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.plastic/plastic.changes
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.plastic/plastic.selector
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.plastic/plastic.selector
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@ -0,0 +1,4 @@
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repository "My project/My project@14569616159046@cloud"
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path "/"
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br "/main"
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co "/main"
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BIN
.plastic/plastic.wktree
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.plastic/plastic.wktree
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My project-My project
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||||||
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|
||||||
|
parentName: lowerarm_l
|
||||||
|
position: {x: -0.26095158, y: 1.3433698e-16, z: 3.0198067e-16}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: -0.031166257, y: -0.0006771632, z: -0.0036451041}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: middle_metacarpal_l
|
||||||
|
position: {x: -0.055605467, y: 4.565237e-15, z: 2.9043434e-15}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: middle_01_l
|
||||||
|
position: {x: -0.049196705, y: 5.0204282e-15, z: 3.1596946e-15}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: middle_02_l
|
||||||
|
position: {x: -0.029020518, y: -6.37268e-16, z: -5.995204e-17}
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||||||
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rotation: {x: -0.000047406586, y: 0.001909316, z: -0.024870783, w: 0.9996889}
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||||||
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||||||
|
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: -0.029831223, y: 0.0024203737, z: 0.019275011}
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||||||
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||||||
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|
||||||
|
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|
||||||
|
parentName: pinky_metacarpal_l
|
||||||
|
position: {x: -0.047179468, y: 1.5232259e-15, z: 5.107026e-15}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: pinky_01_l
|
||||||
|
position: {x: -0.028932974, y: 3.7592152e-15, z: 2.877698e-15}
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||||||
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rotation: {x: -0.0005951763, y: 0.0003474794, z: -0.03468028, w: 0.9993983}
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||||||
|
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||||||
|
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|
||||||
|
parentName: pinky_02_l
|
||||||
|
position: {x: -0.017915197, y: -1.1934898e-15, z: 8.1046276e-17}
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||||||
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rotation: {x: -0.000025387437, y: 0.0007321569, z: -0.028393129, w: 0.9995966}
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||||||
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||||||
|
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: -0.031086082, y: 0.0006031174, z: 0.008013592}
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||||||
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rotation: {x: -0.08976143, y: 0.018281782, z: 0.01874362, w: 0.9956191}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
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||||||
|
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|
||||||
|
parentName: ring_metacarpal_l
|
||||||
|
position: {x: -0.049927615, y: 2.4202861e-15, z: 3.5949023e-15}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: ring_01_l
|
||||||
|
position: {x: -0.042513885, y: 3.3217873e-15, z: 3.3462121e-15}
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||||||
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rotation: {x: -0.00056671107, y: -0.00054066104, z: -0.031937487, w: 0.99948967}
|
||||||
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scale: {x: 1, y: 1, z: 1.0000001}
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||||||
|
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|
||||||
|
parentName: ring_02_l
|
||||||
|
position: {x: -0.03234828, y: -6.550316e-16, z: -2.5757173e-16}
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||||||
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rotation: {x: -0.00013460721, y: 0.003215541, z: -0.040373072, w: 0.99917954}
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||||||
|
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||||||
|
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: -0.023100065, y: 0.014519229, z: -0.025470773}
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||||||
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rotation: {x: -0.5142395, y: 0.31792894, z: -0.23781548, w: -0.7602123}
|
||||||
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scale: {x: 0.99999994, y: 1, z: 1}
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||||||
|
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|
||||||
|
parentName: thumb_01_l
|
||||||
|
position: {x: -0.04631789, y: 8.7707615e-17, z: 5.4178885e-16}
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||||||
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rotation: {x: 0.00049120164, y: 0.010403718, z: -0.032680243, w: 0.9994116}
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||||||
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||||||
|
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|
||||||
|
parentName: thumb_02_l
|
||||||
|
position: {x: -0.027105905, y: 3.524958e-16, z: -5.6732393e-16}
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||||||
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rotation: {x: 0.00014042777, y: -0.0017163561, z: -0.07327619, w: 0.9973102}
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||||||
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||||||
|
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: -0.034526736, y: 0.0011279581, z: -0.020519018}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: index_metacarpal_l
|
||||||
|
position: {x: -0.053769063, y: 2.8066437e-15, z: 1.4699353e-15}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: index_01_l
|
||||||
|
position: {x: -0.045645483, y: 4.8627768e-15, z: 2.9398705e-15}
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||||||
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||||||
|
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|
||||||
|
parentName: index_02_l
|
||||||
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position: {x: -0.024864709, y: 2.0872193e-16, z: 2.5202062e-16}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: 0.0017634814, y: 0.016798155, z: -0.0028417164}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: 0.00081474695, y: -0.016855558, z: -0.0031309773}
