using UnityEngine;
///
/// Rotates this transform to align it towards the target transform's position
///
public class Gravity : MonoBehaviour {
[SerializeField] Transform planet = null;
void Update() {
Vector3 dir = (transform.position - planet.position).normalized;
GetComponent().RotateGravity(dir);
transform.rotation = Quaternion.FromToRotation(transform.up, dir) * transform.rotation;
}
}