전체적인 프리팹 수정 및 애니메이션 수정

This commit is contained in:
백민승_crow 2026-02-23 14:07:17 +09:00
parent ecd7ed6734
commit 2cbef83f43
68 changed files with 2671 additions and 2569 deletions

View File

@ -136,6 +136,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
""processors"": """", ""processors"": """",
""interactions"": """", ""interactions"": """",
""initialStateCheck"": true ""initialStateCheck"": true
},
{
""name"": ""CameraUp"",
""type"": ""Value"",
""id"": ""5e173d4c-43c5-4ea7-b9e2-fe228d4812ea"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
} }
], ],
""bindings"": [ ""bindings"": [
@ -186,7 +195,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
{ {
""name"": """", ""name"": """",
""id"": ""1c04ea5f-b012-41d1-a6f7-02e963b52893"", ""id"": ""1c04ea5f-b012-41d1-a6f7-02e963b52893"",
""path"": ""<Keyboard>/upArrow"", ""path"": ""<Keyboard>/f"",
""interactions"": """", ""interactions"": """",
""processors"": """", ""processors"": """",
""groups"": ""Keyboard&Mouse"", ""groups"": ""Keyboard&Mouse"",
@ -215,6 +224,17 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
""action"": ""CameraDown"", ""action"": ""CameraDown"",
""isComposite"": false, ""isComposite"": false,
""isPartOfComposite"": false ""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""718f409e-4c3a-4ed8-8209-a84172dc60ac"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""CameraUp"",
""isComposite"": false,
""isPartOfComposite"": false
} }
] ]
}, },
@ -688,6 +708,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Retry = m_Player.FindAction("Retry", throwIfNotFound: true); m_Player_Retry = m_Player.FindAction("Retry", throwIfNotFound: true);
m_Player_CameraDown = m_Player.FindAction("CameraDown", throwIfNotFound: true); m_Player_CameraDown = m_Player.FindAction("CameraDown", throwIfNotFound: true);
m_Player_CameraUp = m_Player.FindAction("CameraUp", throwIfNotFound: true);
// UI // UI
m_UI = asset.FindActionMap("UI", throwIfNotFound: true); m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true); m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
@ -791,6 +812,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Retry; private readonly InputAction m_Player_Retry;
private readonly InputAction m_Player_CameraDown; private readonly InputAction m_Player_CameraDown;
private readonly InputAction m_Player_CameraUp;
/// <summary> /// <summary>
/// Provides access to input actions defined in input action map "Player". /// Provides access to input actions defined in input action map "Player".
/// </summary> /// </summary>
@ -823,6 +845,10 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
/// </summary> /// </summary>
public InputAction @CameraDown => m_Wrapper.m_Player_CameraDown; public InputAction @CameraDown => m_Wrapper.m_Player_CameraDown;
/// <summary> /// <summary>
/// Provides access to the underlying input action "Player/CameraUp".
/// </summary>
public InputAction @CameraUp => m_Wrapper.m_Player_CameraUp;
/// <summary>
/// Provides access to the underlying input action map instance. /// Provides access to the underlying input action map instance.
/// </summary> /// </summary>
public InputActionMap Get() { return m_Wrapper.m_Player; } public InputActionMap Get() { return m_Wrapper.m_Player; }
@ -863,6 +889,9 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
@CameraDown.started += instance.OnCameraDown; @CameraDown.started += instance.OnCameraDown;
@CameraDown.performed += instance.OnCameraDown; @CameraDown.performed += instance.OnCameraDown;
@CameraDown.canceled += instance.OnCameraDown; @CameraDown.canceled += instance.OnCameraDown;
@CameraUp.started += instance.OnCameraUp;
@CameraUp.performed += instance.OnCameraUp;
@CameraUp.canceled += instance.OnCameraUp;
} }
/// <summary> /// <summary>
@ -889,6 +918,9 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
@CameraDown.started -= instance.OnCameraDown; @CameraDown.started -= instance.OnCameraDown;
@CameraDown.performed -= instance.OnCameraDown; @CameraDown.performed -= instance.OnCameraDown;
@CameraDown.canceled -= instance.OnCameraDown; @CameraDown.canceled -= instance.OnCameraDown;
@CameraUp.started -= instance.OnCameraUp;
@CameraUp.performed -= instance.OnCameraUp;
@CameraUp.canceled -= instance.OnCameraUp;
} }
/// <summary> /// <summary>
@ -1331,6 +1363,13 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" /> /// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" /> /// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraDown(InputAction.CallbackContext context); void OnCameraDown(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "CameraUp" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraUp(InputAction.CallbackContext context);
} }
/// <summary> /// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks. /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.

