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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.17.0
// from Assets/InputSystem_Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System ;
using System.Collections ;
using System.Collections.Generic ;
using UnityEngine.InputSystem ;
using UnityEngine.InputSystem.Utilities ;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/InputSystem_Actions.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @InputSystem_Actions : IInputActionCollection2 , IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get ; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @InputSystem_Actions ( )
{
asset = InputActionAsset . FromJson ( @ "{
"" version "" : 1 ,
"" name "" : "" InputSystem_Actions "" ,
"" maps "" : [
{
"" name "" : "" Player "" ,
"" id "" : "" df70fa95 - 8 a34 - 4494 - b137 - 73 ab6b9c7d37 "" ,
"" actions "" : [
{
"" name "" : "" Move "" ,
"" type "" : "" Value "" ,
"" id "" : "" 351f 2 ccd - 1f 9f - 44 bf - 9 bec - d62ac5c5f408 "" ,
"" expectedControlType "" : "" Vector2 "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : true
} ,
{
"" name "" : "" Hang "" ,
"" type "" : "" Button "" ,
"" id "" : "" 852140f 2 - 7766 - 474d - 8707 - 702459 ba45f3 "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" Press "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" Jump "" ,
"" type "" : "" Button "" ,
"" id "" : "" f1ba0d36 - 48 eb - 4 cd5 - b651 - 1 c94a6531f70 "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" Retry "" ,
"" type "" : "" Button "" ,
"" id "" : "" 4d db1b7d - f6d1 - 4 bcd - 9076 - e0efa8da05cf "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
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} ,
{
"" name "" : "" CameraDown "" ,
"" type "" : "" Value "" ,
"" id "" : "" e0671e05 - e10c - 4f 1 a - a00c - a906025479e6 "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : true
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} ,
{
"" name "" : "" CameraUp "" ,
"" type "" : "" Value "" ,
"" id "" : "" 5e173d 4 c - 43 c5 - 4 ea7 - b9e2 - fe228d4812ea "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : true
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}
] ,
"" bindings "" : [
{
"" name "" : "" WASD "" ,
"" id "" : "" 00 ca640b - d935 - 4593 - 8157 - c05846ea39b3 "" ,
"" path "" : "" Dpad "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" "" ,
"" action "" : "" Move "" ,
"" isComposite "" : true ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" left "" ,
"" id "" : "" d2581a9b - 1d 11 - 4566 - b27d - b92aff5fabbc "" ,
"" path "" : "" < Keyboard > / leftArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" Move "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" right "" ,
"" id "" : "" fcfe95b8 - 67 b9 - 4526 - 84 b5 - 5d 0 bc98d6400 "" ,
"" path "" : "" < Keyboard > / rightArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" Move "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" "" ,
"" id "" : "" eb40bb66 - 4559 - 4d fa - 9 a2f - 820438 abb426 "" ,
"" path "" : "" < Keyboard > / space "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Jump "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 1 c04ea5f - b012 - 41d 1 - a6f7 - 02e963 b52893 "" ,
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"" path "" : "" < Keyboard > / f "" ,
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"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Hang "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 25 ea5eb7 - cba2 - 4557 - 8341 - 378 b69e2c7f9 "" ,
"" path "" : "" < Keyboard > / r "" ,
"" interactions "" : "" Press "" ,
"" processors "" : "" "" ,
"" groups "" : "" "" ,
"" action "" : "" Retry "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
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} ,
{
"" name "" : "" "" ,
"" id "" : "" 06f 22f fb - 4e28 - 47e0 - a440 - 9656704e4 e26 "" ,
"" path "" : "" < Keyboard > / downArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" CameraDown "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
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} ,
{
"" name "" : "" "" ,
"" id "" : "" 718f 409e-4 c3a - 4 ed8 - 8209 - a84172dc60ac "" ,
"" path "" : "" < Keyboard > / upArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" CameraUp "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
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}
]
} ,
{
"" name "" : "" UI "" ,
"" id "" : "" 272f 6d 14 - 89 ba - 496f - b7ff - 215263d 3219f "" ,
"" actions "" : [
{
"" name "" : "" Navigate "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" c95b2375 - e6d9 - 4 b88 - 9 c4c - c5e76515df4b "" ,
