30 lines
726 B
C#
30 lines
726 B
C#
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using UnityEngine;
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using UnityEngine.InputSystem;
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using System.Collections.Generic;
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public class RopeInteraction : MonoBehaviour
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{
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[SerializeField] private List<DuctItem> itemsToDrop = new List<DuctItem>();
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[SerializeField] private float range = 2.0f;
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[SerializeField] private Transform player;
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private void Update()
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{
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float distance = Vector2.Distance(transform.position, player.position);
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if (distance <= range && Keyboard.current.qKey.wasPressedThisFrame)
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{
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TriggerAllDrops();
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}
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}
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private void TriggerAllDrops()
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{
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foreach (DuctItem item in itemsToDrop)
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{
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item.Drop();
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}
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itemsToDrop.Clear();
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}
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}
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