using UnityEngine; using UnityEngine.UI; using TMPro; public class TabController : MonoBehaviour { [Header("ÅÇ ¹öưµé")] public Button[] Åǹöưµé; [Header("ÅÇ ³»¿ëµé")] public GameObject[] Ådz»¿ëµé; [Header("½ºÅ©·Ñ ÃʱâÈ­¿ë")] public GraphicsSettingsScroll ½ºÅ©·Ñ; // ¡ç Ãß°¡! [Header("ÅÇ À̹ÌÁö")] public Sprite ¼±ÅÃÅÇÀ̹ÌÁö; public Sprite ±âº»ÅÇÀ̹ÌÁö; [Header("ÅÇ ÅØ½ºÆ® »ö»ó")] public Color ¼±ÅÃÅØ½ºÆ®»ö»ó = new Color(1f, 0.85f, 0.2f); public Color ±âº»ÅؽºÆ®»ö»ó = new Color(0.6f, 0.6f, 0.6f); void Start() { ÅǼ±ÅÃ(0); } public void ÅǼ±ÅÃ(int À妽º) { for (int i = 0; i < Åǹöưµé.Length; i++) { Ådz»¿ëµé[i].SetActive(i == À妽º); Åǹöưµé[i].GetComponent().sprite = i == À妽º ? ¼±ÅÃÅÇÀ̹ÌÁö : ±âº»ÅÇÀ̹ÌÁö; TextMeshProUGUI ÅØ½ºÆ® = Åǹöưµé[i].GetComponentInChildren(); if (ÅØ½ºÆ® != null) ÅØ½ºÆ®.color = i == À妽º ? ¼±ÅÃÅØ½ºÆ®»ö»ó : ±âº»ÅؽºÆ®»ö»ó; } // SetActive ÈÄ¿¡ ½ºÅ©·Ñ ÃʱâÈ­! if (½ºÅ©·Ñ != null) ½ºÅ©·Ñ.½ºÅ©·ÑÃʱâÈ­(); } }