/* Body style, for the entire document */
|
||||||
|
body
|
||||||
|
{
|
||||||
|
background: #F3F3F4;
|
||||||
|
color: #1E1E1F;
|
||||||
|
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Header1 style, used for the main title */
|
||||||
|
h1
|
||||||
|
{
|
||||||
|
padding: 10px 0px 10px 10px;
|
||||||
|
font-size: 21pt;
|
||||||
|
background-color: #E2E2E2;
|
||||||
|
border-bottom: 1px #C1C1C2 solid;
|
||||||
|
color: #201F20;
|
||||||
|
margin: 0;
|
||||||
|
font-weight: normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Header2 style, used for "Overview" and other sections */
|
||||||
|
h2
|
||||||
|
{
|
||||||
|
font-size: 18pt;
|
||||||
|
font-weight: normal;
|
||||||
|
padding: 15px 0 5px 0;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Header3 style, used for sub-sections, such as project name */
|
||||||
|
h3
|
||||||
|
{
|
||||||
|
font-weight: normal;
|
||||||
|
font-size: 15pt;
|
||||||
|
margin: 0;
|
||||||
|
padding: 15px 0 5px 0;
|
||||||
|
background-color: transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Color all hyperlinks one color */
|
||||||
|
a
|
||||||
|
{
|
||||||
|
color: #1382CE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Table styles */
|
||||||
|
table
|
||||||
|
{
|
||||||
|
border-spacing: 0 0;
|
||||||
|
border-collapse: collapse;
|
||||||
|
font-size: 10pt;
|
||||||
|
}
|
||||||
|
|
||||||
|
table th
|
||||||
|
{
|
||||||
|
background: #E7E7E8;
|
||||||
|
text-align: left;
|
||||||
|
text-decoration: none;
|
||||||
|
font-weight: normal;
|
||||||
|
padding: 3px 6px 3px 6px;
|
||||||
|
}
|
||||||
|
|
||||||
|
table td
|
||||||
|
{
|
||||||
|
vertical-align: top;
|
||||||
|
padding: 3px 6px 5px 5px;
|
||||||
|
margin: 0px;
|
||||||
|
border: 1px solid #E7E7E8;
|
||||||
|
background: #F7F7F8;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Local link is a style for hyperlinks that link to file:/// content, there are lots so color them as 'normal' text until the user mouse overs */
|
||||||
|
.localLink
|
||||||
|
{
|
||||||
|
color: #1E1E1F;
|
||||||
|
background: #EEEEED;
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.localLink:hover
|
||||||
|
{
|
||||||
|
color: #1382CE;
|
||||||
|
background: #FFFF99;
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Center text, used in the over views cells that contain message level counts */
|
||||||
|
.textCentered
|
||||||
|
{
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* The message cells in message tables should take up all avaliable space */
|
||||||
|
.messageCell
|
||||||
|
{
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Padding around the content after the h1 */
|
||||||
|
#content
|
||||||
|
{
|
||||||
|
padding: 0px 12px 12px 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* The overview table expands to width, with a max width of 97% */
|
||||||
|
#overview table
|
||||||
|
{
|
||||||
|
width: auto;
|
||||||
|
max-width: 75%;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* The messages tables are always 97% width */
|
||||||
|
#messages table
|
||||||
|
{
|
||||||
|
width: 97%;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* All Icons */
|
||||||
|
.IconSuccessEncoded, .IconInfoEncoded, .IconWarningEncoded, .IconErrorEncoded
|
||||||
|
{
|
||||||
|
min-width:18px;
|
||||||
|
min-height:18px;
|
||||||
|
background-repeat:no-repeat;
|
||||||
|
background-position:center;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Success icon encoded */
