using UnityEngine; public class EnemyRoomLink : MonoBehaviour { private CombatRoomController room; void Awake() { room = GetComponentInParent(); if (room != null) room.RegisterEnemy(this); else Debug.LogWarning("EnemyRoomLink: »óÀ§¿¡ CombatRoomController¸¦ ¸ø ã¾Ò¾î¿ä!"); } void Update() { // Å×½ºÆ®: K Ű·Î Á×À̱â if (Input.GetKeyDown(KeyCode.K)) Die(); } void Die() { if (room != null) room.NotifyEnemyDied(this); Destroy(gameObject); } }