DD
DD
This commit is contained in:
parent
9580331aca
commit
86c88e5f80
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
|
@ -1,101 +0,0 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1001 &566391006787012280
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 21.990122
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 8.148115
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 12.154666
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: BossMonster 3D model
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5866666021909216657, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
propertyPath: m_Controller
|
||||
value:
|
||||
objectReference: {fileID: 9100000, guid: b207531287111e74d890e730f7278dfa, type: 2}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents:
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 8863122437628348909}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
--- !u!1 &800884610308848617 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 1cbe1e69b0d0be345be0872afa3e381e, type: 3}
|
||||
m_PrefabInstance: {fileID: 566391006787012280}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &8863122437628348909
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 800884610308848617}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 04f39bf969074e6488f84b47bd517dc9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
optimizationDistance: 40
|
||||
maxHP: 100
|
||||
attackDamage: 10
|
||||
expReward: 10
|
||||
moveSpeed: 3.5
|
||||
myWeapon: {fileID: 0}
|
||||
Monster_Idle: Monster_Idle
|
||||
Monster_GetDamage: Monster_GetDamage
|
||||
Monster_Die: Monster_Die
|
||||
attackRestDuration: 1.5
|
||||
hitSound: {fileID: 0}
|
||||
deathSound: {fileID: 0}
|
||||
deathEffectPrefab: {fileID: 0}
|
||||
hitEffect: {fileID: 0}
|
||||
impactSpawnPoint: {fileID: 0}
|
||||
counterSystem: {fileID: 0}
|
||||
patternInterval: 3
|
||||
bossHealthBar: {fileID: 0}
|
||||
245
Assets/1.myPrefab/MyMonster/BossMonster.prefab
Normal file
245
Assets/1.myPrefab/MyMonster/BossMonster.prefab
Normal file
|
|
@ -0,0 +1,245 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1001 &3382000909673495095
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 28.749569
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 5.692
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 33.23644
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Mesh_0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents:
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 7262612340710800498}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 4046718751856758141}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 390961823920064902}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 7314625792715952847}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 4718319889433233023}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 431623032249840988}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
--- !u!1 &2462956869760567142 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
m_PrefabInstance: {fileID: 3382000909673495095}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!95 &7262612340710800498
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2462956869760567142}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
m_Controller: {fileID: 9100000, guid: b207531287111e74d890e730f7278dfa, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!54 &4046718751856758141
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2462956869760567142}
|
||||
serializedVersion: 4
|
||||
m_Mass: 1
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ImplicitCom: 1
|
||||
m_ImplicitTensor: 1
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 80
|
||||
m_CollisionDetection: 0
|
||||
--- !u!195 &390961823920064902
|
||||
NavMeshAgent:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2462956869760567142}
|
||||
m_Enabled: 1
|
||||
m_AgentTypeID: 0
|
||||
m_Radius: 0.5
|
||||
m_Speed: 3.5
|
||||
m_Acceleration: 8
|
||||
avoidancePriority: 50
|
||||
m_AngularSpeed: 120
|
||||
m_StoppingDistance: 0
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
m_AutoBraking: 1
|
||||
m_AutoRepath: 1
|
||||
m_Height: 2
|
||||
m_BaseOffset: 0
|
||||
m_WalkableMask: 4294967295
|
||||
m_ObstacleAvoidanceType: 4
|
||||
--- !u!136 &7314625792715952847
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2462956869760567142}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
m_Height: 2.12
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0.93, z: 0}
|
||||
--- !u!114 &4718319889433233023
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2462956869760567142}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 04f39bf969074e6488f84b47bd517dc9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
optimizationDistance: 40
|
||||
maxHP: 100
|
||||
attackDamage: 10
|
||||
expReward: 10
|
||||
moveSpeed: 3.5
|
||||
myWeapon: {fileID: 0}
|
||||
Monster_Idle: Monster_Idle
|
||||
Monster_GetDamage: Monster_GetDamage
|
||||
Monster_Die: Monster_Die
|
||||
attackRestDuration: 1.5
|
||||
hitSound: {fileID: 0}
|
||||
deathSound: {fileID: 0}
|
||||
deathEffectPrefab: {fileID: 0}
|
||||
hitEffect: {fileID: 0}
|
||||
impactSpawnPoint: {fileID: 0}
|
||||
counterSystem: {fileID: 0}
|
||||
patternInterval: 3
|
||||
ironBall: {fileID: 0}
|
||||
handHolder: {fileID: 0}
|
||||
bossHealthBar: {fileID: 0}
|
||||
--- !u!114 &431623032249840988
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2462956869760567142}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5e36870a705f4fd44923bc5704c4a93b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
config: {fileID: 11400000, guid: 4c6a2993f687f65409c4ece370872444, type: 2}
|
||||
OnCounterActivated:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
OnCounterDeactivated:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
OnCounterPatternSelected:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
OnHabitChangeRewarded:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
bossPatterns:
|
||||
- patternName: Smash
|
||||
baseWeight: 30
|
||||
counterType: 1
|
||||
subCounterType: 0
|
||||
- patternName: DashAttack
|
||||
baseWeight: 30
|
||||
counterType: 2
|
||||
subCounterType: 0
|
||||
- patternName: ShieldWall
|
||||
baseWeight: 20
|
||||
counterType: 3
|
||||
subCounterType: 0
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bbcb1e950f1b5a24881632ef960a27aa
|
||||
guid: d600b7cf8cd5668488dc657bfb881e96
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
|
@ -22,14 +22,14 @@ AnimatorController:
|
|||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