|
||||||
|
.IconSuccessEncoded
|
||||||
|
{
|
||||||
|
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
|
||||||
|
/* [---XsltValidateInternal-Base64EncodedImage:IconSuccess#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
|
||||||
|
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA7EAAAOxAGVKw4bAAABcElEQVR4Xq2TsUsCURzHv15g8ZJcBWlyiYYgCIWcb9DFRRwMW5TA2c0/QEFwFkxxUQdxVlBwCYWOi6IhWgQhBLHJUCkhLr/BW8S7gvrAg+N+v8/v+x68Z8MGy+XSCyABQAXgBgHGALoASkIIDWSLeLBetdHryMjd5IxQPWT4rn1c/P7+xxp72Cs9m5SZ0Bq2vPnbPFafK2zDvmNHypdC0BPkLlQhxJsCAhQoZwdZU5mwxh720qGo8MzTxTTKZDPCx2HoVzp6lz0Q9tKhyx0kGs8Ny+TkWRKk8lCROwEduhyg9l/6lunOPSfmH3NUH6uQ0KHLAe7JYvJjevm+DAMGJHToKtigE+vwvIidxLamb8IBY9e+C5LiXREkfho3TSd06HJA13/oh6T51MTsfQbHrsMynQ5dDihFjiK8JJAU9AKIWTp76dCVN7HWHrajmUEGvyF9nkbAE6gLIS7kTUyuf2gscLoJrElZo/Mvj+nPz/kLTmfnEwP3tB0AAAAASUVORK5CYII=);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Information icon encoded */
|
||||||
|
.IconInfoEncoded
|
||||||
|
{
|
||||||
|
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
|
||||||
|
/* [---XsltValidateInternal-Base64EncodedImage:IconInformation#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
|
||||||
|
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABHElEQVR4Xs2TsUoDQRRF7wwoziokjZUKadInhdhukR9YP8DMX1hYW+QvdsXa/QHBbcXC7W0CamWTQnclFutceIQJwwaWNLlwm5k5d94M76mmaeCrrmsLYOocY12FcxZFUeozCqKqqgYA8uevv1H6VuPxcwlfk5N92KHBxfFeCSAxxswlYAW/Xr989x/mv9gkhtyMDhcAxgzRsp7flj8B/HF1RsMXq+NZMkopaHe7lbKxQUEIGbKsYNoGn969060hZBkQex/W8oRQwsQaW2o3Ago2SVcJUzAgY3N0lTCZZm+zPS8HB51gMmS1DEYyOz9acKO1D8JWTlafKIMxdhvlfdyT94Vv5h7P8Ky7nQzACmhvKq3zk3PjW9asz9D/1oigecsioooAAAAASUVORK5CYII=);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Warning icon encoded */
|
||||||
|
.IconWarningEncoded
|
||||||
|
{
|
||||||
|
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
|
||||||
|
/* [---XsltValidateInternal-Base64EncodedImage:IconWarning#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
|
||||||
|
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA7EAAAOxAGVKw4bAAAAx0lEQVR4XpWSMQ7CMAxFf4xAyBMLCxMrO8dhaBcuwdCJS3RJBw7SA/QGTCxdWJgiQYWKXJWKIXHIlyw5lqr34tQgEOdcBsCOx5yZK3hCCKdYXneQkh4pEfqzLfu+wVDSyyzFoJjfz9NB+pAF+eizx2Vruts0k15mPgvS6GYvpVtQhB61IB/dk6AF6fS4Ben0uIX5odtFe8Q/eW1KvFeH4e8khT6+gm5B+t3juyDt7n0jpe+CANTd+oTUjN/U3yVaABnSUjFz/gFq44JaVSCXeQAAAABJRU5ErkJggg==);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Error icon encoded */
|
||||||
|
.IconErrorEncoded
|
||||||
|
{
|
||||||
|
/* Note: Do not delete the comment below. It is used to verify the correctness of the encoded image resource below before the product is released */
|
||||||
|
/* [---XsltValidateInternal-Base64EncodedImage:IconError#Begin#background-image: url(data:image/png;base64,#Separator#);#End#] */
|
||||||
|
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABQElEQVR4XqWTvUoEQRCE6wYPZUA80AfwAQz23uCMjA7MDRQEIzPBVEyNTQUFIw00vcQTTMzuAh/AxEQQT8HF/3G/oGGnEUGuoNnd6qoZuqltyKEsyzVJq5I6rnUp6SjGeGhESikzzlc1eL7opfuVbrqbU1Zw9NCgtQMaZpY0eNnaaL2fHusvTK5vKu7sjSS1Y4y3QUA6K3e3Mau5UFDyMP7tYF9o8cAHZv68vipoIJg971PZIZ5HiwdvYGGvFVFHmGmZ2MxwmQYPXubPl9Up0tfoMQGetXd6mRbvhBw+boZ6WF7Mbv1+GsHRk0fQmPAH1GfmZirbCfDJ61tw3Px8/8pZsPAG4jlVhcPgZ7adwNWBB68lkRQWFiTgFlbnLY3DGGM7izIJIyT/jjIvEJw6fdJTc6krDzh6aMwMP9bvDH4ADSsa9uSWVJkAAAAASUVORK5CYII=);
|
||||||
|
}
|
||||||
|
</style><script type="text/javascript" language="javascript">
|
||||||
|
|
||||||
|
// Startup
|
||||||
|
// Hook up the the loaded event for the document/window, to linkify the document content
