버그 픽스
치즈 안먹어지는 현상이랑 리플레이 기능 사용 시 카메라 떨림 현상 제거
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parent
8f3c61973b
commit
7326937bc0
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@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 8039928902706395577}
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- component: {fileID: 6580144020370754174}
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- component: {fileID: 7708323734573527887}
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m_Layer: 0
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m_Layer: 10
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m_Name: Cheese
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m_TagString: Cheese
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m_Icon: {fileID: 0}
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@ -151,3 +151,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d8ba17a771eb27744ab0d54f89b7ff5b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::GoalTrigger
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bobHeight: 0.3
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bobSpeed: 2.5
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@ -65,6 +65,13 @@ public class SpawnManager : MonoBehaviour
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return;
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}
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GameObject player = GameObject.FindGameObjectWithTag("Player");
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if (player != null)
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{
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Destroy(player);
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}
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currentPlayer = Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity);
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AlignToGround(currentPlayer);
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@ -114,6 +121,7 @@ public class SpawnManager : MonoBehaviour
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}
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activeGhostList.Clear();
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SpawnPlayer();
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currentPlayer.GetComponent<InputRecorder>().StartRecording();
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CameraEffect cameraEffect = FindFirstObjectByType<CameraEffect>();
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@ -53,5 +53,5 @@ Physics2DSettings:
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m_ReuseCollisionCallbacks: 1
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m_AutoSyncTransforms: 0
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m_GizmoOptions: 10
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m_LayerCollisionMatrix: 000000000000000000000000c0000000c0000000000000001801000018010000c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_LayerCollisionMatrix: 000000000000000000000000c0000000c0000000000000001805000018010000c00000000000000040000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_PhysicsLowLevelSettings: {fileID: 0}
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@ -17,7 +17,7 @@ TagManager:
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- Ghost
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- GhostHead
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- Pole
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-
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- Cheese
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-
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-
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-
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