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null) { isRandomCard = true; + + // 스탯 2개 랜덤 선택 (중복 방지) s1 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)]; - do { s2 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)]; } while (s1 == s2); - v1 = Random.Range(randomData.minValue, randomData.maxValue + 1); - v2 = -Random.Range(randomData.minValue, randomData.maxValue + 1); + do + { + s2 = randomData.possibleStats[Random.Range(0, randomData.possibleStats.Length)]; + } + while (s1 == s2); + + // ✅ v1 = 무조건 양수 + int positiveMin = Mathf.Max(1, randomData.minValue); + int positiveMax = Mathf.Max(1, randomData.maxValue); + v1 = Random.Range(positiveMin, positiveMax + 1); + + // ✅ v2 = 무조건 음수 + int negativeMin = Mathf.Min(-1, randomData.minValue); + int negativeMax = -1; + v2 = Random.Range(negativeMin, negativeMax + 1); + effectText.text = $"{s1} +{v1}\n{s2} {v2}"; } - else { effectText.text = cardData.GetText(); } - iconImage.sprite = cardData.icon; + else + { + effectText.text = cardData.GetText(); + } } public void OnClick() diff --git a/Assets/7.Other Code/MonsterClass.cs b/Assets/7.Other Code/MonsterClass.cs index c38d3873..fce2e95a 100644 --- a/Assets/7.Other Code/MonsterClass.cs +++ b/Assets/7.Other Code/MonsterClass.cs @@ -97,6 +97,7 @@ public class MonsterClass : MonoBehaviour, IDamageable if (agent && agent.isOnNavMesh) { agent.isStopped = true; agent.velocity = Vector3.zero; } animator.Play(Monster_Die, 0, 0f); + Debug.Log("애니메이션테스트"); if (deathSound) audioSource.PlayOneShot(deathSound); Destroy(gameObject, 1.5f); @@ -138,4 +139,4 @@ public class MonsterClass : MonoBehaviour, IDamageable } public void OnDeathAnimEnd() { } -} \ No newline at end of file +} diff --git a/Assets/7.Other Code/NormalMonster.cs b/Assets/7.Other Code/NormalMonster.cs index 16588cdd..8b24ad20 100644 --- a/Assets/7.Other Code/NormalMonster.cs +++ b/Assets/7.Other Code/NormalMonster.cs @@ -44,7 +44,7 @@ public class NormalMonster : MonsterClass animator.applyRootMotion = false; } - protected override void Update() // 앞 부분에 protected override 추가해줘야 됨 + protected override void Update() { if (isDead || player == null) return; @@ -162,4 +162,4 @@ public class NormalMonster : MonsterClass if (agent && agent.isOnNavMesh) agent.isStopped = false; base.StartHit(); } -} \ No newline at end of file +} diff --git a/Assets/7.Other Code/RandomStatCardData.cs b/Assets/7.Other Code/RandomStatCardData.cs index 311829fc..bd7be864 100644 --- a/Assets/7.Other Code/RandomStatCardData.cs +++ b/Assets/7.Other Code/RandomStatCardData.cs @@ -22,10 +22,10 @@ public class RandomStatCardData : CardData switch (stat) { - case StatType.MaxHealth: stats.AddMaxHealth(value); break; - case StatType.MoveSpeed: stats.AddMoveSpeed(value); break; + case StatType.Health: stats.AddMaxHealth(value); break; + case StatType.Speed: stats.AddMoveSpeed(value); break; case StatType.Strength: stats.AddStrength(value); break; - case StatType.AttackDamage: stats.AddAttackDamage(value); break; + case StatType.Damage: stats.AddAttackDamage(value); break; } } } \ No newline at end of file diff --git a/Assets/7.Other Code/RandomStatCardInstance.cs b/Assets/7.Other Code/RandomStatCardInstance.cs index 10368632..29acf815 100644 --- a/Assets/7.Other Code/RandomStatCardInstance.cs +++ b/Assets/7.Other Code/RandomStatCardInstance.cs @@ -50,11 +50,11 @@ public class RandomStatCardInstance switch (statType) { - case StatType.MaxHealth: + case StatType.Health: stats.AddMaxHealth(value); break; - case StatType.MoveSpeed: + case StatType.Speed: stats.AddMoveSpeed(value); break; @@ -62,7 +62,7 @@ public class RandomStatCardInstance stats.AddStrength(value); break; - case StatType.AttackDamage: + case StatType.Damage: stats.AddAttackDamage(value); break; } diff --git a/Assets/7.Other Code/StatType.cs b/Assets/7.Other Code/StatType.cs index a479b798..c1949ed1 100644 --- a/Assets/7.Other Code/StatType.cs +++ b/Assets/7.Other Code/StatType.cs @@ -1,8 +1,8 @@ public enum StatType { - MaxHealth, - 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