%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: MI_Medieval_Weapons_Rack_01 m_Shader: {fileID: 4800000, guid: abc00000000011837456501547485320, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - Material_Texture2D_0: m_Texture: {fileID: 2800000, guid: abc00000000006587442941496112234, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Material_Texture2D_1: m_Texture: {fileID: 2800000, guid: abc00000000005249402357294527297, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Material_Texture2D_2: m_Texture: {fileID: 2800000, guid: abc00000000007897449245060042556, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Material_Texture2D_3: m_Texture: {fileID: 2800000, guid: abc00000000004022003270228388219, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Material_Texture2D_4: m_Texture: {fileID: 2800000, guid: abc00000000001328818747970032678, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _DstBlend: 0 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}