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||||||
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||||||
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|
||||||
|
parentName: hand_l
|
||||||
|
position: {x: -0.01073547, y: 0.014863692, z: 0.004871866}
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||||||
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||||||
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|
||||||
|
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|
||||||
|
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||||||
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|
||||||
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|
||||||
|
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|
||||||
|
parentName: upperarm_twist_01_l
|
||||||
|
position: {x: -1.5808415e-15, y: 9.6697314e-17, z: -4.4263766e-16}
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||||||
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||||||
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||||||
|
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|
||||||
|
parentName: upperarm_l
|
||||||
|
position: {x: -0.18060236, y: -4.8849814e-16, z: -8.970602e-16}
|
||||||
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|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: upperarm_twist_02_l
|
||||||
|
position: {x: -0.0011777227, y: 0.047947254, z: -0.0014219055}
|
||||||
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|
||||||
|
scale: {x: 1.0000002, y: 1.0000006, z: 1.0000008}
|
||||||
|
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|
||||||
|
parentName: upperarm_twist_02_l
|
||||||
|
position: {x: -0.0046326653, y: -0.032203976, z: -0.0035825723}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: upperarm_twist_02_l
|
||||||
|
position: {x: -7.5364444e-16, y: 1.4879345e-16, z: -6.211551e-17}
|
||||||
|
rotation: {x: -0.00000009499489, y: 0.004176348, z: -0.0002388125, w: 0.9999913}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: upperarm_l
|
||||||
|
position: {x: 5.024295e-16, y: 2.2537758e-17, z: -5.057598e-16}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: upperarm_correctiveRoot_l
|
||||||
|
position: {x: -0.01559413, y: 0.06354662, z: 0.0055722166}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: upperarm_correctiveRoot_l
|
||||||
|
position: {x: -0.032174252, y: -0.06522155, z: -0.0059551536}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: upperarm_correctiveRoot_l
|
||||||
|
position: {x: -0.059814952, y: -0.015915679, z: -0.046137996}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1}
|
||||||
|
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|
||||||
|
parentName: upperarm_correctiveRoot_l
|
||||||
|
position: {x: 0.001483597, y: 0.0028834047, z: 0.056798987}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: clavicle_l
|
||||||
|
position: {x: -0.10794139, y: 0.0005109975, z: 0.054980624}
|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: clavicle_l
|
||||||
|
position: {x: -0.08872707, y: 0.061139088, z: -0.023973433}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: spine_05
|
||||||
|
position: {x: -0.058304302, y: 0.010049138, z: 0.009313574}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: clavicle_r
|
||||||
|
position: {x: 0.15285988, y: -0.00000005468613, z: -0.000004020983}
|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: upperarm_r
|
||||||
|
position: {x: 0.27089924, y: 7.1609383e-16, z: 2.0605738e-14}
|
||||||
|
rotation: {x: -0.00623948, y: 0.018810496, z: 0.028457247, w: 0.9993985}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000002, z: 1}
|
||||||
|
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|
||||||
|
parentName: lowerarm_r
|
||||||
|
position: {x: 0.0869851, y: -2.8366196e-16, z: -2.842171e-16}
|
||||||
|
rotation: {x: 0.0012478082, y: 0.0016746778, z: -0.0005855557, w: 0.9999977}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: lowerarm_r
|
||||||
|
position: {x: 0.17397001, y: 5.551115e-19, z: 3.0198067e-16}
|
||||||
|
rotation: {x: 0.001247753, y: 0.0016746651, z: -0.00058549613, w: 0.99999774}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: lowerarm_r
|
||||||
|
position: {x: 0.00000016877833, y: 0.00000022643009, z: -0.0000035186088}
|
||||||
|
rotation: {x: 0.001249043, y: 0.0021752703, z: -0.000002681948, w: 0.9999969}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
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|
||||||
|
parentName: lowerarm_correctiveRoot_r
|
||||||
|
position: {x: 0.0066188704, y: -0.013741538, z: -0.022719068}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000005}
|
||||||
|
- name: lowerarm_in_r
|
||||||
|
parentName: lowerarm_correctiveRoot_r
|
||||||
|
position: {x: 0.01664528, y: -0.0022968135, z: 0.024498712}
|
||||||
|
rotation: {x: 1, y: 0.00000008931601, z: 0.000000040168203, w: -0.000000027745735}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: lowerarm_fwd_r
|
||||||
|
parentName: lowerarm_correctiveRoot_r
|
||||||
|
position: {x: 0.014935093, y: 0.02424894, z: -0.0060789287}
|
||||||
|
rotation: {x: 0.70710677, y: -0.00000011106023, z: 0.0000001974636, w: 0.7071067}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: lowerarm_bck_r
|
||||||
|
parentName: lowerarm_correctiveRoot_r
|
||||||
|
position: {x: 0.017019121, y: -0.03649876, z: 0.009544169}
|
||||||
|
rotation: {x: -0.70710677, y: -0.000000045401976, z: -0.00000009959433, w: 0.7071069}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.9999998}
|
||||||
|
- name: hand_r
|
||||||
|
parentName: lowerarm_r
|
||||||
|
position: {x: 0.26095495, y: -2.853273e-16, z: 1.4210854e-16}
|
||||||
|
rotation: {x: -0.5928788, y: -0.04459778, z: -0.07185489, w: 0.80083877}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: middle_metacarpal_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: 0.031166097, y: 0.0006771668, z: 0.0036420475}
|
||||||
|
rotation: {x: 0.0007853505, y: 0.01025686, z: 0.057465527, w: 0.99829453}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: middle_01_r
|
||||||
|
parentName: middle_metacarpal_r
|
||||||
|
position: {x: 0.055606164, y: 0.00000013257932, z: 0.0000004771214}
|
||||||
|
rotation: {x: -0.024071423, y: 0.0067105033, z: -0.032137193, w: 0.999171}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: middle_02_r
|
||||||
|
parentName: middle_01_r
|
||||||
|
position: {x: 0.049196083, y: -0.0000003385173, z: -0.00000032841686}
|
||||||
|
rotation: {x: 0.00010097582, y: -0.0008890761, z: -0.035182662, w: 0.9993805}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000005, z: 0.99999994}
|
||||||
|
- name: middle_03_r
|
||||||
|
parentName: middle_02_r
|
||||||
|
position: {x: 0.029020706, y: 0.00000012209041, z: 0.00000026500769}
|
||||||
|
rotation: {x: -0.0000475856, y: 0.0019094062, z: -0.024870919, w: 0.99968886}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.9999998}
|
||||||
|
- name: pinky_metacarpal_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: 0.029830864, y: -0.0024203244, z: -0.019277586}
|
||||||
|
