39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using UnityEngine;
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public class PlayerInput : MonoBehaviour
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{
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[SerializeField] private PlayerHealth health;
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[SerializeField] private PlayerMovement movement;
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[SerializeField] private PlayerAim aim;
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[SerializeField] private PlayerInteraction interaction;
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[SerializeField] private PlayerAttack attack;
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[SerializeField] private PlayerStatsUI statsUI; // ⭐ 추가: UI 매니저 연결
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private void Update()
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{
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if (health != null && health.IsDead) return;
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// ⭐ [추가] C키를 누르면 상태창 토글
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if (Input.GetKeyDown(KeyCode.C) && statsUI != null)
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{
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statsUI.ToggleWindow();
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}
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float h = Input.GetAxisRaw("Horizontal");
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float v = Input.GetAxisRaw("Vertical");
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bool sprint = Input.GetKey(KeyCode.LeftShift);
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if (movement != null) movement.SetMoveInput(new Vector3(h, 0, v).normalized, sprint);
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if (aim != null) aim.RotateTowardsMouse();
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if (Input.GetKeyDown(KeyCode.F) && interaction != null) interaction.TryInteract();
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if (attack != null)
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{
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if (Input.GetMouseButtonDown(1)) attack.StartCharging();
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if (Input.GetMouseButtonUp(1)) attack.CancelCharging();
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if (Input.GetMouseButtonDown(0))
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{
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if (Input.GetMouseButton(1)) attack.ReleaseAttack();
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else attack.PerformNormalAttack();
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}
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}
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}
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} |