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@ -50,6 +50,15 @@
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": true "initialStateCheck": true
},
{
"name": "CameraUp",
"type": "Value",
"id": "5e173d4c-43c5-4ea7-b9e2-fe228d4812ea",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": true
} }
], ],
"bindings": [ "bindings": [
@ -100,7 +109,7 @@
{ {
"name": "", "name": "",
"id": "1c04ea5f-b012-41d1-a6f7-02e963b52893", "id": "1c04ea5f-b012-41d1-a6f7-02e963b52893",
"path": "<Keyboard>/upArrow", "path": "<Keyboard>/f",
"interactions": "", "interactions": "",
"processors": "", "processors": "",
"groups": "Keyboard&Mouse", "groups": "Keyboard&Mouse",
@ -129,6 +138,17 @@
"action": "CameraDown", "action": "CameraDown",
"isComposite": false, "isComposite": false,
"isPartOfComposite": false "isPartOfComposite": false
},
{
"name": "",
"id": "718f409e-4c3a-4ed8-8209-a84172dc60ac",
"path": "<Keyboard>/upArrow",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "CameraUp",
"isComposite": false,
"isPartOfComposite": false
} }
] ]
}, },

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View File

@ -56,7 +56,8 @@ public class GameManager : MonoBehaviour
private void Start() private void Start()
{ {
Cursor.visible = false; Cursor.visible = false;
maxClearLevelID = PlayerPrefs.GetInt("MaxClearLevelID", 1); PlayerPrefs.GetInt("MaxClearLevelID", 6);
maxClearLevelID = PlayerPrefs.GetInt("MaxClearLevelID", 6);
} }
private void Update() private void Update()
@ -149,11 +150,11 @@ public class GameManager : MonoBehaviour
timer = 0; timer = 0;
SceneManager.LoadScene("LevelSelction"); SceneManager.LoadScene("LevelSelction");
SoundManager.instance.PlayStageBGM();
OnExitLevel?.Invoke(); OnExitLevel?.Invoke();
} }
public void ClearLevel() public async void ClearLevel()
{ {
gameState = GameState.Clear; gameState = GameState.Clear;
@ -165,8 +166,22 @@ public class GameManager : MonoBehaviour
PlayerPrefs.SetInt("MaxClearLevelID", maxClearLevelID); PlayerPrefs.SetInt("MaxClearLevelID", maxClearLevelID);
} }
} }
// 클리어 애니메이션 재생해주시고 SoundManager.instance.PlaySFX(SfxType.Cheese);
EnterLevel(currentLevelData.nextLevelData); if (GameObject.FindGameObjectWithTag("Player").TryGetComponent(out Animator anim))
{
anim.SetTrigger("Eat");
}
await System.Threading.Tasks.Task.Delay(2000);
if (currentLevelData.nextLevelData == null)
{
ExitLevel();
}
else
{
EnterLevel(currentLevelData.nextLevelData);
}
} }
public void PlayerDie() public void PlayerDie()

View File

@ -85,8 +85,8 @@ public class SoundManager : MonoBehaviour
{ {
if (type == SfxType.Walk) if (type == SfxType.Walk)
{ {
sfxSource.pitch = Random.Range(0.9f, 1.1f); sfxSource.pitch = Random.Range(0.8f, 1.2f);
sfxSource.volume = 0.2f; sfxSource.volume = 0.7f;
} }
else else
{ {

