31 lines
613 B
C#
31 lines
613 B
C#
using UnityEngine;
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public class EnemyRoomLink : MonoBehaviour
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{
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private CombatRoomController room;
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void Awake()
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{
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room = GetComponentInParent<CombatRoomController>();
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if (room != null)
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room.RegisterEnemy(this);
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else
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Debug.LogWarning("EnemyRoomLink: 상위에 CombatRoomController를 못 찾았어요!");
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}
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void Update()
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{
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// 테스트: K 키로 죽이기
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if (Input.GetKeyDown(KeyCode.K))
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Die();
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}
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void Die()
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{
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if (room != null)
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room.NotifyEnemyDied(this);
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Destroy(gameObject);
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}
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}
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