--- !u!1102 &6199374266918738439
|
||||
--- !u!1102 &840795636616847130
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Take 001
|
||||
m_Name: Skill_Smash_Impact
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
|
@ -42,7 +42,215 @@ AnimatorState:
|
|||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 70860816bf8522840a9bf2d1674f8e6b, type: 2}
|
||||
m_Motion: {fileID: 1827226128182048838, guid: 51352fb8cfe61be42b93415788ee2bc1, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &1966504634823492402
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Skill_Sweep
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 1827226128182048838, guid: 4f940e175bb7786409563ccda2dd9264, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &2223377946697074049
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Monster_GetDamage
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 1827226128182048838, guid: b286e4f3c1f12634092214f20747ef4c, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &2549834729597696657
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Skill_Dash_Ready
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -203655887218126122, guid: 3b13f4c1197280d469c86e43a82f2669, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &2976953331190317660
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Roar
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -203655887218126122, guid: fa9fb63ffccb5c843bf73ab11d06ddfa, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &3178013052793199152
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Monster_Die
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -203655887218126122, guid: 1caa7263e277a86438d05908a74a4dd0, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &3618404523700350911
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Skill_Dash_Go
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 8993902097722301239, guid: 351a4796bc5e39d43835dc107d601bab, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &6315225014600423063
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Monster_Idle
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -203655887218126122, guid: dc29be49c4c60f74899f0410ec955195, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &6693333053692853971
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Monster_Walk
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -203655887218126122, guid: 904e1865c7d33244bb914b6af8d386c2, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
|
|
@ -58,15 +266,68 @@ AnimatorStateMachine:
|
|||
m_Name: Base Layer
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 6199374266918738439}
|
||||
m_Position: {x: 380, y: 480, z: 0}
|
||||
m_State: {fileID: 1966504634823492402}
|
||||
m_Position: {x: 110, y: 440, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 840795636616847130}
|
||||
m_Position: {x: 110, y: 500, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 8554723448866139817}
|
||||
m_Position: {x: 110, y: 380, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 2549834729597696657}
|
||||
m_Position: {x: 530, y: 500, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 6315225014600423063}
|
||||
m_Position: {x: 310, y: 320, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 2976953331190317660}
|
||||
m_Position: {x: 530, y: 440, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 3618404523700350911}
|
||||
m_Position: {x: 530, y: 380, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 6693333053692853971}
|
||||
m_Position: {x: 320, y: 380, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 3178013052793199152}
|
||||
m_Position: {x: 320, y: 500, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 2223377946697074049}
|
||||
m_Position: {x: 320, y: 440, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_AnyStatePosition: {x: 70, y: 280, z: 0}
|
||||
m_EntryPosition: {x: 320, y: 260, z: 0}
|
||||
m_ExitPosition: {x: 480, y: 110, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 6199374266918738439}
|
||||
m_DefaultState: {fileID: 6315225014600423063}
|
||||
--- !u!1102 &8554723448866139817
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Attack_Throw
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 8993902097722301239, guid: 97bba1a846008e84d990a79747939ed9, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
|
|
|
|||
BIN
Assets/3D Assets/BossKK.fbx
Normal file
BIN
Assets/3D Assets/BossKK.fbx
Normal file
Binary file not shown.
109
Assets/3D Assets/BossKK.fbx.meta
Normal file
109
Assets/3D Assets/BossKK.fbx.meta
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b0cd4fbfe1914384e8657f8debeddba0
|
||||
ModelImporter:
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 3
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -68,7 +68,7 @@ Material:
|
|||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Metallic: 1
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
|
|
@ -78,6 +78,6 @@ Material:
|
|||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.8962264, g: 0.8962264, b: 0.8962264, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
|||
|
|
@ -273,6 +273,12 @@ AnimatorController:
|
|||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: Attack
|
||||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
|
|
|
|||
|
|
@ -16,7 +16,8 @@ ModelImporter:
|
|||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportErrors: "Invalid copied Avatar Rig Configuration:\n\tNo human bone found.
|
||||
Ensure both rig type match\n"
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
|
|
@ -81,8 +82,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -95,11 +422,11 @@ ModelImporter:
|
|||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
|
|
@ -81,8 +81,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -95,11 +421,11 @@ ModelImporter:
|
|||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
|
|
@ -81,8 +81,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -95,11 +421,11 @@ ModelImporter:
|
|||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
|
|
@ -81,8 +81,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -95,11 +421,11 @@ ModelImporter:
|
|||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
|
|
@ -81,8 +81,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -95,11 +421,11 @@ ModelImporter:
|
|||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
|
|
@ -81,8 +81,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -95,11 +421,11 @@ ModelImporter:
|
|||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
|
|