"" expectedControlType "" : "" Vector2 "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" Submit "" ,
"" type "" : "" Button "" ,
"" id "" : "" 7607 c7b6 - cd76 - 4816 - beef - bd0341cfe950 "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" Cancel "" ,
"" type "" : "" Button "" ,
"" id "" : "" 15 cef263 - 9014 - 4f d5 - 94d 9 - 4e4 a6234a6ef "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" Point "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" 32 b35790 - 4 ed0 - 4e9 a - aa41 - 69 ac6d629449 "" ,
"" expectedControlType "" : "" Vector2 "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : true
} ,
{
"" name "" : "" Click "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" 3 c7022bf - 7922 - 4f 7 c - a998 - c437916075ad "" ,
"" expectedControlType "" : "" Button "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : true
} ,
{
"" name "" : "" RightClick "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" 44 b200b1 - 1557 - 4083 - 816 c - b22cbdf77ddf "" ,
"" expectedControlType "" : "" Button "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" MiddleClick "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" dad70c86 - b58c - 4 b17 - 88 ad - f5e53adf419e "" ,
"" expectedControlType "" : "" Button "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" ScrollWheel "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" 0489e84 a - 4833 - 4 c40 - bfae - cea84b696689 "" ,
"" expectedControlType "" : "" Vector2 "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" TrackedDevicePosition "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" 24908448 - c609 - 4 bc3 - a128 - ea258674378a "" ,
"" expectedControlType "" : "" Vector3 "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" TrackedDeviceOrientation "" ,
"" type "" : "" PassThrough "" ,
"" id "" : "" 9 caa3d8a - 6 b2f - 4e8 e - 8 bad - 6 ede561bd9be "" ,
"" expectedControlType "" : "" Quaternion "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
}
] ,
"" bindings "" : [
{
"" name "" : "" Keyboard "" ,
"" id "" : "" ff527021 - f211 - 4 c02 - 933e-5976594 c46ed "" ,
"" path "" : "" 2D Vector "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : true ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" up "" ,
"" id "" : "" 563f bfdd - 0f 09 - 408d - aa75 - 8642 c4f08ef0 "" ,
"" path "" : "" < Keyboard > / w "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" up "" ,
"" id "" : "" eb480147 - c587 - 4 a33 - 85 ed - eb0ab9942c43 "" ,
"" path "" : "" < Keyboard > / upArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" down "" ,
"" id "" : "" 2 bf42165 - 60 bc - 42 ca - 8072 - 8 c13ab40239b "" ,
"" path "" : "" < Keyboard > / s "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" down "" ,
"" id "" : "" 85d 264 ad - e0a0 - 4565 - b7ff - 1 a37edde51ac "" ,
"" path "" : "" < Keyboard > / downArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" left "" ,
"" id "" : "" 74214943 - c580 - 44e4 - 98 eb - ad7eebe17902 "" ,
"" path "" : "" < Keyboard > / a "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" left "" ,
"" id "" : "" cea9b045 - a000 - 445 b - 95 b8 - 0 c171af70a3b "" ,
"" path "" : "" < Keyboard > / leftArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" right "" ,
"" id "" : "" 8607 c725 - d935 - 4808 - 84 b1 - 8354e29 bab63 "" ,
"" path "" : "" < Keyboard > / d "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" right "" ,
"" id "" : "" 4 cda81dc - 9 edd - 4e03 - 9d 7 c - a71a14345d0b "" ,
"" path "" : "" < Keyboard > / rightArrow "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Navigate "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : true
} ,
{
"" name "" : "" "" ,
"" id "" : "" ba9c4d22 - 3d 2 a - 4d 98 - a90f - f11a09d98979 "" ,
"" path "" : "" < Keyboard > / space "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" Submit "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 82627d cc - 3 b13 - 4 ba9 - 841d - e4b746d6553e "" ,
"" path "" : "" * / { Cancel } "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse ; Gamepad ; Touch ; Joystick ; XR "" ,
"" action "" : "" Cancel "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" c52c8e0b - 8179 - 41d 3 - b8a1 - d149033bbe86 "" ,
"" path "" : "" < Mouse > / position "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Point "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" e1394cbc - 336e-44 ce - 9 ea8 - 6007 ed6193f7 "" ,
"" path "" : "" < Pen > / position "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" Point "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 5693e57 a - 238 a - 46 ed - b5ae - e64e6e574302 "" ,
"" path "" : "" < Touchscreen > / touch * / position "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Touch "" ,
