using UnityEngine; namespace WarriorAnims { /// /// Placeholder script. Extract the actual script from the "InputSystem Support - Requires InputSystem Package". /// public class WarriorInputSystemController:MonoBehaviour { // Placeholder inputs. [HideInInspector] public bool inputAiming; [HideInInspector] public float inputAimVertical = 0; [HideInInspector] public float inputAimHorizontal = 0; [HideInInspector] public bool inputAttack; [HideInInspector] public bool inputAttackMove; [HideInInspector] public bool inputAttackRanged; [HideInInspector] public bool inputAttackSpecial; [HideInInspector] public bool inputBlock; [HideInInspector] public bool inputDeath; [HideInInspector] public bool inputJump; [HideInInspector] public bool inputLightHit; [HideInInspector] public bool inputRoll; [HideInInspector] public bool inputTarget; [HideInInspector] public bool inputTargetKey; [HideInInspector] public float inputHorizontal = 0; [HideInInspector] public float inputVertical = 0; [HideInInspector] public Vector3 moveInput; [HideInInspector] public Vector2 aimInput; } }