@ -85,8 +85,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -97,13 +423,13 @@ ModelImporter:
|
|||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -85,8 +85,334 @@ ModelImporter:
|
|||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
human:
|
||||
- boneName: spine
|
||||
humanName: Hips
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.L
|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: thigh.R
|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.L
|
||||
humanName: LeftLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shin.R
|
||||
humanName: RightLowerLeg
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.L
|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: foot.R
|
||||
humanName: RightFoot
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.001
|
||||
humanName: Spine
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.002
|
||||
humanName: Chest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005
|
||||
humanName: Neck
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.005_end
|
||||
humanName: Head
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.L
|
||||
humanName: LeftShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: shoulder.R
|
||||
humanName: RightShoulder
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.L
|
||||
humanName: LeftUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: upper_arm.R
|
||||
humanName: RightUpperArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.L
|
||||
humanName: LeftLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: forearm.R
|
||||
humanName: RightLowerArm
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.L
|
||||
humanName: LeftHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: hand.R
|
||||
humanName: RightHand
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.L
|
||||
humanName: LeftToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: toe.R
|
||||
humanName: RightToes
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
- boneName: spine.003
|
||||
humanName: UpperChest
|
||||
limit:
|
||||
min: {x: 0, y: 0, z: 0}
|
||||
max: {x: 0, y: 0, z: 0}
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
length: 0
|
||||
modified: 0
|
||||
skeleton:
|
||||
- name: BossKK(Clone)
|
||||
parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mesh_0
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0.9713868, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: metarig
|
||||
parentName: BossKK(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: spine
|
||||
parentName: metarig
|
||||
position: {x: -0, y: 0.00055199995, z: 0.010098999}
|
||||
rotation: {x: 0.7904554, y: 0, z: -0, w: 0.6125196}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||
- name: spine.001
|
||||
parentName: spine
|
||||
position: {x: -0, y: 0.0015221953, z: -1.4901161e-10}
|
||||
rotation: {x: -0.0644764, y: 0, z: -0, w: 0.99791926}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
- name: spine.002
|
||||
parentName: spine.001
|
||||
position: {x: -0, y: 0.0013663665, z: 2.6193447e-11}
|
||||
rotation: {x: -0.08018783, y: 0.0013923702, z: 0.017920453, w: 0.99661773}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||
- name: spine.003
|
||||
parentName: spine.002
|
||||
position: {x: 9.322321e-12, y: 0.0014754306, z: 8.559482e-12}
|
||||
rotation: {x: 0.2688509, y: -0.007439791, z: -0.026422987, w: 0.96279055}
|
||||
scale: {x: 1.0000001, y: 0.9999999, z: 0.99999994}
|
||||
- name: spine.004
|
||||
parentName: spine.003
|
||||
position: {x: -0.000011785062, y: 0.001183971, z: -0.000022786762}
|
||||
rotation: {x: -0.009004462, y: 0.001734543, z: 0.033620197, w: 0.9993926}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: spine.005
|
||||
parentName: spine.004
|
||||
position: {x: 7.4505804e-11, y: 0.0008168899, z: -5.5426425e-10}
|
||||
rotation: {x: -0.17284629, y: 0.03997444, z: -0.058171704, w: 0.98241657}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: spine.005_end
|
||||
parentName: spine.005
|
||||
position: {x: -0, y: 0.0012093683, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.L
|
||||
parentName: spine.003
|
||||
position: {x: -0.0005540781, y: 0.0006406808, z: -0.000419635}
|
||||
rotation: {x: 0.7194078, y: -0.554947, z: -0.27622774, w: -0.31334403}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: upper_arm.L
|
||||
parentName: shoulder.L
|
||||
position: {x: -0.0000024931458, y: 0.0016411663, z: -0.00019435564}
|
||||
rotation: {x: 0.061345086, y: -0.733404, z: 0.062289074, w: 0.6741479}
|
||||
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.L
|
||||
parentName: upper_arm.L
|
||||
position: {x: 2.1420418e-10, y: 0.002729572, z: -1.4901161e-10}
|
||||
rotation: {x: 0.06330933, y: 0.08880461, z: -0.02893022, w: 0.993614}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: hand.L
|
||||
parentName: forearm.L
|
||||
position: {x: -5.9604643e-10, y: 0.0021952053, z: 1.2107193e-10}
|
||||
rotation: {x: -0.05899179, y: -0.024841094, z: -0.014429797, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.L_end
|
||||
parentName: hand.L
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: shoulder.R
|
||||
parentName: spine.003
|
||||
position: {x: 0.0006426694, y: 0.0006524637, z: -0.0004263487}
|
||||
rotation: {x: 0.7154474, y: 0.5602365, z: 0.26908958, w: -0.31915647}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: upper_arm.R
|
||||
parentName: shoulder.R
|
||||
position: {x: 0.0000024930807, y: 0.001641166, z: -0.00019435195}
|
||||
rotation: {x: 0.061344355, y: 0.7334041, z: -0.06228921, w: 0.67414784}
|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: forearm.R
|
||||
parentName: upper_arm.R
|
||||
position: {x: -3.8649886e-10, y: 0.0027295703, z: 2.9802322e-10}
|
||||
rotation: {x: 0.063309275, y: -0.08880469, z: 0.028930746, w: 0.99361396}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||
- name: hand.R
|
||||
parentName: forearm.R
|
||||
position: {x: -2.8871e-10, y: 0.0021952041, z: 1.9557773e-10}
|
||||
rotation: {x: -0.058991775, y: 0.024841053, z: 0.014429793, w: 0.99784505}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: hand.R_end
|
||||
parentName: hand.R
|
||||
position: {x: -0, y: 0.0013312165, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.L
|
||||
parentName: spine
|
||||
position: {x: -0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: -0.08526496, z: 0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.L
|
||||
parentName: thigh.L
|
||||
position: {x: -1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: -0.015797641, z: 0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.L
|
||||
parentName: shin.L