"" action "" : "" Point "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 4f af7dc9 - b979 - 4210 - aa8c - e808e1ef89f5 "" ,
"" path "" : "" < Mouse > / leftButton "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" Click "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 8d 66d 5 ba - 88d 7 - 48e6 - b1cd - 198 bbfef7ace "" ,
"" path "" : "" < Pen > / tip "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" Click "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 47 c2a644 - 3 ebc - 4d ae - a106 - 589 b7ca75b59 "" ,
"" path "" : "" < Touchscreen > / touch * / press "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Touch "" ,
"" action "" : "" Click "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" bb9e6b34 - 44 bf - 4381 - ac63 - 5 aa15d19f677 "" ,
"" path "" : "" < XRController > / trigger "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" XR "" ,
"" action "" : "" Click "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 38 c99815 - 14 ea - 4617 - 8627 - 164d 27641299 "" ,
"" path "" : "" < Mouse > / scroll "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" ; Keyboard & Mouse "" ,
"" action "" : "" ScrollWheel "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 4 c191405 - 5738 - 4d 4 b - a523 - c6a301dbf754 "" ,
"" path "" : "" < Mouse > / rightButton "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" RightClick "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 24066f 69 - da47 - 44f 3 - a07e - 0015f b02eb2e "" ,
"" path "" : "" < Mouse > / middleButton "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" Keyboard & Mouse "" ,
"" action "" : "" MiddleClick "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 7236 c0d9 - 6 ca3 - 47 cf - a6ee - a97f5b59ea77 "" ,
"" path "" : "" < XRController > / devicePosition "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" XR "" ,
"" action "" : "" TrackedDevicePosition "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 23e01 e3a - f935 - 4948 - 8d 8 b - 9 bcac77714fb "" ,
"" path "" : "" < XRController > / deviceRotation "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" XR "" ,
"" action "" : "" TrackedDeviceOrientation "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
}
]
} ,
{
"" name "" : "" System "" ,
"" id "" : "" dc903f12 - 45f 4 - 4 a5c - 9953 - 15686 b4204eb "" ,
"" actions "" : [
{
"" name "" : "" Reset "" ,
"" type "" : "" Button "" ,
"" id "" : "" 09 a125bc - 6864 - 4414 - ad52 - 1740508 a763e "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
} ,
{
"" name "" : "" Pause "" ,
"" type "" : "" Button "" ,
"" id "" : "" 3 cacbfee - e7fd - 4e01 - 86f 6 - f96baae30fa9 "" ,
"" expectedControlType "" : "" "" ,
"" processors "" : "" "" ,
"" interactions "" : "" "" ,
"" initialStateCheck "" : false
}
] ,
"" bindings "" : [
{
"" name "" : "" "" ,
"" id "" : "" 19642 b7e - 3 a86 - 40e8 - 93f 7 - a645e9150377 "" ,
"" path "" : "" < Keyboard > / p "" ,
"" interactions "" : "" Press "" ,
"" processors "" : "" "" ,
"" groups "" : "" "" ,
"" action "" : "" Reset "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
} ,
{
"" name "" : "" "" ,
"" id "" : "" 8 ae1bb18 - 773 b - 43f e - a2ac - a39879adb548 "" ,
"" path "" : "" < Keyboard > / p "" ,
"" interactions "" : "" "" ,
"" processors "" : "" "" ,
"" groups "" : "" "" ,
"" action "" : "" Pause "" ,
"" isComposite "" : false ,
"" isPartOfComposite "" : false
}
]
}
] ,
"" controlSchemes "" : [
{
"" name "" : "" Keyboard & Mouse "" ,
"" bindingGroup "" : "" Keyboard & Mouse "" ,
"" devices "" : [
{
"" devicePath "" : "" < Keyboard > "" ,
"" isOptional "" : false ,
"" isOR "" : false
} ,
{
"" devicePath "" : "" < Mouse > "" ,
"" isOptional "" : false ,
"" isOR "" : false
}
]
} ,
{
"" name "" : "" Gamepad "" ,
"" bindingGroup "" : "" Gamepad "" ,
"" devices "" : [
{
"" devicePath "" : "" < Gamepad > "" ,
"" isOptional "" : false ,
"" isOR "" : false
}
]
} ,
{
"" name "" : "" Touch "" ,
"" bindingGroup "" : "" Touch "" ,
"" devices "" : [
{
"" devicePath "" : "" < Touchscreen > "" ,
"" isOptional "" : false ,
"" isOR "" : false
}
]
} ,
{
"" name "" : "" Joystick "" ,
"" bindingGroup "" : "" Joystick "" ,
"" devices "" : [
{
"" devicePath "" : "" < Joystick > "" ,
"" isOptional "" : false ,
"" isOR "" : false
}
]
} ,
{
"" name "" : "" XR "" ,
"" bindingGroup "" : "" XR "" ,
"" devices "" : [
{
"" devicePath "" : "" < XRController > "" ,
"" isOptional "" : false ,
"" isOR "" : false
}
]
}
]
} ");
// Player
m_Player = asset . FindActionMap ( "Player" , throwIfNotFound : true ) ;
m_Player_Move = m_Player . FindAction ( "Move" , throwIfNotFound : true ) ;
m_Player_Hang = m_Player . FindAction ( "Hang" , throwIfNotFound : true ) ;
m_Player_Jump = m_Player . FindAction ( "Jump" , throwIfNotFound : true ) ;
