플레이어 움직임 버그 픽스

This commit is contained in:
백민승_crow 2026-02-02 11:31:20 +09:00
parent cd59821b0e
commit 3eb613aadc
2 changed files with 104 additions and 11 deletions

View File

@ -1803,6 +1803,97 @@ PrefabInstance:
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@ -3713,7 +3804,7 @@ GameObject:
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@ -3729,10 +3820,11 @@ Transform:
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@ -3751,7 +3843,7 @@ HingeJoint2D:
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m_AutoConfigureConnectedAnchor: 1
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@ -3881,7 +3973,7 @@ BoxCollider2D:
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@ -3891,7 +3983,7 @@ BoxCollider2D:
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View File

@ -70,14 +70,14 @@ public class PlayerMovement : MonoBehaviour
{
isHanging = false;
_rigidbody2D.bodyType = RigidbodyType2D.Dynamic;
transform.parent = null;
transform.SetParent(null, true);
}
private void HangingObject()
{
isHanging = true;
_rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
_rigidbody2D.linearVelocity = Vector2.zero;
_rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
SnapToWall();
}
@ -101,7 +101,7 @@ public class PlayerMovement : MonoBehaviour
private void SnapToWall()
{
float direction = transform.rotation.eulerAngles.y == 180 ? -1f : 1f;
RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right * direction, 1.0f, groundLayer);
RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right * direction, 1f, groundLayer);
if (hit.collider != null)
{
@ -109,7 +109,8 @@ public class PlayerMovement : MonoBehaviour
float newX = hit.point.x - (direction * playerHalfWidth);
transform.position = new Vector2(newX, transform.position.y);
gameObject.transform.SetParent(hit.collider.transform);
gameObject.transform.SetParent(hit.transform, true);
}
}
}