|
||||
position: {x: 9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: 0.03915672, z: 0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.L
|
||||
parentName: foot.L
|
||||
position: {x: -1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: 0.069084235, y: 0.9196655, z: -0.37246323, w: -0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.L_end
|
||||
parentName: toe.L
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: thigh.R
|
||||
parentName: spine
|
||||
position: {x: 0.0009799999, y: 0.0007081852, z: 0.00025942278}
|
||||
rotation: {x: 0.97767204, y: 0.08526496, z: -0.011745847, w: 0.1917013}
|
||||
scale: {x: 1.0000002, y: 1, z: 1.0000004}
|
||||
- name: shin.R
|
||||
parentName: thigh.R
|
||||
position: {x: 1.3213139e-10, y: 0.0051735, z: -1.094304e-10}
|
||||
rotation: {x: 0.22825296, y: 0.015797641, z: -0.002985311, w: 0.97346914}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: foot.R
|
||||
parentName: shin.R
|
||||
position: {x: -9.546056e-11, y: 0.0040302393, z: 3.7252902e-11}
|
||||
rotation: {x: -0.50685614, y: -0.03915672, z: -0.041645184, w: 0.8601333}
|
||||
scale: {x: 0.9999998, y: 1, z: 1}
|
||||
- name: toe.R
|
||||
parentName: foot.R
|
||||
position: {x: 1.3038516e-10, y: 0.0024189258, z: -1.9557773e-10}
|
||||
rotation: {x: -0.069084235, y: 0.9196655, z: -0.37246323, w: 0.10350845}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: toe.R_end
|
||||
parentName: toe.R
|
||||
position: {x: -0, y: 0.00071525713, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
|
@ -97,13 +423,13 @@ ModelImporter:
|
|||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: b0cd4fbfe1914384e8657f8debeddba0, type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
|
|
|
|||
|
|
@ -26,58 +26,6 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-6007387887935768991
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: D
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: ea2b7b1447852468d8fe575ce8eca7fd, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-5189061023879787201
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ghoul_attack
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 1827226128182048838, guid: 3da633fdc8224f244a7cd59ebf8ee979, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-4942273955469260354
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
|
@ -104,6 +52,32 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-3389239410898933574
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ghoul_attack
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 9067093048684652814, guid: 3da633fdc8224f244a7cd59ebf8ee979, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1109 &-1841353923706876430
|
||||
AnimatorTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
|
|
@ -267,11 +241,8 @@ AnimatorStateMachine:
|
|||
m_State: {fileID: -4942273955469260354}
|
||||
m_Position: {x: 190, y: 660, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -6007387887935768991}
|
||||
m_Position: {x: 310, y: 480, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -5189061023879787201}
|
||||
m_Position: {x: 308.90906, y: 404.54987, z: 0}
|
||||
m_State: {fileID: -3389239410898933574}
|
||||
m_Position: {x: 440.60327, y: 393.30936, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions:
|
||||
|
|
|
|||
25
Assets/BossCounterConfig.asset
Normal file
25
Assets/BossCounterConfig.asset
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 127d57ae132759d4f8233580c8075e39, type: 3}
|
||||
m_Name: BossCounterConfig
|
||||
m_EditorClassIdentifier:
|
||||
dodgeThreshold: 5
|
||||
aimThreshold: 4
|
||||
pierceThreshold: 0.6
|
||||
minShotsForPierceCheck: 3
|
||||
unlockedThresholdMultiplier: 0.8
|
||||
counterWeightBonus: 3
|
||||
counterSubWeightBonus: 2
|
||||
counterDecayTime: 8
|
||||
maxCounterFrequency: 0.25
|
||||
counterCooldown: 5
|
||||
habitChangeRewardRatio: 0.15
|
||||
8
Assets/BossCounterConfig.asset.meta
Normal file
8
Assets/BossCounterConfig.asset.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a7ebef2d438cdef42a54a32e572e2421
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -4,6 +4,7 @@ using UnityEngine.Events;
|
|||
|
||||
/// <summary>
|
||||
/// 보스 카운터 시스템 메인 컨트롤러.
|
||||
/// (수정됨: Config나 Player가 없어도 에러가 나지 않도록 안전장치가 추가된 버전)
|
||||
///
|
||||
/// 핵심 흐름:
|
||||
/// 1. PlayerBehaviorTracker에서 실시간 행동 데이터를 읽음
|
||||
|
|
@ -73,6 +74,15 @@ public class BossCounterSystem : MonoBehaviour
|
|||
// 초기화
|
||||
// ═══════════════════════════════════════════
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 🚨 [안전장치] 설정 파일이 없으면 경고 출력
|
||||
if (config == null)
|
||||
{
|
||||
Debug.LogWarning("⚠ [BossCounterSystem] Config(설정 파일)가 없습니다! AI가 정상 작동하지 않을 수 있습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 보스 전투 시작 시 호출. 이전 런에서 발동된 카운터 정보를 기반으로 초기화.
|
||||
/// </summary>
|
||||
|
|
@ -112,7 +122,8 @@ public class BossCounterSystem : MonoBehaviour
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerBehaviorTracker.Instance == null) return;
|
||||
// 🚨 [안전장치] 플레이어 트래커나 설정 파일이 없으면 실행 중지 (NullReferenceException 방지)
|
||||
if (PlayerBehaviorTracker.Instance == null || config == null) return;
|
||||
|
||||
EvaluateCounters();
|
||||
DecayCounters();
|
||||
|
|
@ -122,6 +133,9 @@ public class BossCounterSystem : MonoBehaviour
|
|||
/// <summary>플레이어 행동 데이터를 읽고 카운터 모드 ON/OFF 판단</summary>
|
||||
private void EvaluateCounters()
|
||||
{
|
||||
// 🚨 [안전장치] Config가 없으면 계산 불가
|
||||
if (config == null) return;
|
||||
|
||||
var tracker = PlayerBehaviorTracker.Instance;
|
||||
var persistence = BossCounterPersistence.Instance;
|
||||
|
||||
|
|
@ -158,6 +172,9 @@ public class BossCounterSystem : MonoBehaviour
|
|||
|
||||
private void ActivateCounter(CounterType type)
|
||||
{
|
||||
// 🚨 [안전장치] Config 확인
|
||||
if (config == null) return;
|
||||
|
||||
counterTimers[type] = config.counterDecayTime;
|
||||
|
||||
if (!activeCounters[type])
|
||||
|
|
@ -240,7 +257,14 @@ public class BossCounterSystem : MonoBehaviour
|
|||
if (bossPatterns.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[BossCounter] 보스 패턴이 등록되지 않았습니다!");
|
||||
return "";
|
||||
return "Normal"; // 기본값 리턴
|
||||
}
|
||||
|
||||
// 🚨 [안전장치] Config가 없으면 그냥 랜덤 패턴 반환 (멈춤 방지)
|
||||
if (config == null)
|
||||
{
|
||||
int randomIndex = Random.Range(0, bossPatterns.Count);
|
||||
return bossPatterns[randomIndex].patternName;
|
||||
}
|
||||
|
||||
// 가중치 계산
|
||||
|
|
@ -331,7 +355,7 @@ public class BossCounterSystem : MonoBehaviour
|
|||
}
|
||||
|
||||
// ═══════════════════════════════════════════
|
||||
// 외부 조회
|
||||
// 외부 조회 (여기가 아까 빠졌던 부분입니다!)
