using UnityEngine; public class RandomStatCardInstance { private RandomStatCardData data; private StatType statType; private int value; private bool isConfirmed = false; private Stats stats; public RandomStatCardInstance(RandomStatCardData data, Stats stats) { this.data = data; this.stats = stats; } public void RollPreview() { statType = data.possibleStats[Random.Range(0, data.possibleStats.Length)]; value = Random.Range(data.minValue, data.maxValue + 1); isConfirmed = false; } public string GetText() { string sign = value >= 0 ? "+" : ""; return $"{statType} {sign}{value}"; } public void Confirm() { if (isConfirmed) return; ApplyStat(); isConfirmed = true; } private void ApplyStat() { if (stats == null) return; switch (statType) { case StatType.Health: stats.AddMaxHealth(value); break; case StatType.Speed: stats.AddMoveSpeed(value); break; // ✨ [제거] case StatType.Strength 삭제됨 case StatType.Damage: stats.AddAttackDamage(value); break; } } }