rotation: {x: -0.2063523, y: 0.014096875, z: -0.011164273, w: 0.97831255}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: pinky_01_r
|
||||||
|
parentName: pinky_metacarpal_r
|
||||||
|
position: {x: 0.04717989, y: -0.0000004648216, z: -0.00000029418626}
|
||||||
|
rotation: {x: 0.0013162935, y: -0.003697469, z: -0.038298577, w: 0.9992587}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999996, z: 0.9999997}
|
||||||
|
- name: pinky_02_r
|
||||||
|
parentName: pinky_01_r
|
||||||
|
position: {x: 0.028933203, y: 0.00000032843099, z: 0.0000005785032}
|
||||||
|
rotation: {x: -0.0005954596, y: 0.00032816315, z: -0.034677804, w: 0.99939835}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: pinky_03_r
|
||||||
|
parentName: pinky_02_r
|
||||||
|
position: {x: 0.017914742, y: 0.00000018642146, z: -0.0000003445621}
|
||||||
|
rotation: {x: -0.00002523924, y: 0.0007322453, z: -0.02839295, w: 0.9995966}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: ring_metacarpal_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: 0.031086218, y: -0.0006036395, z: -0.008016386}
|
||||||
|
rotation: {x: -0.08976177, y: 0.018334161, z: 0.018747266, w: 0.99561805}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: ring_01_r
|
||||||
|
parentName: ring_metacarpal_r
|
||||||
|
position: {x: 0.049928054, y: 0.000000588085, z: 0.0000002642582}
|
||||||
|
rotation: {x: -0.006899114, y: -0.0013248763, z: -0.035696458, w: 0.999338}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000008, z: 0.9999997}
|
||||||
|
- name: ring_02_r
|
||||||
|
parentName: ring_01_r
|
||||||
|
position: {x: 0.042513832, y: -0.000000828428, z: -0.00000020854412}
|
||||||
|
rotation: {x: -0.0005672316, y: -0.00053429295, z: -0.03195674, w: 0.999489}
|
||||||
|
scale: {x: 0.9999996, y: 1, z: 1}
|
||||||
|
- name: ring_03_r
|
||||||
|
parentName: ring_02_r
|
||||||
|
position: {x: 0.032347318, y: 0.00000051180757, z: 0.00000033301117}
|
||||||
|
rotation: {x: -0.00013467565, y: 0.003215518, z: -0.040372908, w: 0.9991796}
|
||||||
|
scale: {x: 1, y: 0.9999997, z: 1.0000001}
|
||||||
|
- name: thumb_01_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: 0.023100778, y: -0.014519234, z: 0.025468409}
|
||||||
|
rotation: {x: 0.5142521, y: -0.31789598, z: 0.23779523, w: 0.7602239}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: thumb_02_r
|
||||||
|
parentName: thumb_01_r
|
||||||
|
position: {x: 0.04631802, y: 0.00000016432628, z: 0.00000049452717}
|
||||||
|
rotation: {x: 0.00048997975, y: 0.010403032, z: -0.03267251, w: 0.9994119}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: thumb_03_r
|
||||||
|
parentName: thumb_02_r
|
||||||
|
position: {x: 0.02710575, y: -0.00000050043053, z: 0.00000007969171}
|
||||||
|
rotation: {x: 0.00014047895, y: -0.0017163563, z: -0.07327604, w: 0.9973103}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999998, z: 1.0000005}
|
||||||
|
- name: index_metacarpal_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: 0.034526568, y: -0.0011278965, z: 0.020515975}
|
||||||
|
rotation: {x: 0.15400743, y: -0.043460015, z: 0.040791858, w: 0.98627025}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: index_01_r
|
||||||
|
parentName: index_metacarpal_r
|
||||||
|
position: {x: 0.053768992, y: -0.00000041306845, z: 0.0000004135864}
|
||||||
|
rotation: {x: -0.08578666, y: 0.010915768, z: -0.033207178, w: 0.9957001}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 0.9999998}
|
||||||
|
- name: index_02_r
|
||||||
|
parentName: index_01_r
|
||||||
|
position: {x: 0.045645688, y: 0.0000010120132, z: 0.0000002721985}
|
||||||
|
rotation: {x: 0.00034570674, y: -0.00083413307, z: -0.038479917, w: 0.99925905}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.9999997}
|
||||||
|
- name: index_03_r
|
||||||
|
parentName: index_02_r
|
||||||
|
position: {x: 0.024864469, y: -0.000000095848286, z: 0.00000005134596}
|
||||||
|
rotation: {x: -0.000000030791846, y: -0.0005250239, z: 0.00010791506, w: 0.9999999}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999994, z: 1}
|
||||||
|
- name: wrist_inner_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: -0.0017632203, y: -0.016797837, z: 0.0028392773}
|
||||||
|
rotation: {x: -0.684837, y: -0.051896352, z: -0.09308093, w: 0.7208614}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: wrist_outer_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: -0.0008143313, y: 0.016855745, z: 0.003128231}
|
||||||
|
rotation: {x: 0.7208613, y: -0.093080945, z: 0.051896356, w: 0.68483704}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000005}
|
||||||
|
- name: weapon_r
|
||||||
|
parentName: hand_r
|
||||||
|
position: {x: 0.0107356105, y: -0.014863772, z: -0.0048742844}
|
||||||
|
rotation: {x: -0.5790296, y: -0.07817073, z: 0.5562486, w: 0.59093285}
|
||||||
|
scale: {x: 1.0000004, y: 0.9999998, z: 1}
|
||||||
|
- name: upperarm_twist_01_r
|
||||||
|
parentName: upperarm_r
|
||||||
|
position: {x: 0.09029975, y: 0.00000010100946, z: -0.0000012584891}
|
||||||
|
rotation: {x: 0.0000000074505797, y: 0.002088308, z: -0.00011944397, w: 0.9999978}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: upperarm_twistCor_01_r
|
||||||
|
parentName: upperarm_twist_01_r
|
||||||
|
position: {x: -5.533129e-16, y: -1.4989135e-16, z: 1.6067846e-16}
|
||||||
|
rotation: {x: -0.000000011175797, y: 0.0020881381, z: -0.000119434284, w: 0.9999978}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: upperarm_twist_02_r
|
||||||
|
parentName: upperarm_r
|
||||||
|
position: {x: 0.1805995, y: 0.00000020201892, z: -0.0000025169782}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: upperarm_tricep_r
|
||||||
|
parentName: upperarm_twist_02_r
|
||||||
|
position: {x: 0.0028466443, y: -0.047872346, z: -0.00066920987}
|
||||||
|
rotation: {x: -0.73630553, y: -0.0116132945, z: -0.032474104, w: 0.67576975}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.9999997}
|
||||||
|
- name: upperarm_bicep_r
|
||||||
|
parentName: upperarm_twist_02_r
|
||||||
|
position: {x: 0.0061306674, y: 0.032275256, z: 0.0016008666}
|
||||||
|
rotation: {x: 0.67576975, y: -0.03247416, z: 0.011613352, w: 0.73630553}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.9999997}
|
||||||
|
- name: upperarm_twistCor_02_r
|
||||||
|
parentName: upperarm_twist_02_r
|
||||||
|
position: {x: 1.5072876e-15, y: -1.9906136e-16, z: 9.228503e-16}
|
||||||
|
rotation: {x: -0.00000006705522, y: 0.0041764076, z: -0.00023886931, w: 0.9999913}
|
||||||
|
scale: {x: 1, y: 0.9999997, z: 0.9999998}
|
||||||
|
- name: upperarm_correctiveRoot_r
|
||||||
|
parentName: upperarm_r
|
||||||
|
position: {x: 5.275498e-16, y: 7.326533e-18, z: 1.0829913e-15}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: upperarm_bck_r
|
||||||
|
parentName: upperarm_correctiveRoot_r
|
||||||
|
position: {x: 0.017315991, y: -0.06330215, z: -0.007334748}
|
||||||
|
rotation: {x: -0.58310616, y: 0.000000059604638, z: 0.000000047497444, w: 0.81239605}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999997}
|
||||||
|
- name: upperarm_in_r
|
||||||
|
parentName: upperarm_correctiveRoot_r
|
||||||
|
position: {x: 0.056036085, y: 0.013639714, z: 0.041672286}
