using UnityEngine; using UnityEngine.UI; using TMPro; public class ButtonSelector : MonoBehaviour { [Header("¹öư 3°³ ¿¬°á")] public Button[] ¹öưµé; [Header("À̹ÌÁö ¼³Á¤")] public Sprite ¼±ÅÃÀ̹ÌÁö; public Sprite ±âº»À̹ÌÁö; [Header("ÅØ½ºÆ® »ö»ó ¼³Á¤")] public Color ¼±ÅÃÅØ½ºÆ®»ö»ó = new Color(1f, 0.85f, 0.2f); // Ȳ±Ýºû public Color ±âº»ÅؽºÆ®»ö»ó = new Color(0.6f, 0.6f, 0.6f); // ȸ»ö public void ¹öư¼±ÅÃ(int À妽º) { for (int i = 0; i < ¹öưµé.Length; i++) { // À̹ÌÁö º¯°æ ¹öưµé[i].GetComponent().sprite = i == À妽º ? ¼±ÅÃÀ̹ÌÁö : ±âº»À̹ÌÁö; // ÅØ½ºÆ® »ö»ó º¯°æ TextMeshProUGUI ÅØ½ºÆ® = ¹öưµé[i].GetComponentInChildren(); if (ÅØ½ºÆ® != null) ÅØ½ºÆ®.color = i == À妽º ? ¼±ÅÃÅØ½ºÆ®»ö»ó : ±âº»ÅؽºÆ®»ö»ó; } } // óÀ½ ½ÃÀÛÇÒ ¶§ ±âº»°ª ¼³Á¤ void Start() { ¹öư¼±ÅÃ(0); // ³·À½ÀÌ ±âº» ¼±Åà } // ¿ÜºÎ¿¡¼­ ¹öư »óÅ ÃʱâÈ­ÇÒ ¶§ »ç¿ë public void ±âº»°ª¼³Á¤(int À妽º) { ¹öư¼±ÅÃ(À妽º); } }