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옥소명_playm 2026-01-30 12:53:02 +09:00
commit 7edf4a36c9
32 changed files with 8059 additions and 3198 deletions

1
.gitignore vendored
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@ -72,3 +72,4 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
.vsconfig

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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0}
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m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
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m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 3237586295723358724}
m_OnClick:
m_PersistentCalls:
m_Calls:
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m_TargetAssemblyTypeName: CardUI, Assembly-CSharp
m_MethodName: OnClick
m_Mode: 1
m_Arguments:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_CallState: 2
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GameObject: GameObject:
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@ -240,13 +240,13 @@ RectTransform:
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- {fileID: 8819185472527345783} - {fileID: 8819185472527345783}
- {fileID: 386906002540535627} - {fileID: 8813183270618743705}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &6218283559150764409 --- !u!114 &6218283559150764409
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@ -268,7 +268,7 @@ MonoBehaviour:
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m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 90446b9d075d3c646afc2858a51b7c15, type: 3} m_Sprite: {fileID: -1082423384, guid: 90446b9d075d3c646afc2858a51b7c15, type: 3}
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File diff suppressed because it is too large Load Diff

View File

@ -14,5 +14,5 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 21300000, guid: 15546573e2e8b0c489f921128d1e5073, type: 3} icon: {fileID: 21300000, guid: 15546573e2e8b0c489f921128d1e5073, type: 3}
possibleStats: 0200000000000000 possibleStats: 0200000000000000
minValue: -220 minValue: -30
maxValue: 700 maxValue: 1

View File

@ -13,6 +13,6 @@ MonoBehaviour:
m_Name: New Random Stat Card Data m_Name: New Random Stat Card Data
m_EditorClassIdentifier: m_EditorClassIdentifier:
icon: {fileID: 21300000, guid: 15546573e2e8b0c489f921128d1e5073, type: 3} icon: {fileID: 21300000, guid: 15546573e2e8b0c489f921128d1e5073, type: 3}
possibleStats: 0300000001000000 possibleStats: 03000000010000000000000002000000
minValue: -10 minValue: -10
maxValue: 15 maxValue: 1

View File

@ -23,14 +23,31 @@ public class CardUI : MonoBehaviour
if (randomData != null) if (randomData != null)
{ {
isRandomCard = true; isRandomCard = true;
// 스탯 2개 랜덤 선택 (중복 방지)
s1 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)]; s1 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)];
do { s2 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)]; } while (s1 == s2); do
v1 = Random.Range(randomData.minValue, randomData.maxValue + 1); {
v2 = -Random.Range(randomData.minValue, randomData.maxValue + 1); s2 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)];
}
while (s1 == s2);
// ✅ v1 = 무조건 양수
int positiveMin = Mathf.Max(1, randomData.minValue);
int positiveMax = Mathf.Max(1, randomData.maxValue);
v1 = Random.Range(positiveMin, positiveMax + 1);
// ✅ v2 = 무조건 음수
int negativeMin = Mathf.Min(-1, randomData.minValue);
int negativeMax = -1;
v2 = Random.Range(negativeMin, negativeMax + 1);
effectText.text = $"{s1} +{v1}\n{s2} {v2}"; effectText.text = $"{s1} +{v1}\n{s2} {v2}";
} }
else { effectText.text = cardData.GetText(); } else
iconImage.sprite = cardData.icon; {
effectText.text = cardData.GetText();
}
} }
public void OnClick() public void OnClick()

