플레이어 움직임 버그 픽스
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@ -1803,6 +1803,97 @@ PrefabInstance:
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@ -3713,7 +3804,7 @@ GameObject:
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@ -3729,10 +3820,11 @@ Transform:
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--- !u!233 &1336513114
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@ -3751,7 +3843,7 @@ HingeJoint2D:
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@ -3881,7 +3973,7 @@ BoxCollider2D:
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@ -3891,7 +3983,7 @@ BoxCollider2D:
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--- !u!1 &1478180728
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GameObject:
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@ -70,14 +70,14 @@ public class PlayerMovement : MonoBehaviour
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{
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isHanging = false;
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_rigidbody2D.bodyType = RigidbodyType2D.Dynamic;
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transform.parent = null;
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transform.SetParent(null, true);
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}
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private void HangingObject()
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{
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isHanging = true;
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_rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
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_rigidbody2D.linearVelocity = Vector2.zero;
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_rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
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SnapToWall();
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}
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@ -101,7 +101,7 @@ public class PlayerMovement : MonoBehaviour
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private void SnapToWall()
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{
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float direction = transform.rotation.eulerAngles.y == 180 ? -1f : 1f;
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RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right * direction, 1.0f, groundLayer);
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RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right * direction, 1f, groundLayer);
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if (hit.collider != null)
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{
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@ -109,7 +109,8 @@ public class PlayerMovement : MonoBehaviour
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float newX = hit.point.x - (direction * playerHalfWidth);
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transform.position = new Vector2(newX, transform.position.y);
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gameObject.transform.SetParent(hit.collider.transform);
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gameObject.transform.SetParent(hit.transform, true);
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}
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}
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}
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