|
||||||
|
rotation: {x: -0.912855, y: -0.0000000037252894, z: 0.40828383, w: -0.000000073167016}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999998, z: 1}
|
||||||
|
- name: upperarm_fwd_r
|
||||||
|
parentName: upperarm_correctiveRoot_r
|
||||||
|
position: {x: 0.033673074, y: 0.06529402, z: 0.0039745467}
|
||||||
|
rotation: {x: 0.7570513, y: -0.06762322, z: -0.08010142, w: 0.64489084}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999996}
|
||||||
|
- name: upperarm_out_r
|
||||||
|
parentName: upperarm_correctiveRoot_r
|
||||||
|
position: {x: 0.00001522557, y: -0.0028120768, z: -0.0587804}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: clavicle_out_r
|
||||||
|
parentName: clavicle_r
|
||||||
|
position: {x: 0.11048164, y: 0.0018364313, z: -0.055069216}
|
||||||
|
rotation: {x: -0.0025898886, y: 0.027060982, z: 0.037471145, w: 0.9989279}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: clavicle_scap_r
|
||||||
|
parentName: clavicle_r
|
||||||
|
position: {x: 0.09116939, y: -0.061032064, z: 0.023641225}
|
||||||
|
rotation: {x: 0.027061015, y: 0.0025899038, z: 0.99892795, w: -0.037471134}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: clavicle_pec_r
|
||||||
|
parentName: spine_05
|
||||||
|
position: {x: 0.084378414, y: -0.10153745, z: 0.10180426}
|
||||||
|
rotation: {x: -0.7254827, y: -0.108504444, z: -0.67929626, w: 0.021410031}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 0.9999998}
|
||||||
|
- name: spine_04_latissimus_l
|
||||||
|
parentName: spine_05
|
||||||
|
position: {x: 0.083826855, y: 0.032562666, z: -0.12805118}
|
||||||
|
rotation: {x: -0.16731097, y: 0.75772434, z: 0.019259661, w: -0.63046813}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999994, z: 0.9999997}
|
||||||
|
- name: spine_04_latissimus_r
|
||||||
|
parentName: spine_05
|
||||||
|
position: {x: 0.08388604, y: 0.032558173, z: 0.12816326}
|
||||||
|
rotation: {x: -0.7320417, y: -0.04704542, z: -0.6750825, w: 0.07851967}
|
||||||
|
scale: {x: 1, y: 0.9999997, z: 0.99999994}
|
||||||
|
- name: clavicle_pec_l
|
||||||
|
parentName: spine_05
|
||||||
|
position: {x: 0.08435377, y: -0.09910113, z: -0.0982911}
|
||||||
|
rotation: {x: -0.10850592, y: 0.7254653, z: -0.02140622, w: -0.6793147}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999998, z: 0.9999997}
|
||||||
|
- name: thigh_r
|
||||||
|
parentName: pelvis
|
||||||
|
position: {x: 0.032320436, y: -0.0006799185, z: 0.111546}
|
||||||
|
rotation: {x: 0.023873802, y: -0.072943754, z: -0.9962399, w: 0.040190388}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000005}
|
||||||
|
- name: calf_r
|
||||||
|
parentName: thigh_r
|
||||||
|
position: {x: -0.45751938, y: 1.4654943e-16, z: 2.0605739e-15}
|
||||||
|
rotation: {x: -0.00000007974449, y: -0.00000007613561, z: 0.009542106, w: 0.99995446}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: foot_r
|
||||||
|
parentName: calf_r
|
||||||
|
position: {x: -0.41705465, y: -8.881784e-18, z: 7.105427e-16}
|
||||||
|
rotation: {x: 0.000022610235, y: -0.022162398, z: -0.000991823, w: 0.9997539}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000005, z: 1.0000008}
|
||||||
|
- name: ball_r
|
||||||
|
parentName: foot_r
|
||||||
|
position: {x: -0.06536763, y: 0.13629231, z: -0.00043897645}
|
||||||
|
rotation: {x: 0.0000000040745363, y: 0.00000004284084, z: 0.7071068, w: 0.70710677}
|
||||||
|
scale: {x: 0.9999996, y: 0.9999998, z: 0.9999997}
|
||||||
|
- name: ankle_bck_r
|
||||||
|
parentName: foot_r
|
||||||
|
position: {x: 0.007048862, y: -0.040763192, z: 0.0073197093}
|
||||||
|
rotation: {x: -0.7021339, y: -0.005506803, z: 0.05004926, w: 0.7102625}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999994, z: 0.9999998}
|
||||||
|
- name: ankle_fwd_r
|
||||||
|
parentName: foot_r
|
||||||
|
position: {x: 0.017609686, y: 0.0450347, z: -0.0034758465}
|
||||||
|
rotation: {x: 0.7102624, y: 0.050049245, z: 0.0055068526, w: 0.70213395}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999994, z: 0.9999998}
|
||||||
|
- name: calf_twist_02_r
|
||||||
|
parentName: calf_r
|
||||||
|
position: {x: -0.13901822, y: -7.3274716e-17, z: 0.00049997185}
|
||||||
|
rotation: {x: 0.000046332654, y: 0.0024714253, z: -0.0009909084, w: 0.9999965}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000006}
|
||||||
|
- name: calf_twistCor_02_r
|
||||||
|
parentName: calf_twist_02_r
|
||||||
|
position: {x: -1.4366055e-16, y: 3.5133133e-17, z: 2.993174e-16}
|
||||||
|
rotation: {x: -0, y: -0, z: 4.498446e-11, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: calf_twist_01_r
|
||||||
|
parentName: calf_r
|
||||||
|
position: {x: -0.27803645, y: -5.7731595e-17, z: 0.0009999437}
|
||||||
|
rotation: {x: 0.000046332654, y: 0.0024714253, z: -0.0009909084, w: 0.9999965}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000006}
|
||||||
|
- name: calf_correctiveRoot_r
|
||||||
|
parentName: calf_r
|
||||||
|
position: {x: 1.4210853e-16, y: -4.7796345e-17, z: 2.500146e-17}
|
||||||
|
rotation: {x: 0.000048202874, y: 0.0017982891, z: -0.00000014793686, w: 0.99999845}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000002}
|
||||||
|
- name: calf_kneeBack_r
|
||||||
|
parentName: calf_correctiveRoot_r
|
||||||
|
position: {x: 0.0026281518, y: -0.052397516, z: -0.0033655467}
|
||||||
|
rotation: {x: -0.69333977, y: -0.012997794, z: 0.02152897, w: 0.7201719}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: calf_knee_r
|
||||||
|
parentName: calf_correctiveRoot_r
|
||||||
|
position: {x: 0.00048278633, y: 0.04618447, z: -0.0012729659}
|
||||||
|
rotation: {x: 0.7201719, y: 0.021529041, z: 0.012997754, w: 0.6933398}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: thigh_twist_01_r
|
||||||
|
parentName: thigh_r
|
||||||
|
position: {x: -0.15250646, y: 5.551115e-17, z: 6.5725204e-16}
|
||||||
|
rotation: {x: -0.00000011816155, y: 0.0024718016, z: -0.0004650408, w: 0.99999684}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1}
|
||||||
|
- name: thigh_twistCor_01_r
|
||||||
|
parentName: thigh_twist_01_r
|
||||||
|
position: {x: -1.4218852e-16, y: -3.488578e-17, z: 2.237562e-17}
|
||||||
|
rotation: {x: -0, y: -0, z: 1.0336176e-12, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: thigh_twist_02_r
|
||||||
|
parentName: thigh_r
|
||||||
|
position: {x: -0.3050129, y: 6.661338e-17, z: 1.3855583e-15}
|
||||||
|
rotation: {x: -0.00000011816155, y: 0.0024718016, z: -0.0004650408, w: 0.99999684}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1}
|
||||||
|
- name: thigh_twistCor_02_r
|
||||||
|
parentName: thigh_twist_02_r
|
||||||
|
position: {x: 5.6852105e-16, y: -2.5676307e-17, z: -1.1281973e-17}
|
||||||
|
rotation: {x: -0, y: -0, z: 1.0336176e-12, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: thigh_correctiveRoot_r
|
||||||
|
parentName: thigh_r
|
||||||
|
position: {x: 1.421086e-16, y: -4.4401827e-18, z: -8.9123027e-17}
|
||||||
|
rotation: {x: 5.8207654e-11, y: -2.3283062e-10, z: -0.0000000016298143, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: thigh_fwd_r
|
||||||
|
parentName: thigh_correctiveRoot_r
|
||||||
|