View File

@ -11,6 +11,9 @@ public class PlayerController : MonoBehaviour
private bool jumpBuffer; private bool jumpBuffer;
private bool hangBuffer; private bool hangBuffer;
private bool _isLookingDown;
private bool _isLookingUp;
private void Awake() private void Awake()
{ {
_playerMovement = GetComponent<PlayerMovement>(); _playerMovement = GetComponent<PlayerMovement>();
@ -49,16 +52,45 @@ public class PlayerController : MonoBehaviour
private void OnCameraDown(InputValue value) private void OnCameraDown(InputValue value)
{ {
if (GameManager.instance.gameState != GameState.Playing) if (GameManager.instance.gameState != GameState.Playing) return;
{
return;
}
var camEffect = Camera.main.GetComponent<CameraEffect>();
if (value.isPressed && _playerMovement.IsGroundedState && !_playerMovement.IsMoving)
{
_isLookingDown = true;
_isLookingUp = false;
}
else
{
_isLookingDown = false;
}
ApplyCameraLook();
}
private void OnCameraUp(InputValue value)
{
if (GameManager.instance.gameState != GameState.Playing) return;
if (value.isPressed && _playerMovement.IsGroundedState && !_playerMovement.IsMoving)
{
_isLookingUp = true;
_isLookingDown = false;
}
else
{
_isLookingUp = false;
}
ApplyCameraLook();
}
private void ApplyCameraLook()
{
CameraEffect camEffect = Camera.main.GetComponent<CameraEffect>();
if (camEffect != null) if (camEffect != null)
{ {
camEffect.SetLookDown(value.isPressed); camEffect.SetCameraLook(_isLookingUp, _isLookingDown);
} }
_playerMovement.SetLookAnimation("isLookDown", _isLookingDown);
_playerMovement.SetLookAnimation("isLookUp", _isLookingUp);
} }
private void OnHang(InputValue value) private void OnHang(InputValue value)
@ -79,6 +111,16 @@ public class PlayerController : MonoBehaviour
return; return;
} }
if (_isLookingDown || _isLookingUp)
{
if (_playerMovement.IsMoving || !_playerMovement.IsGroundedState)
{
_isLookingDown = false;
_isLookingUp = false;
ApplyCameraLook();
}
}
// 플레이어 움직임 녹화 // 플레이어 움직임 녹화
InputFrame currentFrame = new InputFrame(moveInputBuffer.x, jumpBuffer, hangBuffer); InputFrame currentFrame = new InputFrame(moveInputBuffer.x, jumpBuffer, hangBuffer);
_inputRecorder?.Record(currentFrame); _inputRecorder?.Record(currentFrame);

