스윙 기믹 통과 설정
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@ -186,11 +186,12 @@ MonoBehaviour:
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@ -735,13 +735,21 @@ PrefabInstance:
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@ -38,6 +38,7 @@ public class PlayerMovement : MonoBehaviour
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if (inputVector.x != 0)
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{
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hangingWallRigidBody.AddForce(Vector2.right * inputVector.x * poleForce);
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Debug.Log(hangingWallRigidBody.gameObject.name);
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}
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return;
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}
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@ -71,9 +72,13 @@ public class PlayerMovement : MonoBehaviour
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{
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CancelHanging();
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}
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else if (hangWallCheckCollider.IsTouchingLayers(groundLayer))
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else
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{
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HangingObject();
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Collider2D hit = Physics2D.OverlapBox(hangWallCheckCollider.bounds.center, hangWallCheckCollider.size, 0, groundLayer);
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if (hit != null)
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{
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HangingObject();
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}
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}
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}
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@ -53,5 +53,5 @@ Physics2DSettings:
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@ -15,7 +15,7 @@ TagManager:
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- Player
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- Ghost
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- GhostHead
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-
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- Pole
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-
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-
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-
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