|
||||
// ═══════════════════════════════════════════
|
||||
|
||||
/// <summary>특정 카운터 모드가 현재 활성 상태인지 확인</summary>
|
||||
|
|
@ -353,4 +377,4 @@ public class BossCounterSystem : MonoBehaviour
|
|||
|
||||
/// <summary>습관 변경 보상이 활성화되었는지 확인</summary>
|
||||
public bool IsHabitChangeRewarded => habitChangeRewardGranted;
|
||||
}
|
||||
}
|
||||
|
|
@ -7,41 +7,46 @@ public class NorcielBoss : MonsterClass
|
|||
[SerializeField] private BossCounterSystem counterSystem;
|
||||
|
||||
[Header("--- ⚔️ 패턴 설정 ---")]
|
||||
[SerializeField] private float patternInterval = 3f; // 공격 간격
|
||||
[SerializeField] private float patternInterval = 3f;
|
||||
|
||||
[Header("--- 🎱 무기(쇠공) 설정 (필수!) ---")]
|
||||
[SerializeField] private GameObject ironBall; // 씬에 있는 실제 쇠공 오브젝트
|
||||
[SerializeField] private Transform handHolder; // 쇠공이 붙어있을 손의 위치 (RightHand 뼈)
|
||||
[SerializeField] private GameObject ironBall;
|
||||
[SerializeField] private Transform handHolder;
|
||||
|
||||
[Header("--- 📊 UI 연결 ---")]
|
||||
[SerializeField] private GameObject bossHealthBar; // 보스 체력바 UI
|
||||
[SerializeField] private GameObject bossHealthBar;
|
||||
|
||||
// --- 내부 변수들 ---
|
||||
private float _timer;
|
||||
private Rigidbody rb; // 보스 본체의 리지드바디
|
||||
private Rigidbody ballRb; // 쇠공의 리지드바디
|
||||
private Rigidbody rb;
|
||||
private Rigidbody ballRb;
|
||||
|
||||
private bool isBattleStarted = false; // 전투 시작 여부
|
||||
private bool isWeaponless = false; // 현재 무기가 없는가?
|
||||
private Transform target; // 플레이어 타겟
|
||||
private bool isBattleStarted = false;
|
||||
private bool isWeaponless = false;
|
||||
private bool isPerformingAction = false; // ⭐ 신규: 연출 중 플래그 (Roar 등)
|
||||
private Transform target;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
rb = GetComponent<Rigidbody>();
|
||||
|
||||
// 쇠공에서 리지드바디 가져오기
|
||||
if (ironBall != null) ballRb = ironBall.GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
// ⭐ [수정] Start → OnEnable 이후 호출되도록 변경
|
||||
private void Start()
|
||||
{
|
||||
StartBossBattle();
|
||||
}
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
// 1. 변수 초기화
|
||||
_timer = patternInterval;
|
||||
isBattleStarted = false;
|
||||
isWeaponless = false;
|
||||
isPerformingAction = false;
|
||||
|
||||
// 2. 플레이어 찾기
|
||||
// 플레이어 찾기
|
||||
GameObject playerObj = GameObject.FindWithTag("Player");
|
||||
if (playerObj != null) target = playerObj.transform;
|
||||
else
|
||||
|
|
@ -50,24 +55,54 @@ public class NorcielBoss : MonsterClass
|
|||
if (playerScript != null) target = playerScript.transform;
|
||||
}
|
||||
|
||||
// 3. 상태 봉인 (움직임 끄기)
|
||||
if (agent != null)
|
||||
{
|
||||
agent.enabled = false;
|
||||
agent.isStopped = true;
|
||||
}
|
||||
if (bossHealthBar != null) bossHealthBar.SetActive(false);
|
||||
// HP 초기화
|
||||
currentHP = maxHP;
|
||||
|
||||
// 4. 쇠공 초기 상태 설정 (물리 끄고 손에 붙이기)
|
||||
StartCoroutine(SafeInitNavMesh());
|
||||
|
||||
if (bossHealthBar != null) bossHealthBar.SetActive(false);
|
||||
if (ballRb != null) ballRb.isKinematic = true;
|
||||
}
|
||||
|
||||
private IEnumerator SafeInitNavMesh()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
if (agent != null)
|
||||
{
|
||||
int retry = 0;
|
||||
while (!agent.isOnNavMesh && retry < 5)
|
||||
{
|
||||
retry++;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
|
||||
if (agent.isOnNavMesh)
|
||||
{
|
||||
agent.isStopped = true;
|
||||
}
|
||||
agent.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════
|
||||
// ⭐ [핵심 수정] 부모의 OnManagedUpdate 흐름 제어
|
||||
// ════════════════════════════════════════
|
||||
|
||||
/// <summary>
|
||||
/// 부모 MonsterClass의 StopMovement()가 매 프레임 Monster_Idle을
|
||||
/// 강제 재생해서 Roar/다른 애니메이션을 덮어쓰는 문제 해결.