View File

@ -1,4 +1,3 @@
using System.Numerics;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@ -29,15 +28,22 @@ public class PlayerMovement : MonoBehaviour
[SerializeField] private Collider2D hangingWallCollider; [SerializeField] private Collider2D hangingWallCollider;
[SerializeField] private Rigidbody2D hangingWallRigidBody; [SerializeField] private Rigidbody2D hangingWallRigidBody;
// [Header("사운드 설정")] [Header("사운드 설정")]
// [SerializeField] private float footstepRate = 0.3f; [SerializeField] private float footstepRate = 0.3f;
[Header("애니메이션 설정")]
[SerializeField] private float sleepClipTransTime = 5f;
[SerializeField] private float sleepEmojiSpawnRate = 3f;
[SerializeField] private GameObject sleepEmojiPrefab;
private float idleTimer = 0f;
private Vector2 inputVector; private Vector2 inputVector;
private bool isHanging = false; private bool isHanging = false;
private float footstepTimer; private float footstepTimer;
// private bool isDead = false;
private bool isPlayer; private bool isPlayer;
// private bool isStageClear = false;
public bool IsGroundedState => IsGrounded();
public bool IsMoving => inputVector.x != 0;
private void Awake() private void Awake()
{ {
@ -49,26 +55,63 @@ public class PlayerMovement : MonoBehaviour
private void FixedUpdate() private void FixedUpdate()
{ {
// Playing 이 아닐때 ( Clear 또는 Die ) 못 움직이게 하기
if (GameManager.instance.gameState != GameState.Playing) if (GameManager.instance.gameState != GameState.Playing)
{ {
_rigidbody2D.linearVelocity = new Vector2(0, _rigidbody2D.linearVelocity.y); _rigidbody2D.linearVelocity = new Vector2(0, _rigidbody2D.linearVelocity.y);
return; return;
} }
bool isGrounded = IsGrounded(); bool isGrounded = IsGrounded();
float yVelocity = _rigidbody2D.linearVelocity.y;
float yVel = _rigidbody2D.linearVelocity.y;
_animator.SetBool("isRun", inputVector.x != 0 && isGrounded);
_animator.SetBool("isGround", isGrounded); _animator.SetBool("isGround", isGrounded);
_animator.SetFloat("yVelocity", yVel); _animator.SetFloat("yVelocity", yVelocity);
if (isGrounded)
{
if (inputVector.x != 0)
{
_animator.SetBool("isRun", true);
_animator.SetBool("isSleeping", false);
idleTimer = 0f;
}
else if(!_animator.GetBool("isLookDown") || !_animator.GetBool("isLookUp"))
{
_animator.SetBool("isRun", false);
idleTimer += Time.fixedDeltaTime;
if (idleTimer >= sleepClipTransTime)
{
_animator.SetBool("isSleeping", true);
if ((idleTimer - sleepClipTransTime) > sleepEmojiSpawnRate)
{
Instantiate(sleepEmojiPrefab, transform.position + (transform.up * 0.1f) + (transform.right * 0.6f), Quaternion.identity);
idleTimer -= sleepEmojiSpawnRate;
}
}
}
}
else
{
_animator.SetBool("isRun", false);
_animator.SetBool("isSleeping", false);
idleTimer = 0f;
}
if (isPlayer) if (isPlayer)
{ {
if (inputVector.x != 0 && isGrounded) if (inputVector.x != 0 && isGrounded)
{ {
SoundManager.instance.PlaySFX(SfxType.Walk); footstepTimer += Time.fixedDeltaTime;
if (footstepTimer >= footstepRate)
{
SoundManager.instance.PlaySFX(SfxType.Walk);
footstepTimer = 0f;
}
}
else
{
footstepTimer = footstepRate;
} }
} }
@ -88,6 +131,33 @@ public class PlayerMovement : MonoBehaviour
_rigidbody2D.linearVelocity = new Vector2(inputVector.x * moveSpeed, _rigidbody2D.linearVelocity.y); _rigidbody2D.linearVelocity = new Vector2(inputVector.x * moveSpeed, _rigidbody2D.linearVelocity.y);
} }
public void SetLookAnimation(string paramName, bool value)
{
if (IsMoving || !IsGroundedState)
{
_animator.SetBool("isLookDown", false);
_animator.SetBool("isLookUp", false);
return;
}
if (value)
{
if (paramName == "isLookDown")
{
_animator.SetBool("isLookUp", false);
idleTimer = 0f;
}
if (paramName == "isLookUp")
{
_animator.SetBool("isLookDown", false);
idleTimer = 0f;
}
}
_animator.SetBool(paramName, value);
}
public void SetMoveInput(Vector2 input) public void SetMoveInput(Vector2 input)
{ {
inputVector = input; inputVector = input;
@ -95,55 +165,32 @@ public class PlayerMovement : MonoBehaviour
public void TryJump() public void TryJump()
{ {
if (GameManager.instance.gameState != GameState.Playing) if (GameManager.instance.gameState != GameState.Playing) return;
{
return;
}
// 매달린 상태에선 취소하기 // 매달린 상태에선 취소하기
if (isHanging) if (isHanging)
{ {
CancelHanging(); CancelHanging();
// 플레이어면 점프 소리 if (isPlayer) SoundManager.instance.PlaySFX(SfxType.Jump);
if (isPlayer)
{
SoundManager.instance.PlaySFX(SfxType.Jump);
}
} }
// 땅이라면 점프하기 // 땅이라면 점프하기
else if (IsGrounded()) else if (IsGrounded())
{ {
// 플레이어면 점프 사운드 if (isPlayer) SoundManager.instance.PlaySFX(SfxType.Jump);
if (isPlayer)
{
SoundManager.instance.PlaySFX(SfxType.Jump);
}
_rigidbody2D.linearVelocity = new Vector2(_rigidbody2D.linearVelocity.x, jumpForce); _rigidbody2D.linearVelocity = new Vector2(_rigidbody2D.linearVelocity.x, jumpForce);
} }
} }
public void TryHang() public void TryHang()
{ {
if (GameManager.instance.gameState != GameState.Playing) if (GameManager.instance.gameState != GameState.Playing) return;
{
return;
}
if (isHanging) if (isHanging) CancelHanging();
{
CancelHanging();
}
else else
{ {
Vector2 checkPos = transform.TransformPoint(hangCheckOffset); Vector2 checkPos = transform.TransformPoint(hangCheckOffset);
Collider2D hit = Physics2D.OverlapBox(checkPos, hangCheckSize, 0, hangingWallLayer); Collider2D hit = Physics2D.OverlapBox(checkPos, hangCheckSize, 0, hangingWallLayer);
if (hit != null) if (hit != null) HangingObject();
{
HangingObject();
}
} }
} }
@ -180,7 +227,6 @@ public class PlayerMovement : MonoBehaviour
Physics2D.IgnoreCollision(_collider2D, hangingWallCollider, true); Physics2D.IgnoreCollision(_collider2D, hangingWallCollider, true);
transform.position = new Vector2(hit.point.x, transform.position.y); transform.position = new Vector2(hit.point.x, transform.position.y);
gameObject.transform.SetParent(hit.transform, true); gameObject.transform.SetParent(hit.transform, true);
transform.localRotation = Quaternion.identity; transform.localRotation = Quaternion.identity;
} }
@ -194,15 +240,10 @@ public class PlayerMovement : MonoBehaviour
private void HandleRotation() private void HandleRotation()
{ {
if (inputVector.x > 0) if (inputVector.x > 0) transform.rotation = Quaternion.Euler(0, 0, 0);
{ else if (inputVector.x < 0) transform.rotation = Quaternion.Euler(0, 180, 0);
transform.rotation = Quaternion.Euler(0, 0, 0);
}
else if (inputVector.x < 0)
{
transform.rotation = Quaternion.Euler(0, 180, 0);
}
} }
private void OnDrawGizmosSelected() private void OnDrawGizmosSelected()
{ {
Gizmos.color = Color.green; Gizmos.color = Color.green;