position: {x: 0.06317815, y: 0.076825134, z: -0.00922383}
|
||||||
|
rotation: {x: 0.7071067, y: -0.00000003599402, z: 0.0000000661804, w: 0.70710695}
|
||||||
|
scale: {x: 1, y: 0.9999997, z: 1}
|
||||||
|
- name: thigh_bck_r
|
||||||
|
parentName: thigh_correctiveRoot_r
|
||||||
|
position: {x: 0.038313203, y: -0.11172121, z: -0.02334635}
|
||||||
|
rotation: {x: -0.7071069, y: -0.00000011717031, z: -0.00000005921888, w: 0.70710677}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999998, z: 0.9999998}
|
||||||
|
- name: thigh_out_r
|
||||||
|
parentName: thigh_correctiveRoot_r
|
||||||
|
position: {x: 0.058910087, y: -0.013259211, z: 0.048599437}
|
||||||
|
rotation: {x: -1, y: 0.000000012689271, z: -0.00000008358621, w: -0.00000009691576}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999998, z: 0.9999998}
|
||||||
|
- name: thigh_in_r
|
||||||
|
parentName: thigh_correctiveRoot_r
|
||||||
|
position: {x: -0.10392979, y: 0.0078099295, z: -0.092181854}
|
||||||
|
rotation: {x: -0.000000046740745, y: 0.000000008149072, z: 0.00000008463393, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: thigh_bck_lwr_r
|
||||||
|
parentName: thigh_correctiveRoot_r
|
||||||
|
position: {x: -0.06271104, y: -0.10753544, z: -0.01988474}
|
||||||
|
rotation: {x: -0.7071069, y: -0.00000011717031, z: -0.00000005921888, w: 0.70710677}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999998, z: 0.9999998}
|
||||||
|
- name: thigh_fwd_lwr_r
|
||||||
|
parentName: thigh_correctiveRoot_r
|
||||||
|
position: {x: 0.0051321397, y: 0.07306521, z: -0.0082216365}
|
||||||
|
rotation: {x: 0.7071067, y: -0.00000003599402, z: 0.0000000661804, w: 0.70710695}
|
||||||
|
scale: {x: 1, y: 0.9999997, z: 1}
|
||||||
|
- name: thigh_l
|
||||||
|
parentName: pelvis
|
||||||
|
position: {x: 0.032319915, y: -0.000680315, z: -0.11154585}
|
||||||
|
rotation: {x: -0.072943635, y: -0.0238736, z: -0.04019044, w: -0.99623996}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: calf_l
|
||||||
|
parentName: thigh_l
|
||||||
|
position: {x: 0.45752037, y: -1.3322676e-16, z: 0}
|
||||||
|
rotation: {x: -0, y: 0.00000010058284, z: 0.009542068, w: 0.99995446}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||||
|
- name: foot_l
|
||||||
|
parentName: calf_l
|
||||||
|
position: {x: 0.4170542, y: -3.9968027e-17, z: 7.105427e-17}
|
||||||
|
rotation: {x: 0.000022570632, y: -0.022162449, z: -0.0009918278, w: 0.99975395}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: ball_l
|
||||||
|
parentName: foot_l
|
||||||
|
position: {x: 0.065367624, y: -0.1362923, z: 0.0004389023}
|
||||||
|
rotation: {x: -0.0000000070176602, y: 0.000000020489095, z: 0.7071068, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: ankle_bck_l
|
||||||
|
parentName: foot_l
|
||||||
|
position: {x: -0.0077887718, y: 0.03379726, z: -0.003502553}
|
||||||
|
rotation: {x: -0.7501635, y: -0.0019755675, z: 0.050311603, w: 0.6593328}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: ankle_fwd_l
|
||||||
|
parentName: foot_l
|
||||||
|
position: {x: -0.01391695, y: -0.040441476, z: -0.00232527}
|
||||||
|
rotation: {x: 0.6593328, y: 0.050311606, z: 0.0019755473, w: 0.75016344}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: calf_twist_02_l
|
||||||
|
parentName: calf_l
|
||||||
|
position: {x: 0.13901806, y: -0.00000009072541, z: -0.0005004721}
|
||||||
|
rotation: {x: 0.000046359906, y: 0.0024712961, z: -0.0009909505, w: 0.99999654}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: calf_twistCor_02_l
|
||||||
|
parentName: calf_twist_02_l
|
||||||
|
position: {x: 5.681046e-16, y: -2.5574042e-17, z: 7.8570174e-17}
|
||||||
|
rotation: {x: -0, y: -0, z: -1.6378008e-11, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: calf_twist_01_l
|
||||||
|
parentName: calf_l
|
||||||
|
position: {x: 0.27803615, y: -0.00000009746015, z: -0.0010004657}
|
||||||
|
rotation: {x: 0.000046359906, y: 0.0024712961, z: -0.0009909505, w: 0.99999654}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: calf_correctiveRoot_l
|
||||||
|
parentName: calf_l
|
||||||
|
position: {x: -0.0000000014940447, y: -0.000000078276486, z: -0.00000044586872}
|
||||||
|
rotation: {x: 0.00004808755, y: 0.0017981428, z: -0.000000113621354, w: 0.9999984}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: calf_kneeBack_l
|
||||||
|
parentName: calf_correctiveRoot_l
|
||||||
|
position: {x: -0.0025936486, y: 0.052346658, z: 0.0031119525}
|
||||||
|
rotation: {x: -0.6933396, y: -0.012985962, z: 0.021529486, w: 0.7201723}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000006}
|
||||||
|
- name: calf_knee_l
|
||||||
|
parentName: calf_correctiveRoot_l
|
||||||
|
position: {x: -0.00045141357, y: -0.046220325, z: 0.0012432837}
|
||||||
|
rotation: {x: 0.7201723, y: 0.021529501, z: 0.012985921, w: 0.6933396}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: thigh_twist_01_l
|
||||||
|
parentName: thigh_l
|
||||||
|
position: {x: 0.15250678, y: -0.000000028001988, z: -0.00000015947238}
|
||||||
|
rotation: {x: -0.000000007450581, y: 0.002471894, z: -0.00046511332, w: 0.9999969}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999997, z: 0.9999999}
|
||||||
|
- name: thigh_twistCor_01_l
|
||||||
|
parentName: thigh_twist_01_l
|
||||||
|
position: {x: 2.8376967e-16, y: 3.109513e-19, z: 9.117463e-17}
|
||||||
|
rotation: {x: -0, y: -0, z: -1.0686784e-11, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: thigh_twist_02_l
|
||||||
|
parentName: thigh_l
|
||||||
|
position: {x: 0.30501357, y: -0.000000056003977, z: -0.00000031894476}
|
||||||
|
rotation: {x: -0.000000007450581, y: 0.002471894, z: -0.00046511332, w: 0.9999969}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999997, z: 0.9999999}
|
||||||
|
- name: thigh_twistCor_02_l
|
||||||
|
parentName: thigh_twist_02_l
|
||||||
|
position: {x: 1.4237393e-16, y: -4.3440742e-18, z: -5.250355e-17}
|
||||||
|
rotation: {x: -0, y: -0, z: -1.0686784e-11, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: thigh_correctiveRoot_l
|
||||||
|
parentName: thigh_l
|
||||||
|
position: {x: 8.5265126e-16, y: -8.685708e-18, z: 3.7191112e-17}
|
||||||
|
rotation: {x: -0, y: -0.0000000018626451, z: 9.313226e-10, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: thigh_bck_l
|
||||||
|
parentName: thigh_correctiveRoot_l
|
||||||
|
position: {x: -0.038295336, y: 0.11165069, z: 0.023064828}
|
||||||
|
rotation: {x: -0.7071068, y: 0.000000022464727, z: 0.0000000131731905, w: 0.70710677}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: thigh_fwd_l
|
||||||
|
parentName: thigh_correctiveRoot_l
|
||||||
|
position: {x: -0.06322477, y: -0.07665837, z: 0.009260224}
|
||||||
|
rotation: {x: 0.70710677, y: 0.0000000062464793, z: -0.0000000122201795, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.9999998}
|
||||||
|
- name: thigh_out_l
|
||||||
|
parentName: thigh_correctiveRoot_l
|
||||||
|
position: {x: -0.058887012, y: 0.013106737, z: -0.048734512}
|
||||||
|
rotation: {x: -1, y: -0.00000003154855, z: 0.00000007380731, w: -0.000000012980307}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000002}
|
||||||
|
- name: thigh_bck_lwr_l