m_Player_Retry = m_Player . FindAction ( "Retry" , throwIfNotFound : true ) ;
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m_Player_CameraDown = m_Player . FindAction ( "CameraDown" , throwIfNotFound : true ) ;
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m_Player_CameraUp = m_Player . FindAction ( "CameraUp" , throwIfNotFound : true ) ;
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// UI
m_UI = asset . FindActionMap ( "UI" , throwIfNotFound : true ) ;
m_UI_Navigate = m_UI . FindAction ( "Navigate" , throwIfNotFound : true ) ;
m_UI_Submit = m_UI . FindAction ( "Submit" , throwIfNotFound : true ) ;
m_UI_Cancel = m_UI . FindAction ( "Cancel" , throwIfNotFound : true ) ;
m_UI_Point = m_UI . FindAction ( "Point" , throwIfNotFound : true ) ;
m_UI_Click = m_UI . FindAction ( "Click" , throwIfNotFound : true ) ;
m_UI_RightClick = m_UI . FindAction ( "RightClick" , throwIfNotFound : true ) ;
m_UI_MiddleClick = m_UI . FindAction ( "MiddleClick" , throwIfNotFound : true ) ;
m_UI_ScrollWheel = m_UI . FindAction ( "ScrollWheel" , throwIfNotFound : true ) ;
m_UI_TrackedDevicePosition = m_UI . FindAction ( "TrackedDevicePosition" , throwIfNotFound : true ) ;
m_UI_TrackedDeviceOrientation = m_UI . FindAction ( "TrackedDeviceOrientation" , throwIfNotFound : true ) ;
// System
m_System = asset . FindActionMap ( "System" , throwIfNotFound : true ) ;
m_System_Reset = m_System . FindAction ( "Reset" , throwIfNotFound : true ) ;
m_System_Pause = m_System . FindAction ( "Pause" , throwIfNotFound : true ) ;
}
~ @InputSystem_Actions ( )
{
UnityEngine . Debug . Assert ( ! m_Player . enabled , "This will cause a leak and performance issues, InputSystem_Actions.Player.Disable() has not been called." ) ;
UnityEngine . Debug . Assert ( ! m_UI . enabled , "This will cause a leak and performance issues, InputSystem_Actions.UI.Disable() has not been called." ) ;
UnityEngine . Debug . Assert ( ! m_System . enabled , "This will cause a leak and performance issues, InputSystem_Actions.System.Disable() has not been called." ) ;
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose ( )
{
UnityEngine . Object . Destroy ( asset ) ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding ? bindingMask
{
get = > asset . bindingMask ;
set = > asset . bindingMask = value ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray < InputDevice > ? devices
{
get = > asset . devices ;
set = > asset . devices = value ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray < InputControlScheme > controlSchemes = > asset . controlSchemes ;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains ( InputAction action )
{
return asset . Contains ( action ) ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator < InputAction > GetEnumerator ( )
{
return asset . GetEnumerator ( ) ;
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable . GetEnumerator ( )
{
return GetEnumerator ( ) ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable ( )
{
asset . Enable ( ) ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable ( )
{
asset . Disable ( ) ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable < InputBinding > bindings = > asset . bindings ;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction ( string actionNameOrId , bool throwIfNotFound = false )
{
return asset . FindAction ( actionNameOrId , throwIfNotFound ) ;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding ( InputBinding bindingMask , out InputAction action )
{
return asset . FindBinding ( bindingMask , out action ) ;
}
// Player
private readonly InputActionMap m_Player ;
private List < IPlayerActions > m_PlayerActionsCallbackInterfaces = new List < IPlayerActions > ( ) ;
private readonly InputAction m_Player_Move ;
private readonly InputAction m_Player_Hang ;
private readonly InputAction m_Player_Jump ;
private readonly InputAction m_Player_Retry ;
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private readonly InputAction m_Player_CameraDown ;
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private readonly InputAction m_Player_CameraUp ;
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/// <summary>
/// Provides access to input actions defined in input action map "Player".
/// </summary>
public struct PlayerActions
{
private @InputSystem_Actions m_Wrapper ;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public PlayerActions ( @InputSystem_Actions wrapper ) { m_Wrapper = wrapper ; }
/// <summary>
/// Provides access to the underlying input action "Player/Move".
/// </summary>
public InputAction @Move = > m_Wrapper . m_Player_Move ;
/// <summary>
/// Provides access to the underlying input action "Player/Hang".