View File

@ -29,9 +29,8 @@ public class GoalTrigger : MonoBehaviour
{ {
if (!isTriggered) if (!isTriggered)
{ {
SoundManager.instance.PlaySFX(SfxType.Cheese);
GameManager.instance.ClearLevel();
isTriggered = true; isTriggered = true;
GameManager.instance.ClearLevel();
} }
} }
} }

View File

@ -4,12 +4,15 @@ using UnityEngine;
public class CameraEffect : MonoBehaviour public class CameraEffect : MonoBehaviour
{ {
private Camera _camara;
private Transform target; private Transform target;
// 카메라 따라가는 속도 조절
[SerializeField] float smoothTime = 0.3f; [SerializeField] float smoothTime = 0.3f;
// 아래키로 화면 내릴 수 있는 수치
[SerializeField] private float lookDownAmount = 4f; [SerializeField] private float lookDownAmount = 4f;
[SerializeField] private float lookUpAmount = 4f;
// 오프셋 // 오프셋
[SerializeField] private Vector3 offset = new Vector3(0, 0, -10f); [SerializeField] private Vector3 offset = new Vector3(0, 0, -10f);
@ -20,6 +23,7 @@ public class CameraEffect : MonoBehaviour
{ {
defaultYOffset = offset.y; defaultYOffset = offset.y;
target = GameObject.FindGameObjectWithTag("Player").transform; target = GameObject.FindGameObjectWithTag("Player").transform;
_camara = gameObject.GetComponent<Camera>();
} }
private void LateUpdate() private void LateUpdate()
@ -38,11 +42,13 @@ public class CameraEffect : MonoBehaviour
this.target = target; this.target = target;
} }
public void SetCameraLook(bool isUp, bool isDown)
// 아래보는 키 눌렀을때 왔다 갔다
public void SetLookDown(bool isLookingDown)
{ {
if (isLookingDown) if (isUp)
{
offset.y = defaultYOffset + lookUpAmount;
}
else if (isDown)
{ {
offset.y = defaultYOffset - lookDownAmount; offset.y = defaultYOffset - lookDownAmount;
} }
@ -52,6 +58,11 @@ public class CameraEffect : MonoBehaviour
} }
} }
public void ZoomUpPlayer(float zoomAmout)
{
_camara.fieldOfView = zoomAmout;
}
public void PlayPreViewSequence(Action onComplete) public void PlayPreViewSequence(Action onComplete)
{ {
StartCoroutine(PreviewSequence(onComplete)); StartCoroutine(PreviewSequence(onComplete));

View File

@ -6,6 +6,6 @@ public class ResetPlayerPrefs : MonoBehaviour
[MenuItem("Window/PlayerPrefs Init")] [MenuItem("Window/PlayerPrefs Init")]
private static void ResetPrefs() private static void ResetPrefs()
{ {
PlayerPrefs.SetInt("ClearLevelIndex", 1); PlayerPrefs.DeleteKey("MaxClearLevelID");
} }
} }

View File

@ -26,6 +26,9 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Resources/Scenes/LevelScene/Level_5.unity path: Assets/Resources/Scenes/LevelScene/Level_5.unity
guid: f80b5842018c649409b7daf92f9ad5e3 guid: f80b5842018c649409b7daf92f9ad5e3
- enabled: 1
path: Assets/Resources/Scenes/LevelScene/Level_6.unity
guid: 349309cc9b1f3f946b8bcc55cd5abd9b
m_configObjects: m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3} com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
m_UseUCBPForAssetBundles: 0 m_UseUCBPForAssetBundles: 0

View File

@ -6,6 +6,7 @@ TagManager:
tags: tags:
- Ground - Ground
- Cheese - Cheese
- Ghost
layers: layers:
- Default - Default
- TransparentFX - TransparentFX

View File

@ -4,7 +4,7 @@
UnityConnectSettings: UnityConnectSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 1 serializedVersion: 1
m_Enabled: 0 m_Enabled: 1
m_TestMode: 0 m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events