|
||||||
|
parentName: thigh_correctiveRoot_l
|
||||||
|
position: {x: 0.06006294, y: 0.106731765, z: 0.015781237}
|
||||||
|
rotation: {x: -0.7071068, y: 0.000000022464727, z: 0.0000000131731905, w: 0.70710677}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: thigh_in_l
|
||||||
|
parentName: thigh_correctiveRoot_l
|
||||||
|
position: {x: 0.10327433, y: -0.008447497, z: 0.09194447}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: thigh_fwd_lwr_l
|
||||||
|
parentName: thigh_correctiveRoot_l
|
||||||
|
position: {x: -0.0042718383, y: -0.07843591, z: 0.0073839184}
|
||||||
|
rotation: {x: 0.70710677, y: 0.0000000062464793, z: -0.0000000122201795, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.9999998}
|
||||||
|
- name: ik_foot_root
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: ik_foot_l
|
||||||
|
parentName: ik_foot_root
|
||||||
|
position: {x: -0.14711809, y: -0.0004145237, z: 0.08143789}
|
||||||
|
rotation: {x: 0.035699368, y: 0.70451885, z: -0.028369874, w: 0.7082188}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000005, z: 1.0000002}
|
||||||
|
- name: ik_foot_r
|
||||||
|
parentName: ik_foot_root
|
||||||
|
position: {x: 0.1471183, y: -0.00041416238, z: 0.08143787}
|
||||||
|
rotation: {x: 0.7082188, y: 0.028369665, z: 0.7045189, w: -0.03569925}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000004}
|
||||||
|
- name: ik_hand_root
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: ik_hand_gun
|
||||||
|
parentName: ik_hand_root
|
||||||
|
position: {x: 0.45554888, y: -0.1440057, z: 1.056407}
|
||||||
|
rotation: {x: 0.60836744, y: 0.17933683, z: -0.46125895, w: 0.62045753}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: ik_hand_l
|
||||||
|
parentName: ik_hand_gun
|
||||||
|
position: {x: -0.4648035, y: -0.7203053, z: 0.30857638}
|
||||||
|
rotation: {x: 0.5101571, y: 0.79058844, z: -0.3386882, w: 0.00000029057264}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: ik_hand_r
|
||||||
|
parentName: ik_hand_gun
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0, y: -0, z: 0.000000007450581, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
- name: interaction
|
||||||
|
parentName: root
|
||||||
|
position: {x: 1.7763568e-17, y: 1.8735012e-18, z: 3.5527136e-17}
|
||||||
|
rotation: {x: -0, y: 2.5275457e-17, z: 1.3877785e-17, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: center_of_mass
|
||||||
|
parentName: root
|
||||||
|
position: {x: 1.7763568e-17, y: 1.8735012e-18, z: 3.5527136e-17}
|
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Load Diff
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@ -230,19 +230,22 @@ AnimatorStateMachine:
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File diff suppressed because it is too large
Load Diff
|
|
@ -9,94 +9,94 @@ public class NorcielBoss : MonsterClass
|
||||||
[Header("--- ⚔️ 패턴 설정 ---")]
|
[Header("--- ⚔️ 패턴 설정 ---")]
|
||||||
[SerializeField] private float patternInterval = 3f; // 공격 간격
|
[SerializeField] private float patternInterval = 3f; // 공격 간격
|
||||||
|
|
||||||
[Header("--- 📊 UI 연결 ---")]
|
[Header("--- 🎱 무기(쇠공) 설정 (필수!) ---")]
|
||||||
[SerializeField] private GameObject bossHealthBar; // 보스 체력바 UI (평소엔 꺼둠)
|
[SerializeField] private GameObject ironBall; // 씬에 있는 실제 쇠공 오브젝트
|
||||||
|
[SerializeField] private Transform handHolder; // 쇠공이 붙어있을 손의 위치 (RightHand 뼈)
|
||||||
|
|
||||||
// 내부 변수
|
[Header("--- 📊 UI 연결 ---")]
|
||||||
|
[SerializeField] private GameObject bossHealthBar; // 보스 체력바 UI
|
||||||
|
|
||||||
|
// --- 내부 변수들 ---
|
||||||
private float _timer;
|
private float _timer;
|
||||||
private Rigidbody rb;
|
private Rigidbody rb; // 보스 본체의 리지드바디
|
||||||
private bool isBattleStarted = false; // 전투 시작 여부 체크
|
private Rigidbody ballRb; // 쇠공의 리지드바디
|
||||||
|
|
||||||
|
private bool isBattleStarted = false; // 전투 시작 여부
|
||||||
|
private bool isWeaponless = false; // 현재 무기가 없는가?
|
||||||
private Transform target; // 플레이어 타겟
|
private Transform target; // 플레이어 타겟
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
// 쇠공에서 리지드바디 가져오기
|
||||||
|
if (ironBall != null) ballRb = ironBall.GetComponent<Rigidbody>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Init()
|
protected override void Init()
|
||||||
{
|
{
|
||||||
// 1. 기본 변수 초기화
|
// 1. 변수 초기화
|
||||||
_timer = patternInterval;
|
_timer = patternInterval;
|
||||||
|
isBattleStarted = false;
|
||||||
|
isWeaponless = false;
|
||||||
|
|
||||||
// 플레이어 찾기 (Tag: Player)
|
// 2. 플레이어 찾기
|
||||||
GameObject playerObj = GameObject.FindWithTag("Player");
|
GameObject playerObj = GameObject.FindWithTag("Player");
|
||||||
if (playerObj != null)
|
if (playerObj != null) target = playerObj.transform;
|
||||||
{
|
|
||||||
target = playerObj.transform;
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var playerScript = FindObjectOfType<PlayerMovement>();
|
var playerScript = FindObjectOfType<PlayerMovement>();
|
||||||
if (playerScript != null) target = playerScript.transform;
|
if (playerScript != null) target = playerScript.transform;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. 전투 시작 전 상태 설정 (봉인)
|
// 3. 상태 봉인 (움직임 끄기)
|
||||||
isBattleStarted = false;
|
|
||||||
|
|
||||||
// 움직임 끄기
|
|
||||||
if (agent != null)
|
if (agent != null)
|
||||||
{
|
{
|
||||||
agent.enabled = false;
|
agent.enabled = false;
|
||||||
agent.isStopped = true;
|
agent.isStopped = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 체력바 숨기기
|
|
||||||
if (bossHealthBar != null) bossHealthBar.SetActive(false);
|
if (bossHealthBar != null) bossHealthBar.SetActive(false);
|
||||||
|
|
||||||
|
// 4. 쇠공 초기 상태 설정 (물리 끄고 손에 붙이기)
|
||||||
|
if (ballRb != null) ballRb.isKinematic = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ExecuteAILogic()
|
protected override void ExecuteAILogic()
|
||||||
{
|
{
|
||||||
// ⭐ 전투 미시작 or 타겟 없음 -> 정지
|
// 전투 미시작 or 타겟 없음 -> 정지
|
||||||
if (!isBattleStarted || target == null) return;
|
if (!isBattleStarted || target == null) return;
|
||||||
|
|
||||||
|
// ⭐ [최우선 순위] 무기가 없으면 공격 중단하고 주으러 감
|
||||||
|
if (isWeaponless)
|
||||||
|
{
|
||||||
|
RetrieveWeaponLogic();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- 일반 전투 로직 ---
|
||||||
|
|
||||||
// 1. 공격 쿨타임 체크
|
// 1. 공격 쿨타임 체크
|
||||||
_timer -= Time.deltaTime;
|
_timer -= Time.deltaTime;
|
||||||
|
|
||||||
// 쿨타임 끝 + 공격중 아님 + 피격중 아님 + 살아있음 -> 공격 시도
|
|
||||||
if (_timer <= 0 && !isAttacking && !isHit && !isDead)
|
if (_timer <= 0 && !isAttacking && !isHit && !isDead)
|
||||||
{
|
{
|
||||||
_timer = patternInterval;
|
_timer = patternInterval;
|
||||||
DecideAttack();
|
DecideAttack();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. 이동 및 애니메이션 처리 (평소 상태)
|
// 2. 평소 이동 (플레이어 추격)
|
||||||
if (!isAttacking && agent.enabled)
|
if (!isAttacking && agent.enabled)
|
||||||
{
|
{
|
||||||
agent.SetDestination(target.position);
|
agent.SetDestination(target.position);
|
||||||
|
|
||||||
// ──────── ⭐ [핵심] 이동 애니메이션 동기화 ────────
|
// 애니메이션 속도 동기화
|
||||||
if (animator != null)
|
if (animator != null) animator.SetFloat("Speed", agent.velocity.magnitude);
|
||||||
{
|
|
||||||
// 현재 이동 속도를 가져와서 애니메이터에 전달 (0 ~ 3.5 ~ ...)