|
||||
///
|
||||
/// 보스는 일반 몬스터와 다르게:
|
||||
/// - 전투 시작 전에는 아무 AI도 돌리지 않음
|
||||
/// - 연출 중(Roar 등)에는 애니메이션을 건드리지 않음
|
||||
/// </summary>
|
||||
protected override void ExecuteAILogic()
|
||||
{
|
||||
// 전투 미시작 or 타겟 없음 -> 정지
|
||||
if (!isBattleStarted || target == null) return;
|
||||
// 연출 중이거나 전투 미시작 → 아무것도 안 함
|
||||
if (isPerformingAction || !isBattleStarted || target == null) return;
|
||||
|
||||
// ⭐ [최우선 순위] 무기가 없으면 공격 중단하고 주으러 감
|
||||
// 무기 없으면 회수 우선
|
||||
if (isWeaponless)
|
||||
{
|
||||
RetrieveWeaponLogic();
|
||||
|
|
@ -75,28 +110,25 @@ public class NorcielBoss : MonsterClass
|
|||
}
|
||||
|
||||
// --- 일반 전투 로직 ---
|
||||
|
||||
// 1. 공격 쿨타임 체크
|
||||
_timer -= Time.deltaTime;
|
||||
if (_timer <= 0 && !isAttacking && !isHit && !isDead)
|
||||
if (_timer <= 0 && !isAttacking && !isHit && !isDead && !isResting)
|
||||
{
|
||||
_timer = patternInterval;
|
||||
DecideAttack();
|
||||
}
|
||||
|
||||
// 2. 평소 이동 (플레이어 추격)
|
||||
if (!isAttacking && agent.enabled)
|
||||
// 이동 (공격/피격 중이 아닐 때만)
|
||||
if (!isAttacking && !isHit && !isResting && agent != null && agent.enabled && agent.isOnNavMesh)
|
||||
{
|
||||
agent.SetDestination(target.position);
|
||||
|
||||
// 애니메이션 속도 동기화
|
||||
if (animator != null) animator.SetFloat("Speed", agent.velocity.magnitude);
|
||||
|
||||
// 거리 체크
|
||||
if (agent.remainingDistance <= agent.stoppingDistance)
|
||||
if (agent.remainingDistance <= agent.stoppingDistance + 0.5f)
|
||||
{
|
||||
agent.isStopped = true;
|
||||
LookAtTarget(target.position);
|
||||
if (animator != null) animator.SetFloat("Speed", 0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -106,27 +138,20 @@ public class NorcielBoss : MonsterClass
|
|||
}
|
||||
|
||||
// ════════════════════════════════════════
|
||||
// 🏃♂️ 무기 회수 로직 (Retrieve System)
|
||||
// 🏃♂️ 무기 회수 로직
|
||||
// ════════════════════════════════════════
|
||||
|
||||
private void RetrieveWeaponLogic()
|
||||
{
|
||||
if (ironBall == null) return;
|
||||
if (ironBall == null || !agent.enabled || !agent.isOnNavMesh) return;
|
||||
|
||||
// 1. 공 위치로 이동
|
||||
if (agent.enabled)
|
||||
{
|
||||
agent.SetDestination(ironBall.transform.position);
|
||||
agent.isStopped = false;
|
||||
}
|
||||
agent.SetDestination(ironBall.transform.position);
|
||||
agent.isStopped = false;
|
||||
|
||||
// 이동 애니메이션
|
||||
if (animator != null) animator.SetFloat("Speed", agent.velocity.magnitude);
|
||||
|
||||
// 2. 공과의 거리 체크 (가까워지면 줍기 시도)
|
||||
float dist = Vector3.Distance(transform.position, ironBall.transform.position);
|
||||
|
||||
// 거리 3.0f 이내이고, 줍는 중이 아닐 때 실행
|
||||
if (dist <= 3.0f && !isAttacking)
|
||||
{
|
||||
StartCoroutine(PickUpBallRoutine());
|
||||
|
|
@ -135,47 +160,42 @@ public class NorcielBoss : MonsterClass
|
|||
|
||||
private IEnumerator PickUpBallRoutine()
|
||||
{
|
||||
OnAttackStart(); // 행동 시작 (다른 행동 불가)
|
||||
OnAttackStart();
|
||||
|
||||
// 멈춤
|
||||
if (agent != null)
|
||||
if (agent != null && agent.isOnNavMesh)
|
||||
{
|
||||
agent.isStopped = true;
|
||||
agent.velocity = Vector3.zero;
|
||||
}
|
||||
if (animator != null) animator.SetFloat("Speed", 0);
|
||||
|
||||
// 1. 줍는 모션 재생
|
||||
Debug.Log("boss: 내 소중한 공!!");
|
||||
if (animator != null) animator.Play("Skill_Pickup"); // 줍는 애니메이션
|
||||
if (animator != null)
|
||||
{
|
||||
animator.SetFloat("Speed", 0);
|
||||
animator.Play("Skill_Pickup");
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(0.8f); // 손이 바닥에 닿을 때까지 대기
|
||||
yield return new WaitForSeconds(0.8f);
|
||||
|
||||
// 2. ⭐ 공을 다시 손에 붙이기 (Parent)
|
||||
ironBall.transform.SetParent(handHolder);
|
||||
|
||||
// 위치 초기화 (손바닥 안으로)
|
||||
ironBall.transform.localPosition = Vector3.zero;
|
||||
ironBall.transform.localRotation = Quaternion.identity;
|
||||
|
||||
// 쇠공 물리 끄기 (다시 무기화)
|
||||
if (ballRb != null)
|
||||
{
|
||||
ballRb.isKinematic = true;
|
||||
ballRb.velocity = Vector3.zero;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1.0f); // 일어나는 시간
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
|
||||
// 3. 상태 복구
|
||||
isWeaponless = false; // 무기 장착 완료!