/// </summary>
public InputAction @Hang = > m_Wrapper . m_Player_Hang ;
/// <summary>
/// Provides access to the underlying input action "Player/Jump".
/// </summary>
public InputAction @Jump = > m_Wrapper . m_Player_Jump ;
/// <summary>
/// Provides access to the underlying input action "Player/Retry".
/// </summary>
public InputAction @Retry = > m_Wrapper . m_Player_Retry ;
/// <summary>
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/// Provides access to the underlying input action "Player/CameraDown".
/// </summary>
public InputAction @CameraDown = > m_Wrapper . m_Player_CameraDown ;
/// <summary>
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/// Provides access to the underlying input action "Player/CameraUp".
/// </summary>
public InputAction @CameraUp = > m_Wrapper . m_Player_CameraUp ;
/// <summary>
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/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get ( ) { return m_Wrapper . m_Player ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable ( ) { Get ( ) . Enable ( ) ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable ( ) { Get ( ) . Disable ( ) ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled = > Get ( ) . enabled ;
/// <summary>
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap ( PlayerActions set ) { return set . Get ( ) ; }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="PlayerActions" />
public void AddCallbacks ( IPlayerActions instance )
{
if ( instance = = null | | m_Wrapper . m_PlayerActionsCallbackInterfaces . Contains ( instance ) ) return ;
m_Wrapper . m_PlayerActionsCallbackInterfaces . Add ( instance ) ;
@Move . started + = instance . OnMove ;
@Move . performed + = instance . OnMove ;
@Move . canceled + = instance . OnMove ;
@Hang . started + = instance . OnHang ;
@Hang . performed + = instance . OnHang ;
@Hang . canceled + = instance . OnHang ;
@Jump . started + = instance . OnJump ;
@Jump . performed + = instance . OnJump ;
@Jump . canceled + = instance . OnJump ;
@Retry . started + = instance . OnRetry ;
@Retry . performed + = instance . OnRetry ;
@Retry . canceled + = instance . OnRetry ;
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@CameraDown . started + = instance . OnCameraDown ;
@CameraDown . performed + = instance . OnCameraDown ;
@CameraDown . canceled + = instance . OnCameraDown ;
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@CameraUp . started + = instance . OnCameraUp ;
@CameraUp . performed + = instance . OnCameraUp ;
@CameraUp . canceled + = instance . OnCameraUp ;
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}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="PlayerActions" />
private void UnregisterCallbacks ( IPlayerActions instance )
{
@Move . started - = instance . OnMove ;
@Move . performed - = instance . OnMove ;
@Move . canceled - = instance . OnMove ;
@Hang . started - = instance . OnHang ;
@Hang . performed - = instance . OnHang ;
@Hang . canceled - = instance . OnHang ;
@Jump . started - = instance . OnJump ;
@Jump . performed - = instance . OnJump ;
@Jump . canceled - = instance . OnJump ;
@Retry . started - = instance . OnRetry ;
@Retry . performed - = instance . OnRetry ;
@Retry . canceled - = instance . OnRetry ;
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@CameraDown . started - = instance . OnCameraDown ;
@CameraDown . performed - = instance . OnCameraDown ;
@CameraDown . canceled - = instance . OnCameraDown ;
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@CameraUp . started - = instance . OnCameraUp ;
@CameraUp . performed - = instance . OnCameraUp ;
@CameraUp . canceled - = instance . OnCameraUp ;
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}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
/// </summary>
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void RemoveCallbacks ( IPlayerActions instance )
{
if ( m_Wrapper . m_PlayerActionsCallbackInterfaces . Remove ( instance ) )
UnregisterCallbacks ( instance ) ;
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void SetCallbacks ( IPlayerActions instance )
{
foreach ( var item in m_Wrapper . m_PlayerActionsCallbackInterfaces )
UnregisterCallbacks ( item ) ;
m_Wrapper . m_PlayerActionsCallbackInterfaces . Clear ( ) ;
AddCallbacks ( instance ) ;
}
}
/// <summary>
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
/// </summary>
public PlayerActions @Player = > new PlayerActions ( this ) ;
// UI
private readonly InputActionMap m_UI ;
private List < IUIActions > m_UIActionsCallbackInterfaces = new List < IUIActions > ( ) ;
private readonly InputAction m_UI_Navigate ;
private readonly InputAction m_UI_Submit ;
private readonly InputAction m_UI_Cancel ;
private readonly InputAction m_UI_Point ;
private readonly InputAction m_UI_Click ;
private readonly InputAction m_UI_RightClick ;
private readonly InputAction m_UI_MiddleClick ;
private readonly InputAction m_UI_ScrollWheel ;
private readonly InputAction m_UI_TrackedDevicePosition ;
private readonly InputAction m_UI_TrackedDeviceOrientation ;
/// <summary>
/// Provides access to input actions defined in input action map "UI".
