Projext/Assets/Scripts/System_Scripts/SettingPanelController.cs

80 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SettingPanelController : MonoBehaviour
{
[SerializeField] private GameObject settingPanel;
[SerializeField] private GameObject gameStopPanel;
[HideInInspector] public bool IsSettingOpen { get; private set; }
[Header("설정창 선택 패널")]
[SerializeField] private GameObject normalPanel;
[SerializeField] private GameObject graphicPanel;
[Header("열고 닫는 소리")]
[SerializeField] private AudioSource audioSource;
[SerializeField] private AudioClip openSound;
[SerializeField] private AudioClip closeSound;
public void AllClose()
{
normalPanel.SetActive(false);
graphicPanel.SetActive(false);
}
public void NormalOpen()
{
AllClose();
normalPanel.SetActive(true);
if (audioSource != null && openSound != null)
{
audioSource.PlayOneShot(openSound);
}
}
public void GraphicOpen()
{
AllClose();
graphicPanel.SetActive(true);
if (audioSource != null && openSound != null)
{
audioSource.PlayOneShot(openSound);
}
}
public void OpenSetting()
{
IsSettingOpen = true;
if (audioSource != null && openSound != null)
{
audioSource.PlayOneShot(openSound);
}
settingPanel.SetActive(true);
if (gameStopPanel != null)
{
gameStopPanel.SetActive(false);
}
}
public void CloseSetting()
{
IsSettingOpen = false;
if (audioSource != null && closeSound != null)
{
audioSource.PlayOneShot(closeSound);
}
settingPanel.SetActive(false);
if (gameStopPanel != null)
{
gameStopPanel.SetActive(true);
}
}
}