|
||||
isWeaponless = false;
|
||||
OnAttackEnd();
|
||||
|
||||
if (agent != null) agent.isStopped = false;
|
||||
if (agent != null && agent.isOnNavMesh) agent.isStopped = false;
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════
|
||||
// 🎬 전투 입장 & 유틸리티
|
||||
// 🎬 전투 입장
|
||||
// ════════════════════════════════════════
|
||||
|
||||
public void StartBossBattle()
|
||||
|
|
@ -186,14 +206,53 @@ public class NorcielBoss : MonsterClass
|
|||
|
||||
private IEnumerator BattleStartRoutine()
|
||||
{
|
||||
if (animator != null) animator.Play("Roar");
|
||||
Debug.Log("🔥 보스 전투 시작! (Roar)");
|
||||
|
||||
// ⭐ [핵심] 연출 중 플래그 ON → ExecuteAILogic이 아무것도 안 함
|
||||
isPerformingAction = true;
|
||||
|
||||
if (bossHealthBar != null) bossHealthBar.SetActive(true);
|
||||
if (counterSystem != null) counterSystem.InitializeBattle();
|
||||
|
||||
// ⭐ [핵심] Roar 재생
|
||||
if (animator != null)
|
||||
{
|
||||
animator.Play("Roar", 0, 0f);
|
||||
}
|
||||
|
||||
// Roar 애니메이션 대기 (길이에 맞게 조절)
|
||||
yield return new WaitForSeconds(2.0f);
|
||||
|
||||
// ⭐ [핵심] Roar 끝나면 Idle로 전환
|
||||
if (animator != null)
|
||||
{
|
||||
animator.Play("Monster_Idle", 0, 0f);
|
||||
}
|
||||
|
||||
// 연출 종료 → 전투 시작
|
||||
isPerformingAction = false;
|
||||
isBattleStarted = true;
|
||||
if (agent != null) agent.enabled = true;
|
||||
|
||||
// NavMeshAgent 활성화
|
||||
if (agent != null)
|
||||
{
|
||||
agent.enabled = true;
|
||||
|
||||
// NavMesh 위에 올라갈 때까지 잠시 대기
|
||||
int retry = 0;
|
||||
while (!agent.isOnNavMesh && retry < 10)
|
||||
{
|
||||
retry++;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
|
||||
if (agent.isOnNavMesh)
|
||||
{
|
||||
agent.isStopped = false;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log("⚔️ 보스 전투 루프 시작!");
|
||||
}
|
||||
|
||||
private void LookAtTarget(Vector3 targetPos)
|
||||
|
|
@ -202,7 +261,11 @@ public class NorcielBoss : MonsterClass
|
|||
dir.y = 0;
|
||||
if (dir != Vector3.zero)
|
||||
{
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(dir), Time.deltaTime * 5f);
|
||||
transform.rotation = Quaternion.Slerp(
|
||||
transform.rotation,
|
||||
Quaternion.LookRotation(dir),
|
||||
Time.deltaTime * 5f
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -212,40 +275,53 @@ public class NorcielBoss : MonsterClass
|
|||
|
||||
private void DecideAttack()
|
||||
{
|
||||
// 이동 애니메이션 잠시 0으로
|
||||
if (animator != null) animator.SetFloat("Speed", 0f);
|
||||
|
||||
// 공격 전 이동 멈춤
|
||||
if (agent != null && agent.isOnNavMesh)
|
||||
{
|
||||
agent.isStopped = true;
|
||||
agent.velocity = Vector3.zero;
|
||||
}
|
||||
|
||||
// 플레이어를 바라봄
|
||||
if (target != null) LookAtTarget(target.position);
|
||||
|
||||
string patternName = (counterSystem != null) ? counterSystem.SelectBossPattern() : "Normal";
|
||||
|
||||
Debug.Log($"🧠 보스 패턴 선택: {patternName}");
|
||||
|
||||
switch (patternName)
|
||||
{
|
||||
case "DashAttack": StartCoroutine(Pattern_DashAttack()); break;
|
||||
case "Smash": StartCoroutine(Pattern_SmashAttack()); break;
|
||||
case "ShieldWall": StartCoroutine(Pattern_ShieldWall()); break;
|
||||
default: StartCoroutine(Pattern_ThrowBall()); break; // 기본 공격을 던지기로 대체
|
||||
default: StartCoroutine(Pattern_ThrowBall()); break;
|
||||
}
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════
|
||||
// ⚔️ 공격 패턴 (쇠공 버전)
|
||||
// ⚔️ 공격 패턴
|
||||
// ════════════════════════════════════════
|
||||
|
||||
// 1. 탱크 돌격 (Dash)
|
||||
// 1. 돌진
|
||||
private IEnumerator Pattern_DashAttack()
|
||||
{
|
||||
OnAttackStart();
|
||||
if (animator != null) animator.Play("Skill_Dash_Ready");
|
||||
|
||||
if (agent != null) agent.enabled = false;
|
||||
|
||||
if (animator != null) animator.Play("Skill_Dash_Ready", 0, 0f);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
// 돌진 (물리 이동)
|
||||
if (agent != null) agent.enabled = false;
|
||||
// 돌진
|
||||
if (rb != null)
|
||||
{
|
||||
rb.isKinematic = false;
|
||||
rb.velocity = transform.forward * 20f;
|
||||
}
|
||||
|
||||
if (animator != null) animator.Play("Skill_Dash_Go");
|
||||
if (animator != null) animator.Play("Skill_Dash_Go", 0, 0f);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
|
||||
// 정지
|
||||
|
|
@ -255,68 +331,130 @@ public class NorcielBoss : MonsterClass
|
|||
rb.isKinematic = true;
|
||||
}
|
||||
|
||||
if (agent != null && isBattleStarted) agent.enabled = true;
|
||||
// NavMeshAgent 복구
|
||||
if (agent != null && isBattleStarted)
|
||||
{
|
||||
agent.enabled = true;
|
||||
// NavMesh 복귀 대기
|
||||
int retry = 0;
|
||||
while (agent != null && !agent.isOnNavMesh && retry < 10)
|
||||
{
|
||||
retry++;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
OnAttackEnd();
|
||||
}
|
||||
|
||||
// 2. 메테오 스매시 (Smash)
|
||||
// 2. 스매시
|
||||
private IEnumerator Pattern_SmashAttack()
|
||||
{
|
||||
OnAttackStart();
|
||||
// 엇박자 위협 (기 모으기)
|
||||
if (animator != null) animator.Play("Skill_Smash_Charge");
|
||||
|
||||
if (animator != null) animator.Play("Skill_Smash_Impact", 0, 0f);
|
||||
yield return new WaitForSeconds(1.2f);
|
||||
|
||||
// 쾅!