/// </summary>
public struct UIActions
{
private @InputSystem_Actions m_Wrapper ;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public UIActions ( @InputSystem_Actions wrapper ) { m_Wrapper = wrapper ; }
/// <summary>
/// Provides access to the underlying input action "UI/Navigate".
/// </summary>
public InputAction @Navigate = > m_Wrapper . m_UI_Navigate ;
/// <summary>
/// Provides access to the underlying input action "UI/Submit".
/// </summary>
public InputAction @Submit = > m_Wrapper . m_UI_Submit ;
/// <summary>
/// Provides access to the underlying input action "UI/Cancel".
/// </summary>
public InputAction @Cancel = > m_Wrapper . m_UI_Cancel ;
/// <summary>
/// Provides access to the underlying input action "UI/Point".
/// </summary>
public InputAction @Point = > m_Wrapper . m_UI_Point ;
/// <summary>
/// Provides access to the underlying input action "UI/Click".
/// </summary>
public InputAction @Click = > m_Wrapper . m_UI_Click ;
/// <summary>
/// Provides access to the underlying input action "UI/RightClick".
/// </summary>
public InputAction @RightClick = > m_Wrapper . m_UI_RightClick ;
/// <summary>
/// Provides access to the underlying input action "UI/MiddleClick".
/// </summary>
public InputAction @MiddleClick = > m_Wrapper . m_UI_MiddleClick ;
/// <summary>
/// Provides access to the underlying input action "UI/ScrollWheel".
/// </summary>
public InputAction @ScrollWheel = > m_Wrapper . m_UI_ScrollWheel ;
/// <summary>
/// Provides access to the underlying input action "UI/TrackedDevicePosition".
/// </summary>
public InputAction @TrackedDevicePosition = > m_Wrapper . m_UI_TrackedDevicePosition ;
/// <summary>
/// Provides access to the underlying input action "UI/TrackedDeviceOrientation".
/// </summary>
public InputAction @TrackedDeviceOrientation = > m_Wrapper . m_UI_TrackedDeviceOrientation ;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get ( ) { return m_Wrapper . m_UI ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable ( ) { Get ( ) . Enable ( ) ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable ( ) { Get ( ) . Disable ( ) ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled = > Get ( ) . enabled ;
/// <summary>
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap ( UIActions set ) { return set . Get ( ) ; }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="UIActions" />
public void AddCallbacks ( IUIActions instance )
{
if ( instance = = null | | m_Wrapper . m_UIActionsCallbackInterfaces . Contains ( instance ) ) return ;
m_Wrapper . m_UIActionsCallbackInterfaces . Add ( instance ) ;
@Navigate . started + = instance . OnNavigate ;
@Navigate . performed + = instance . OnNavigate ;
@Navigate . canceled + = instance . OnNavigate ;
@Submit . started + = instance . OnSubmit ;
@Submit . performed + = instance . OnSubmit ;
@Submit . canceled + = instance . OnSubmit ;
@Cancel . started + = instance . OnCancel ;
@Cancel . performed + = instance . OnCancel ;
@Cancel . canceled + = instance . OnCancel ;
@Point . started + = instance . OnPoint ;
@Point . performed + = instance . OnPoint ;
@Point . canceled + = instance . OnPoint ;
@Click . started + = instance . OnClick ;
@Click . performed + = instance . OnClick ;
@Click . canceled + = instance . OnClick ;
@RightClick . started + = instance . OnRightClick ;
@RightClick . performed + = instance . OnRightClick ;
@RightClick . canceled + = instance . OnRightClick ;
@MiddleClick . started + = instance . OnMiddleClick ;
@MiddleClick . performed + = instance . OnMiddleClick ;
@MiddleClick . canceled + = instance . OnMiddleClick ;
@ScrollWheel . started + = instance . OnScrollWheel ;
@ScrollWheel . performed + = instance . OnScrollWheel ;
@ScrollWheel . canceled + = instance . OnScrollWheel ;
@TrackedDevicePosition . started + = instance . OnTrackedDevicePosition ;
@TrackedDevicePosition . performed + = instance . OnTrackedDevicePosition ;
@TrackedDevicePosition . canceled + = instance . OnTrackedDevicePosition ;
@TrackedDeviceOrientation . started + = instance . OnTrackedDeviceOrientation ;
@TrackedDeviceOrientation . performed + = instance . OnTrackedDeviceOrientation ;
@TrackedDeviceOrientation . canceled + = instance . OnTrackedDeviceOrientation ;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="UIActions" />
private void UnregisterCallbacks ( IUIActions instance )
{
@Navigate . started - = instance . OnNavigate ;
@Navigate . performed - = instance . OnNavigate ;
@Navigate . canceled - = instance . OnNavigate ;
@Submit . started - = instance . OnSubmit ;
