// ItemData.cs using UnityEngine; [CreateAssetMenu(fileName = "NewItem", menuName = "Item/ItemData")] public class ItemData : ScriptableObject { public string itemName; public string itemTag; // "Item_Coin", "Item_Gem" 등 public int value; // 재화 수치 public Sprite icon; public enum ItemType { Currency, Potion, Equipment } public ItemType itemType; }