using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandomStatCardInstance { private RandomStatCardData data; private StatType statType; private int value; private bool isConfirmed = false; private Stats stats; // ⭐ 대상 Stats public RandomStatCardInstance(RandomStatCardData data, Stats stats) { this.data = data; this.stats = stats; } // 🔍 미리보기용 랜덤 public void RollPreview() { statType = data.possibleStats[Random.Range(0, data.possibleStats.Length)]; value = Random.Range(data.minValue, data.maxValue + 1); isConfirmed = false; } // UI 표시용 public string GetText() { string sign = value >= 0 ? "+" : ""; return $"{statType} {sign}{value}"; } // ✅ 선택 시 호출 public void Confirm() { if (isConfirmed) return; ApplyStat(); isConfirmed = true; } // ⭐ 실제 스탯 적용 private void ApplyStat() { if (stats == null) return; switch (statType) { case StatType.MaxHealth: stats.AddMaxHealth(value); break; case StatType.MoveSpeed: stats.AddMoveSpeed(value); break; case StatType.Strength: stats.AddStrength(value); break; case StatType.AttackDamage: stats.AddAttackDamage(value); break; } } }