|
||||
if (animator != null) animator.Play("Skill_Smash_Impact");
|
||||
if (animator != null) animator.Play("Skill_Smash_Impact", 0, 0f);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
|
||||
OnAttackEnd();
|
||||
}
|
||||
|
||||
// 3. 쇠공 풍차 돌리기 (Shield)
|
||||
// 3. 쓸기
|
||||
private IEnumerator Pattern_ShieldWall()
|
||||
{
|
||||
OnAttackStart();
|
||||
// 쇠공을 빙빙 돌림 (화살 튕겨내기)
|
||||
if (animator != null) animator.Play("Skill_Shield");
|
||||
|
||||
if (animator != null) animator.Play("Skill_Sweep", 0, 0f);
|
||||
yield return new WaitForSeconds(2.0f);
|
||||
|
||||
OnAttackEnd();
|
||||
}
|
||||
|
||||
// 4. 공 던지기 (Throw - 기존 Shoot 대체)
|
||||
// 4. 공 던지기
|
||||
private IEnumerator Pattern_ThrowBall()
|
||||
{
|
||||
OnAttackStart();
|
||||
|
||||
// 던지는 모션
|
||||
if (animator != null) animator.Play("Attack_Throw");
|
||||
yield return new WaitForSeconds(0.5f); // 손이 앞으로 뻗는 타이밍
|
||||
if (animator != null) animator.Play("Attack_Throw", 0, 0f);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
// ⭐ 공 발사 로직
|
||||
if (ironBall != null)
|
||||
if (ironBall != null && ballRb != null)
|
||||
{
|
||||
// 1. 손에서 떼어내기 (부모 해제)
|
||||
ironBall.transform.SetParent(null);
|
||||
ballRb.isKinematic = false;
|
||||
|
||||
// 2. 물리 켜고 날리기
|
||||
if (ballRb != null)
|
||||
{
|
||||
ballRb.isKinematic = false;
|
||||
|
||||
// 플레이어 방향 계산
|
||||
Vector3 dir = (target.position - transform.position).normalized;
|
||||
// 위쪽으로 살짝 띄워서 포물선으로 던짐
|
||||
ballRb.AddForce(dir * 1000f + Vector3.up * 300f);
|
||||
|
||||
// 굴러가지 않게 저항 좀 주기
|
||||
ballRb.angularDrag = 5f;
|
||||
}
|
||||
Vector3 dir = (target.position - transform.position).normalized;
|
||||
ballRb.AddForce(dir * 20f + Vector3.up * 5f, ForceMode.Impulse);
|
||||
ballRb.angularDrag = 5f;
|
||||
}
|
||||
|
||||
// "나 무기 없다!" 상태 설정 -> 이제부터 주으러 감
|
||||
isWeaponless = true;
|
||||
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
OnAttackEnd();
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════
|
||||
// ⭐ [신규] 피격 시 부모 클래스 StopAllCoroutines 대응
|
||||
// ════════════════════════════════════════
|
||||
|
||||
/// <summary>
|
||||
/// 부모의 StartHit()이 StopAllCoroutines()를 호출하므로,
|
||||
/// 보스 전용 상태를 여기서 복구합니다.
|
||||
/// </summary>
|
||||
protected override void OnStartHit()
|
||||
{
|
||||
isPerformingAction = false; // 연출 중이었으면 해제
|
||||
|
||||
// 공격 중이었으면 해제
|
||||
if (isAttacking)
|
||||
{
|
||||
isAttacking = false;
|
||||
if (myWeapon != null) myWeapon.DisableHitBox();
|
||||
}
|
||||
|
||||
// 돌진 중 물리 복구
|
||||
if (rb != null && !rb.isKinematic)
|
||||
{
|
||||
rb.velocity = Vector3.zero;
|
||||
rb.isKinematic = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 피격 종료 후 NavMeshAgent 복구
|
||||
/// </summary>
|
||||
public override void OnHitEnd()
|
||||
{
|
||||
base.OnHitEnd();
|
||||
|
||||
// 전투 중이면 Agent 다시 활성화
|
||||
if (isBattleStarted && agent != null && !agent.enabled)
|
||||
{
|
||||
agent.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════
|
||||
// ⭐ [신규] 사망 처리
|
||||
// ════════════════════════════════════════
|
||||
|
||||
protected override void OnDie()
|
||||
{
|
||||
isBattleStarted = false;
|
||||
isPerformingAction = false;
|
||||
isWeaponless = false;
|
||||
|
||||
// 물리 정리
|
||||
if (rb != null)
|
||||
{
|
||||
rb.velocity = Vector3.zero;
|
||||
rb.isKinematic = true;
|
||||
}
|
||||
|
||||
// 체력바 숨기기
|
||||
if (bossHealthBar != null) bossHealthBar.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
@ -18,7 +18,7 @@ PhysicsManager:
|
|||
m_ClothInterCollisionDistance: 0
|
||||
m_ClothInterCollisionStiffness: 0
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: fffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffbfffffefdffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_LayerCollisionMatrix: fffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffbfffffefdffffffffffffffdfffffffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_SimulationMode: 0
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
|
|
|
|||
|
|
@ -22,8 +22,8 @@ TagManager:
|
|||
- Player
|
||||
- Wepon
|
||||
- Environment
|
||||
-
|
||||
-
|
||||
- BossBody
|
||||
- BossWeapon
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user