|
||||||
|
var startupFunction = function() { linkifyElement("messages"); };
|
||||||
|
|
||||||
|
if(window.attachEvent)
|
||||||
|
{
|
||||||
|
window.attachEvent('onload', startupFunction);
|
||||||
|
}
|
||||||
|
else if (window.addEventListener)
|
||||||
|
{
|
||||||
|
window.addEventListener('load', startupFunction, false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
document.addEventListener('load', startupFunction, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggles the visibility of table rows with the specified name
|
||||||
|
function toggleTableRowsByName(name)
|
||||||
|
{
|
||||||
|
var allRows = document.getElementsByTagName('tr');
|
||||||
|
for (i=0; i < allRows.length; i++)
|
||||||
|
{
|
||||||
|
var currentName = allRows[i].getAttribute('name');
|
||||||
|
if(!!currentName && currentName.indexOf(name) == 0)
|
||||||
|
{
|
||||||
|
var isVisible = allRows[i].style.display == '';
|
||||||
|
isVisible ? allRows[i].style.display = 'none' : allRows[i].style.display = '';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function scrollToFirstVisibleRow(name)
|
||||||
|
{
|
||||||
|
var allRows = document.getElementsByTagName('tr');
|
||||||
|
for (i=0; i < allRows.length; i++)
|
||||||
|
{
|
||||||
|
var currentName = allRows[i].getAttribute('name');
|
||||||
|
var isVisible = allRows[i].style.display == '';
|
||||||
|
if(!!currentName && currentName.indexOf(name) == 0 && isVisible)
|
||||||
|
{
|
||||||
|
allRows[i].scrollIntoView(true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Linkifies the specified text content, replaces candidate links with html links
|
||||||
|
function linkify(text)
|
||||||
|
{
|
||||||
|
if(!text || 0 === text.length)
|
||||||
|
{
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find http, https and ftp links and replace them with hyper links
|
||||||
|
var urlLink = /(http|https|ftp)\:\/\/[a-zA-Z0-9\-\.]+(:[a-zA-Z0-9]*)?\/?([a-zA-Z0-9\-\._\?\,\/\\\+&%\$#\=~;\{\}])*/gi;
|
||||||
|
|
||||||
|
return text.replace(urlLink, '<a href="$&">$&</a>') ;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Linkifies the specified element by ID
|
||||||
|
function linkifyElement(id)
|
||||||
|
{
|
||||||
|
var element = document.getElementById(id);
|
||||||
|
if(!!element)
|
||||||
|
{
|
||||||
|
element.innerHTML = linkify(element.innerHTML);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function ToggleMessageVisibility(projectName)
|
||||||
|
{
|
||||||
|
if(!projectName || 0 === projectName.length)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
toggleTableRowsByName("MessageRowClass" + projectName);
|
||||||
|
toggleTableRowsByName('MessageRowHeaderShow' + projectName);
|
||||||
|
toggleTableRowsByName('MessageRowHeaderHide' + projectName);
|
||||||
|
}
|
||||||
|
|
||||||
|
function ScrollToFirstVisibleMessage(projectName)
|
||||||
|
{
|
||||||
|
if(!projectName || 0 === projectName.length)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// First try the 'Show messages' row
|
||||||
|
if(!scrollToFirstVisibleRow('MessageRowHeaderShow' + projectName))
|
||||||
|
{
|
||||||
|
// Failed to find a visible row for 'Show messages', try an actual message row
|
||||||
|
scrollToFirstVisibleRow('MessageRowClass' + projectName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</script></head><body><h1 _locID="ConversionReport">
|
||||||
|
