using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameStopPanelController : MonoBehaviour { [SerializeField] private GameObject gameStopPanel; [SerializeField] private SettingPanelController settingPanelController; private bool isGameStopping = false; private void Update() { if (settingPanelController != null && settingPanelController.IsSettingOpen) return; if (Input.GetKeyDown(KeyCode.Escape)) { isGameStopping = !isGameStopping; gameStopPanel.SetActive(isGameStopping); } } }