@Submit . performed - = instance . OnSubmit ;
@Submit . canceled - = instance . OnSubmit ;
@Cancel . started - = instance . OnCancel ;
@Cancel . performed - = instance . OnCancel ;
@Cancel . canceled - = instance . OnCancel ;
@Point . started - = instance . OnPoint ;
@Point . performed - = instance . OnPoint ;
@Point . canceled - = instance . OnPoint ;
@Click . started - = instance . OnClick ;
@Click . performed - = instance . OnClick ;
@Click . canceled - = instance . OnClick ;
@RightClick . started - = instance . OnRightClick ;
@RightClick . performed - = instance . OnRightClick ;
@RightClick . canceled - = instance . OnRightClick ;
@MiddleClick . started - = instance . OnMiddleClick ;
@MiddleClick . performed - = instance . OnMiddleClick ;
@MiddleClick . canceled - = instance . OnMiddleClick ;
@ScrollWheel . started - = instance . OnScrollWheel ;
@ScrollWheel . performed - = instance . OnScrollWheel ;
@ScrollWheel . canceled - = instance . OnScrollWheel ;
@TrackedDevicePosition . started - = instance . OnTrackedDevicePosition ;
@TrackedDevicePosition . performed - = instance . OnTrackedDevicePosition ;
@TrackedDevicePosition . canceled - = instance . OnTrackedDevicePosition ;
@TrackedDeviceOrientation . started - = instance . OnTrackedDeviceOrientation ;
@TrackedDeviceOrientation . performed - = instance . OnTrackedDeviceOrientation ;
@TrackedDeviceOrientation . canceled - = instance . OnTrackedDeviceOrientation ;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
/// </summary>
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
public void RemoveCallbacks ( IUIActions instance )
{
if ( m_Wrapper . m_UIActionsCallbackInterfaces . Remove ( instance ) )
UnregisterCallbacks ( instance ) ;
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
public void SetCallbacks ( IUIActions instance )
{
foreach ( var item in m_Wrapper . m_UIActionsCallbackInterfaces )
UnregisterCallbacks ( item ) ;
m_Wrapper . m_UIActionsCallbackInterfaces . Clear ( ) ;
AddCallbacks ( instance ) ;
}
}
/// <summary>
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
/// </summary>
public UIActions @UI = > new UIActions ( this ) ;
// System
private readonly InputActionMap m_System ;
private List < ISystemActions > m_SystemActionsCallbackInterfaces = new List < ISystemActions > ( ) ;
private readonly InputAction m_System_Reset ;
private readonly InputAction m_System_Pause ;
/// <summary>
/// Provides access to input actions defined in input action map "System".
/// </summary>
public struct SystemActions
{
private @InputSystem_Actions m_Wrapper ;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public SystemActions ( @InputSystem_Actions wrapper ) { m_Wrapper = wrapper ; }
/// <summary>
/// Provides access to the underlying input action "System/Reset".
/// </summary>
public InputAction @Reset = > m_Wrapper . m_System_Reset ;
/// <summary>
/// Provides access to the underlying input action "System/Pause".
/// </summary>
public InputAction @Pause = > m_Wrapper . m_System_Pause ;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get ( ) { return m_Wrapper . m_System ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable ( ) { Get ( ) . Enable ( ) ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable ( ) { Get ( ) . Disable ( ) ; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled = > Get ( ) . enabled ;
/// <summary>
/// Implicitly converts an <see ref="SystemActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap ( SystemActions set ) { return set . Get ( ) ; }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="SystemActions" />
public void AddCallbacks ( ISystemActions instance )
{
if ( instance = = null | | m_Wrapper . m_SystemActionsCallbackInterfaces . Contains ( instance ) ) return ;
m_Wrapper . m_SystemActionsCallbackInterfaces . Add ( instance ) ;
@Reset . started + = instance . OnReset ;
@Reset . performed + = instance . OnReset ;
@Reset . canceled + = instance . OnReset ;
@Pause . started + = instance . OnPause ;
@Pause . performed + = instance . OnPause ;
@Pause . canceled + = instance . OnPause ;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="SystemActions" />
private void UnregisterCallbacks ( ISystemActions instance )
{
@Reset . started - = instance . OnReset ;
@Reset . performed - = instance . OnReset ;
@Reset . canceled - = instance . OnReset ;
@Pause . started - = instance . OnPause ;
@Pause . performed - = instance . OnPause ;
@Pause . canceled - = instance . OnPause ;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="SystemActions.UnregisterCallbacks(ISystemActions)" />.