|
|
||||||
// Animator의 Blend Tree가 이 값을 받아 Idle/Walk/Run을 섞어줌
|
|
||||||
float currentSpeed = agent.velocity.magnitude;
|
|
||||||
animator.SetFloat("Speed", currentSpeed);
|
|
||||||
}
|
|
||||||
// ──────────────────────────────────────────────
|
|
||||||
|
|
||||||
// 사거리 안으로 들어왔거나 너무 가까우면 멈춤
|
// 거리 체크
|
||||||
if (agent.remainingDistance <= agent.stoppingDistance)
|
if (agent.remainingDistance <= agent.stoppingDistance)
|
||||||
{
|
{
|
||||||
agent.isStopped = true;
|
agent.isStopped = true;
|
||||||
|
LookAtTarget(target.position);
|
||||||
// 몸을 플레이어 쪽으로 돌리기
|
|
||||||
Vector3 dir = target.position - transform.position;
|
|
||||||
dir.y = 0;
|
|
||||||
if (dir != Vector3.zero)
|
|
||||||
{
|
|
||||||
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(dir), Time.deltaTime * 5f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -106,7 +106,76 @@ public class NorcielBoss : MonsterClass
|
||||||
}
|
}
|
||||||
|
|
||||||
// ════════════════════════════════════════
|
// ════════════════════════════════════════
|
||||||
// 🎬 전투 입장 시스템 (외부 호출용)
|
// 🏃♂️ 무기 회수 로직 (Retrieve System)
|
||||||
|
// ════════════════════════════════════════
|
||||||
|
|
||||||
|
private void RetrieveWeaponLogic()
|
||||||
|
{
|
||||||
|
if (ironBall == null) return;
|
||||||
|
|
||||||
|
// 1. 공 위치로 이동
|
||||||
|
if (agent.enabled)
|
||||||
|
{
|
||||||
|
agent.SetDestination(ironBall.transform.position);
|
||||||
|
agent.isStopped = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 이동 애니메이션
|
||||||
|
if (animator != null) animator.SetFloat("Speed", agent.velocity.magnitude);
|
||||||
|
|
||||||
|
// 2. 공과의 거리 체크 (가까워지면 줍기 시도)
|
||||||
|
float dist = Vector3.Distance(transform.position, ironBall.transform.position);
|
||||||
|
|
||||||
|
// 거리 3.0f 이내이고, 줍는 중이 아닐 때 실행
|
||||||
|
if (dist <= 3.0f && !isAttacking)
|
||||||
|
{
|
||||||
|
StartCoroutine(PickUpBallRoutine());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PickUpBallRoutine()
|
||||||
|
{
|
||||||
|
OnAttackStart(); // 행동 시작 (다른 행동 불가)
|
||||||
|
|
||||||
|
// 멈춤
|
||||||
|
if (agent != null)
|
||||||
|
{
|
||||||
|
agent.isStopped = true;
|
||||||
|
agent.velocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
if (animator != null) animator.SetFloat("Speed", 0);
|
||||||
|
|
||||||
|
// 1. 줍는 모션 재생
|
||||||
|
Debug.Log("boss: 내 소중한 공!!");
|
||||||
|
if (animator != null) animator.Play("Skill_Pickup"); // 줍는 애니메이션
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.8f); // 손이 바닥에 닿을 때까지 대기
|
||||||
|
|
||||||
|
// 2. ⭐ 공을 다시 손에 붙이기 (Parent)
|
||||||
|
ironBall.transform.SetParent(handHolder);
|
||||||
|
|
||||||
|
// 위치 초기화 (손바닥 안으로)
|
||||||
|
ironBall.transform.localPosition = Vector3.zero;
|
||||||
|
ironBall.transform.localRotation = Quaternion.identity;
|
||||||
|
|
||||||
|
// 쇠공 물리 끄기 (다시 무기화)
|
||||||
|
if (ballRb != null)
|
||||||
|
{
|
||||||
|
ballRb.isKinematic = true;
|
||||||
|
ballRb.velocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(1.0f); // 일어나는 시간
|
||||||
|
|
||||||
|
// 3. 상태 복구
|
||||||
|
isWeaponless = false; // 무기 장착 완료!
|
||||||
|
OnAttackEnd();
|
||||||
|
|
||||||
|
if (agent != null) agent.isStopped = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ════════════════════════════════════════
|
||||||
|
// 🎬 전투 입장 & 유틸리티
|
||||||
// ════════════════════════════════════════
|
// ════════════════════════════════════════
|
||||||
|
|
||||||
public void StartBossBattle()
|
public void StartBossBattle()
|
||||||
|
|
@ -117,57 +186,54 @@ public class NorcielBoss : MonsterClass
|
||||||
|
|
||||||
private IEnumerator BattleStartRoutine()
|
private IEnumerator BattleStartRoutine()
|
||||||
{
|
{
|
||||||
// 포효 (스트링 방식)
|
|
||||||
if (animator != null) animator.Play("Roar");
|
if (animator != null) animator.Play("Roar");
|
||||||
|
|
||||||
Debug.Log("😈 보스: 감히 내 영역에 들어오다니! (전투 시작)");
|
|
||||||
|
|
||||||
if (bossHealthBar != null) bossHealthBar.SetActive(true);
|
if (bossHealthBar != null) bossHealthBar.SetActive(true);
|
||||||
if (counterSystem != null) counterSystem.InitializeBattle();
|
if (counterSystem != null) counterSystem.InitializeBattle();
|
||||||
|
|
||||||
yield return new WaitForSeconds(2.0f); // 포효 끝날 때까지 대기
|
yield return new WaitForSeconds(2.0f);
|
||||||
|
|
||||||
isBattleStarted = true;
|
isBattleStarted = true;
|
||||||
if (agent != null) agent.enabled = true;
|
if (agent != null) agent.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LookAtTarget(Vector3 targetPos)
|
||||||
|
{
|
||||||
|
Vector3 dir = targetPos - transform.position;
|
||||||
|
dir.y = 0;
|
||||||
|
if (dir != Vector3.zero)
|
||||||
|
{
|
||||||
|
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(dir), Time.deltaTime * 5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// ════════════════════════════════════════
|
// ════════════════════════════════════════
|
||||||
// 🧠 AI 판단 및 공격 실행
|
// 🧠 AI 공격 판단
|
||||||
// ════════════════════════════════════════
|
// ════════════════════════════════════════
|
||||||
|
|
||||||
private void DecideAttack()
|
private void DecideAttack()
|
||||||
{
|
{
|
||||||
// 이동 애니메이션 잠시 0으로 (미끄러짐 방지)
|
// 이동 애니메이션 잠시 0으로
|
||||||
if (animator != null) animator.SetFloat("Speed", 0f);
|
if (animator != null) animator.SetFloat("Speed", 0f);
|
||||||
|
|
||||||
string patternName = (counterSystem != null) ? counterSystem.SelectBossPattern() : "Normal";
|
string patternName = (counterSystem != null) ? counterSystem.SelectBossPattern() : "Normal";
|
||||||
Debug.Log($"🤖 보스 AI 결정: {patternName}");
|
|
||||||
|
|
||||||
switch (patternName)
|
switch (patternName)
|
||||||
{
|
{
|
||||||
case "DashAttack":
|
case "DashAttack": StartCoroutine(Pattern_DashAttack()); break;
