Projext/Assets/02_Scripts/MapGeneration/RoomTrigger.cs
2026-03-01 12:22:29 +09:00

21 lines
477 B
C#

using UnityEngine;
public class RoomTrigger : MonoBehaviour
{
private CombatRoomController room;
void Awake()
{
room = GetComponentInParent<CombatRoomController>();
if (room == null)
Debug.LogError("RoomTrigger: 상위에 CombatRoomController가 없어요!");
}
private void OnTriggerEnter(Collider other)
{
// 지금은 테스트 단계라 태그 없이 그냥 닫히게
if (room != null)
room.ActivateRoom();
}
}