Projext/Assets/7.Other Code/CardUI.cs
hydrozen1178 6e02e36997 기능 수정 본
회복 기능,적 아이템 드랍,등등
2026-01-30 01:11:10 +09:00

56 lines
1.8 KiB
C#

using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class CardUI : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI effectText;
[SerializeField] private Image iconImage;
private CardData cardData;
private LevelUpUIManager uiManager;
private StatType s1, s2;
private int v1, v2;
private bool isRandomCard = false;
public void Setup(CardData data, LevelUpUIManager manager)
{
cardData = data;
uiManager = manager;
RandomStatCardData randomData = cardData as RandomStatCardData;
if (randomData != null)
{
isRandomCard = true;
s1 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)];
do { s2 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)]; } while (s1 == s2);
v1 = Random.Range(randomData.minValue, randomData.maxValue + 1);
v2 = -Random.Range(randomData.minValue, randomData.maxValue + 1);
effectText.text = $"{s1} +{v1}\n{s2} {v2}";
}
else { effectText.text = cardData.GetText(); }
iconImage.sprite = cardData.icon;
}
public void OnClick()
{
if (isRandomCard)
{
Debug.Log($"[CardClick] clicked = {gameObject.name}");
RandomStatCardData randomData = cardData as RandomStatCardData;
randomData.ApplyToPlayer(s1, v1);
randomData.ApplyToPlayer(s2, v2);
}
else
{
cardData.Execute();
}
// ⭐ [추가] 카드 선택 직후 플레이어의 체력 UI를 강제로 동기화합니다.
// 씬에서 PlayerHealth 스크립트를 찾아 갱신 함수를 실행합니다.
FindObjectOfType<PlayerHealth>()?.RefreshHealthUI();
uiManager.Close();
}
}