마이그레이션 보고서 - </h1><div id="content"><h2 _locID="OverviewTitle">개요</h2><div id="overview"><table><tr><th></th><th _locID="ProjectTableHeader">프로젝트</th><th _locID="PathTableHeader">경로</th><th _locID="ErrorsTableHeader">오류</th><th _locID="WarningsTableHeader">경고</th><th _locID="MessagesTableHeader">메시지</th></tr><tr><td class="IconWarningEncoded" /><td><strong><a href="#Solution"><span _locID="OverviewSolutionSpan">솔루션</span></a></strong></td><td>ReplayPuzzleGame.slnx</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#SolutionWarning">1</a></td><td class="textCentered"><a href="#" onclick="ScrollToFirstVisibleMessage('Solution'); return false;">2</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Assembly-CSharp">Assembly-CSharp</a></strong></td><td>Assembly-CSharp.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr><tr><td class="IconSuccessEncoded" /><td><strong><a href="#Assembly-CSharp-Editor">Assembly-CSharp-Editor</a></strong></td><td>Assembly-CSharp-Editor.csproj</td><td class="textCentered"><a>0</a></td><td class="textCentered"><a>0</a></td><td class="textCentered"><a href="#">0</a></td></tr></table></div><h2 _locID="SolutionAndProjectsTitle">솔루션 및 프로젝트</h2><div id="messages"><a name="Solution" /><h3 _locID="ProjectDisplayNameHeader">솔루션</h3><table><tr id="SolutionHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">메시지</th></tr><tr name="WarningRowClassSolution"><td class="IconWarningEncoded"><a name="SolutionWarning" /></td><td class="messageCell"><strong>ReplayPuzzleGame.slnx:
|
||||||
|
</strong><span>프로젝트 동작에 영향을 주지 않고 프로젝트가 Visual Studio 2010 SP1 이상의 최신 Visual Studio 버전에서 열리게 하기 위해 Visual Studio에서 함수를 사용하지 않고 이 프로젝트를 변경해야 합니다.</span></td></tr><tr name="MessageRowHeaderShowSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="ShowAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
|
||||||
|
표시 2 추가 메시지
|
||||||
|
</a></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>ReplayPuzzleGame.slnx:
|
||||||
|
</strong><span>파일을 C:\dorong0328\UnityProject\ReplayPuzzleGame\Backup\ReplayPuzzleGame.slnx(으)로 백업했습니다.</span></td></tr><tr name="MessageRowClassSolution" style="display: none"><td class="IconInfoEncoded"><a name="SolutionMessage" /></td><td class="messageCell"><strong>ReplayPuzzleGame.slnx:
|
||||||
|
</strong><span>솔루션을 마이그레이션했습니다.</span></td></tr><tr style="display: none" name="MessageRowHeaderHideSolution"><td class="IconInfoEncoded" /><td class="messageCell"><a _locID="HideAdditionalMessages" href="#" name="SolutionMessage" onclick="ToggleMessageVisibility('Solution'); return false;">
|
||||||
|
숨기기 2 추가 메시지
|
||||||
|
</a></td></tr></table><a name="Assembly-CSharp" /><h3>Assembly-CSharp</h3><table><tr id="Assembly-CSharpHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">메시지</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Assembly-CSharp 메시지가 기록되지 않았습니다.
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||||||
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</td></tr></table><a name="Assembly-CSharp-Editor" /><h3>Assembly-CSharp-Editor</h3><table><tr id="Assembly-CSharp-EditorHeaderRow"><th></th><th class="messageCell" _locID="MessageTableHeader">메시지</th></tr><tr><td class="IconInfoEncoded" /><td class="messageCell" _locID="NoMessagesRow">Assembly-CSharp-Editor 메시지가 기록되지 않았습니다.
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</td></tr></table></div></div></body></html>
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||||||
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Reference in New Issue
Block a user