- ToonPostProcess.shader: 횃불 고딕 스타일 후처리 쉐이더 (Built-in RP) - ToonCameraEffect.cs: 카메라 자동 부착 후처리 스크립트 - 중복 UI 스크립트 제거 (MenuIntroController, ToggleCustom) - 씬, 프리팹, 애니메이션 등 전체 업데이트 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2149 lines
84 KiB
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2149 lines
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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parentName: outfit_cloak
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: 0, y: -0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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parentName: outfit_glove
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: 0, y: -0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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parentName: weapon
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 1, y: 1, z: 1}
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scale: {x: 1, y: 1, z: 1}
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 100
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rootMotionBoneName: Root
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hasTranslationDoF: 0
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hasExtraRoot: 1
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: ef303e52c2585924db6d08cea3d7e737,
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type: 3}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 2
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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