/// </summary>
/// <seealso cref="SystemActions.UnregisterCallbacks(ISystemActions)" />
public void RemoveCallbacks ( ISystemActions instance )
{
if ( m_Wrapper . m_SystemActionsCallbackInterfaces . Remove ( instance ) )
UnregisterCallbacks ( instance ) ;
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="SystemActions.AddCallbacks(ISystemActions)" />
/// <seealso cref="SystemActions.RemoveCallbacks(ISystemActions)" />
/// <seealso cref="SystemActions.UnregisterCallbacks(ISystemActions)" />
public void SetCallbacks ( ISystemActions instance )
{
foreach ( var item in m_Wrapper . m_SystemActionsCallbackInterfaces )
UnregisterCallbacks ( item ) ;
m_Wrapper . m_SystemActionsCallbackInterfaces . Clear ( ) ;
AddCallbacks ( instance ) ;
}
}
/// <summary>
/// Provides a new <see cref="SystemActions" /> instance referencing this action map.
/// </summary>
public SystemActions @System = > new SystemActions ( this ) ;
private int m_KeyboardMouseSchemeIndex = - 1 ;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme KeyboardMouseScheme
{
get
{
if ( m_KeyboardMouseSchemeIndex = = - 1 ) m_KeyboardMouseSchemeIndex = asset . FindControlSchemeIndex ( "Keyboard&Mouse" ) ;
return asset . controlSchemes [ m_KeyboardMouseSchemeIndex ] ;
}
}
private int m_GamepadSchemeIndex = - 1 ;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme GamepadScheme
{
get
{
if ( m_GamepadSchemeIndex = = - 1 ) m_GamepadSchemeIndex = asset . FindControlSchemeIndex ( "Gamepad" ) ;
return asset . controlSchemes [ m_GamepadSchemeIndex ] ;
}
}
private int m_TouchSchemeIndex = - 1 ;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme TouchScheme
{
get
{
if ( m_TouchSchemeIndex = = - 1 ) m_TouchSchemeIndex = asset . FindControlSchemeIndex ( "Touch" ) ;
return asset . controlSchemes [ m_TouchSchemeIndex ] ;
}
}
private int m_JoystickSchemeIndex = - 1 ;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme JoystickScheme
{
get
{
if ( m_JoystickSchemeIndex = = - 1 ) m_JoystickSchemeIndex = asset . FindControlSchemeIndex ( "Joystick" ) ;
return asset . controlSchemes [ m_JoystickSchemeIndex ] ;
}
}
private int m_XRSchemeIndex = - 1 ;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme XRScheme
{
get
{
if ( m_XRSchemeIndex = = - 1 ) m_XRSchemeIndex = asset . FindControlSchemeIndex ( "XR" ) ;
return asset . controlSchemes [ m_XRSchemeIndex ] ;
}
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
public interface IPlayerActions
{
/// <summary>
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMove ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Hang" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnHang ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnJump ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Retry" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnRetry ( InputAction . CallbackContext context ) ;
2026-02-08 13:13:32 +00:00
/// <summary>
/// Method invoked when associated input action "CameraDown" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraDown ( InputAction . CallbackContext context ) ;
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/// <summary>
/// Method invoked when associated input action "CameraUp" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCameraUp ( InputAction . CallbackContext context ) ;
2026-02-07 14:41:29 +00:00
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
public interface IUIActions
{
/// <summary>
/// Method invoked when associated input action "Navigate" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnNavigate ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Submit" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSubmit ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnCancel ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Point" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnPoint ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Click" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnClick ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "RightClick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnRightClick ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "MiddleClick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMiddleClick ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "ScrollWheel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnScrollWheel ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "TrackedDevicePosition" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnTrackedDevicePosition ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "TrackedDeviceOrientation" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnTrackedDeviceOrientation ( InputAction . CallbackContext context ) ;
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "System" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="SystemActions.AddCallbacks(ISystemActions)" />
/// <seealso cref="SystemActions.RemoveCallbacks(ISystemActions)" />
public interface ISystemActions
{
/// <summary>
/// Method invoked when associated input action "Reset" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnReset ( InputAction . CallbackContext context ) ;
/// <summary>
/// Method invoked when associated input action "Pause" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnPause ( InputAction . CallbackContext context ) ;
}
}