View File

@ -47,6 +47,19 @@ public class MonsterClass : MonoBehaviour, IDamageable
OnHealthChanged?.Invoke(currentHP, maxHP); OnHealthChanged?.Invoke(currentHP, maxHP);
} }
// ⭐ [애니메이션 버그 해결] 매 프레임 속도를 체크해서 애니메이터에 전달합니다.
protected virtual void Update()
{
if (isDead) return;
if (agent != null && animator != null)
{
// 에이전트의 현재 이동 속도를 가져와서 "Speed" 파라미터에 넣어줍니다.
float currentSpeed = agent.velocity.magnitude;
animator.SetFloat("Speed", currentSpeed);
}
}
public virtual void TakeDamage(float amount) { OnDamaged(amount); } public virtual void TakeDamage(float amount) { OnDamaged(amount); }
public virtual void OnDamaged(float damage) public virtual void OnDamaged(float damage)
@ -75,13 +88,16 @@ public class MonsterClass : MonoBehaviour, IDamageable
if (isDead) return; if (isDead) return;
isDead = true; isDead = true;
OnMonsterKilled?.Invoke(expReward); // 아이템 날아감 방지: 몬스터 시체의 충돌을 끕니다.
Collider col = GetComponent<Collider>();
if (col != null) col.enabled = false;
// 몬스터 사망 시 아이템 드랍 OnMonsterKilled?.Invoke(expReward);
TryDropItems(); TryDropItems();
if (agent && agent.isOnNavMesh) { agent.isStopped = true; agent.velocity = Vector3.zero; } if (agent && agent.isOnNavMesh) { agent.isStopped = true; agent.velocity = Vector3.zero; }
animator.Play(Monster_Die, 0, 0f); animator.Play(Monster_Die, 0, 0f);
Debug.Log("애니메이션테스트");
if (deathSound) audioSource.PlayOneShot(deathSound); if (deathSound) audioSource.PlayOneShot(deathSound);
Destroy(gameObject, 1.5f); Destroy(gameObject, 1.5f);
@ -89,13 +105,11 @@ public class MonsterClass : MonoBehaviour, IDamageable
private void TryDropItems() private void TryDropItems()
{ {
// 1. 포션 드랍 체크
if (potionPrefab != null && UnityEngine.Random.Range(0f, 100f) <= potionDropChance) if (potionPrefab != null && UnityEngine.Random.Range(0f, 100f) <= potionDropChance)
{ {
SpawnItem(potionPrefab); SpawnItem(potionPrefab);
} }
// 2. 무기 드랍 체크
if (weaponPrefabs != null && weaponPrefabs.Length > 0 && UnityEngine.Random.Range(0f, 100f) <= weaponDropChance) if (weaponPrefabs != null && weaponPrefabs.Length > 0 && UnityEngine.Random.Range(0f, 100f) <= weaponDropChance)
{ {
int randomIndex = UnityEngine.Random.Range(0, weaponPrefabs.Length); int randomIndex = UnityEngine.Random.Range(0, weaponPrefabs.Length);
@ -103,26 +117,23 @@ public class MonsterClass : MonoBehaviour, IDamageable
} }
} }
// ⭐ [최종 수정] 아이템 생성 함수
private void SpawnItem(GameObject prefab) private void SpawnItem(GameObject prefab)
{ {
Vector3 spawnPos = transform.position + Vector3.up * 0.5f; Vector3 spawnPos = transform.position + Vector3.up * 0.5f;
GameObject item = Instantiate(prefab, spawnPos, Quaternion.identity); GameObject item = Instantiate(prefab, spawnPos, Quaternion.identity);
// ✅ [유저 요청] 인스펙터 변수 없이 '프리팹의 원래 크기'를 그대로 적용합니다. // ✅ [유저 요청] 배율 없이 프리팹의 원래 크기를 100% 그대로 적용
item.transform.localScale = prefab.transform.localScale; item.transform.localScale = prefab.transform.localScale;
// 아이템이 몬스터 몸 안에서 나오는 느낌을 위해 살짝 위로만 튀게 합니다.
if (item.TryGetComponent<Rigidbody>(out var rb)) if (item.TryGetComponent<Rigidbody>(out var rb))
{ {
// 위로 톡 튀어오르게 함 (마찰력 등은 유저님이 리지드바디에서 설정한 대로 돌아감) // 튀어오르는 힘은 유저님이 설정하신 0.02f 유지
Vector3 popDir = Vector3.up * 3f + UnityEngine.Random.insideUnitSphere * 0.5f; Vector3 popDir = Vector3.up * 0.02f + UnityEngine.Random.insideUnitSphere * 0.02f;
rb.AddForce(popDir, ForceMode.Impulse); rb.AddForce(popDir, ForceMode.Impulse);
// 무기일 경우만 약간의 회전을 줘서 역동적으로 떨어지게 합니다.
if (prefab != potionPrefab) if (prefab != potionPrefab)
{ {
rb.AddTorque(UnityEngine.Random.insideUnitSphere * 5f, ForceMode.Impulse); rb.AddTorque(UnityEngine.Random.insideUnitSphere * 0.3f, ForceMode.Impulse);
} }
} }
} }

View File

@ -44,7 +44,7 @@ public class NormalMonster : MonsterClass
animator.applyRootMotion = false; animator.applyRootMotion = false;
} }
void Update() protected override void Update()
{ {
if (isDead || player == null) return; if (isDead || player == null) return;

View File

@ -22,10 +22,10 @@ public class RandomStatCardData : CardData
switch (stat) switch (stat)
{ {
case StatType.MaxHealth: stats.AddMaxHealth(value); break; case StatType.Health: stats.AddMaxHealth(value); break;
case StatType.MoveSpeed: stats.AddMoveSpeed(value); break; case StatType.Speed: stats.AddMoveSpeed(value); break;
case StatType.Strength: stats.AddStrength(value); break; case StatType.Strength: stats.AddStrength(value); break;
case StatType.AttackDamage: stats.AddAttackDamage(value); break; case StatType.Damage: stats.AddAttackDamage(value); break;
} }
} }
} }

View File

@ -50,11 +50,11 @@ public class RandomStatCardInstance
switch (statType) switch (statType)
{ {
case StatType.MaxHealth: case StatType.Health:
stats.AddMaxHealth(value); stats.AddMaxHealth(value);
break; break;
case StatType.MoveSpeed: case StatType.Speed:
stats.AddMoveSpeed(value); stats.AddMoveSpeed(value);
break; break;
@ -62,7 +62,7 @@ public class RandomStatCardInstance
stats.AddStrength(value); stats.AddStrength(value);
break; break;
case StatType.AttackDamage: case StatType.Damage:
stats.AddAttackDamage(value); stats.AddAttackDamage(value);
break; break;
} }

View File

@ -1,8 +1,8 @@
public enum StatType public enum StatType
{ {
MaxHealth, Health,
MoveSpeed, Speed,
Strength, Strength,
AttackDamage Damage
} }

View File

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