|
||||||
StartCoroutine(Pattern_DashAttack());
|
case "Smash": StartCoroutine(Pattern_SmashAttack()); break;
|
||||||
break;
|
case "ShieldWall": StartCoroutine(Pattern_ShieldWall()); break;
|
||||||
case "Smash":
|
default: StartCoroutine(Pattern_ThrowBall()); break; // 기본 공격을 던지기로 대체
|
||||||
StartCoroutine(Pattern_SmashAttack());
|
|
||||||
break;
|
|
||||||
case "ShieldWall":
|
|
||||||
StartCoroutine(Pattern_ShieldWall());
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
StartCoroutine(Pattern_NormalShoot());
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ════════════════════════════════════════
|
// ════════════════════════════════════════
|
||||||
// ⚔️ 공격 패턴 코루틴 (스트링 방식)
|
// ⚔️ 공격 패턴 (쇠공 버전)
|
||||||
// ════════════════════════════════════════
|
// ════════════════════════════════════════
|
||||||
|
|
||||||
|
// 1. 탱크 돌격 (Dash)
|
||||||
private IEnumerator Pattern_DashAttack()
|
private IEnumerator Pattern_DashAttack()
|
||||||
{
|
{
|
||||||
OnAttackStart();
|
OnAttackStart();
|
||||||
|
|
||||||
if (animator != null) animator.Play("Skill_Dash_Ready");
|
if (animator != null) animator.Play("Skill_Dash_Ready");
|
||||||
yield return new WaitForSeconds(0.5f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
|
|
@ -182,7 +248,7 @@ public class NorcielBoss : MonsterClass
|
||||||
if (animator != null) animator.Play("Skill_Dash_Go");
|
if (animator != null) animator.Play("Skill_Dash_Go");
|
||||||
yield return new WaitForSeconds(1.0f);
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
|
||||||
// 복구
|
// 정지
|
||||||
if (rb != null)
|
if (rb != null)
|
||||||
{
|
{
|
||||||
rb.velocity = Vector3.zero;
|
rb.velocity = Vector3.zero;
|
||||||
|
|
@ -193,29 +259,63 @@ public class NorcielBoss : MonsterClass
|
||||||
OnAttackEnd();
|
OnAttackEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 2. 메테오 스매시 (Smash)
|
||||||
private IEnumerator Pattern_SmashAttack()
|
private IEnumerator Pattern_SmashAttack()
|
||||||
{
|
{
|
||||||
OnAttackStart();
|
OnAttackStart();
|
||||||
|
// 엇박자 위협 (기 모으기)
|
||||||
if (animator != null) animator.Play("Skill_Smash_Charge");
|
if (animator != null) animator.Play("Skill_Smash_Charge");
|
||||||
yield return new WaitForSeconds(1.2f);
|
yield return new WaitForSeconds(1.2f);
|
||||||
|
|
||||||
|
// 쾅!
|
||||||
if (animator != null) animator.Play("Skill_Smash_Impact");
|
if (animator != null) animator.Play("Skill_Smash_Impact");
|
||||||
yield return new WaitForSeconds(1.0f);
|
yield return new WaitForSeconds(1.0f);
|
||||||
OnAttackEnd();
|
OnAttackEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 3. 쇠공 풍차 돌리기 (Shield)
|
||||||
private IEnumerator Pattern_ShieldWall()
|
private IEnumerator Pattern_ShieldWall()
|
||||||
{
|
{
|
||||||
OnAttackStart();
|
OnAttackStart();
|
||||||
|
// 쇠공을 빙빙 돌림 (화살 튕겨내기)
|
||||||
if (animator != null) animator.Play("Skill_Shield");
|
if (animator != null) animator.Play("Skill_Shield");
|
||||||
yield return new WaitForSeconds(2.0f);
|
yield return new WaitForSeconds(2.0f);
|
||||||
OnAttackEnd();
|
OnAttackEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Pattern_NormalShoot()
|
// 4. 공 던지기 (Throw - 기존 Shoot 대체)
|
||||||
|
private IEnumerator Pattern_ThrowBall()
|
||||||
{
|
{
|
||||||
OnAttackStart();
|
OnAttackStart();
|
||||||
if (animator != null) animator.Play("Attack_Shoot");
|
|
||||||
|
// 던지는 모션
|
||||||
|
if (animator != null) animator.Play("Attack_Throw");
|
||||||
|
yield return new WaitForSeconds(0.5f); // 손이 앞으로 뻗는 타이밍
|
||||||
|
|
||||||
|
// ⭐ 공 발사 로직
|
||||||
|
if (ironBall != null)
|
||||||
|
{
|
||||||
|
// 1. 손에서 떼어내기 (부모 해제)
|
||||||
|
ironBall.transform.SetParent(null);
|
||||||
|
|
||||||
|
// 2. 물리 켜고 날리기
|
||||||
|
if (ballRb != null)
|
||||||
|
{
|
||||||
|
ballRb.isKinematic = false;
|
||||||
|
|
||||||
|
// 플레이어 방향 계산
|
||||||
|
Vector3 dir = (target.position - transform.position).normalized;
|
||||||
|
// 위쪽으로 살짝 띄워서 포물선으로 던짐
|
||||||
|
ballRb.AddForce(dir * 1000f + Vector3.up * 300f);
|
||||||
|
|
||||||
|
// 굴러가지 않게 저항 좀 주기
|
||||||
|
ballRb.angularDrag = 5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// "나 무기 없다!" 상태 설정 -> 이제부터 주으러 감
|
||||||
|
isWeaponless = true;
|
||||||
|
|
||||||
yield return new WaitForSeconds(1.0f);
|
yield return new WaitForSeconds(1.0f);
|
||||||
OnAttackEnd();
|
OnAttackEnd();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
61
ignore.conf
Normal file
61
ignore.conf
Normal file
|
|
@ -0,0 +1,61 @@
|
||||||
|
Library
|
||||||
|
library
|
||||||
|
Temp
|
||||||
|
temp
|
||||||
|
Obj
|
||||||
|
obj
|
||||||
|
Build
|
||||||
|
build
|
||||||
|
Builds
|
||||||
|
builds
|
||||||
|
UserSettings
|
||||||
|
usersettings
|
||||||
|
MemoryCaptures
|
||||||
|
memorycaptures
|
||||||
|
Logs
|
||||||
|
logs
|
||||||
|
**/Assets/AssetStoreTools
|
||||||
|
**/assets/assetstoretools
|
||||||
|
/Assets/Plugins/PlasticSCM*
|
||||||
|
/assets/plugins/PlasticSCM*
|
||||||
|
*.private
|
||||||
|
*.private.meta
|
||||||
|
^*.private.[0-9]+$
|
||||||
|
^*.private.[0-9]+.meta$
|
||||||
|
.vs
|
||||||
|
.vscode
|
||||||
|
.idea
|
||||||
|
.gradle
|
||||||
|
ExportedObj
|
||||||
|
.consulo
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
sysinfo.txt
|
||||||
|
crashlytics-build.properties
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.app
|
||||||
|
*.unitypackage
|
||||||
|
~UnityDirMonSyncFile~*
|
||||||
|
**/Assets/AddressableAssetsData/*/*.bin*
|
||||||
|
**/assets/addressableassetsdata/*/*.bin*
|
||||||
|
**/Assets/StreamingAssets/aa.meta
|
||||||
|
**/assets/streamingassets/*/aa/*
|
||||||
|
.DS_Store*
|
||||||
|
Thumbs.db
|
||||||
|
Desktop.ini
|
||||||
Loading…
Reference in New Issue
Block a user