diff --git a/Assets/0.SCENE/MainGame.unity b/Assets/0.SCENE/MainGame.unity
index acdb70fb..d337c60e 100644
--- a/Assets/0.SCENE/MainGame.unity
+++ b/Assets/0.SCENE/MainGame.unity
@@ -146843,7 +146843,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d4397a1006477aa418ff1693bdc232a1, type: 3}
m_Name:
m_EditorClassIdentifier:
- baseMaxHealth: 100
+ baseMaxHealth: 1000
baseMoveSpeed: 5
baseStrength: 10
baseAttackDamage: 10
@@ -217052,15 +217052,15 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 450992007138140667, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
propertyPath: m_LocalPosition.x
- value: 20.181
+ value: 20.274
objectReference: {fileID: 0}
- target: {fileID: 450992007138140667, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
propertyPath: m_LocalPosition.y
- value: 9.0006
+ value: 9.322
objectReference: {fileID: 0}
- target: {fileID: 450992007138140667, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
propertyPath: m_LocalPosition.z
- value: 13.749
+ value: 13.741
objectReference: {fileID: 0}
- target: {fileID: 450992007138140667, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
propertyPath: m_LocalRotation.w
@@ -217090,6 +217090,18 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 172.153
objectReference: {fileID: 0}
+ - target: {fileID: 4085536598674672635, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
+ propertyPath: m_Size.x
+ value: 0.003
+ objectReference: {fileID: 0}
+ - target: {fileID: 4085536598674672635, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
+ propertyPath: m_Size.y
+ value: 0.008
+ objectReference: {fileID: 0}
+ - target: {fileID: 6875888761843048781, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
+ propertyPath: m_Enabled
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 8071134912250732547, guid: 9f51c4433e5c81644807e9e547b7826c, type: 3}
propertyPath: m_Name
value: "\uCE7C (4)"
@@ -217163,6 +217175,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 2191869281094090394, guid: 6f13ab79d8b0c90469799a3505f07c8b, type: 3}
+ propertyPath: maxHP
+ value: 100
+ objectReference: {fileID: 0}
- target: {fileID: 3587750552762439828, guid: 6f13ab79d8b0c90469799a3505f07c8b, type: 3}
propertyPath: m_Name
value: Monster
diff --git a/Assets/5.TestScript/Attack.cs b/Assets/5.TestScript/Attack.cs
index 738d6fc1..644ed87c 100644
--- a/Assets/5.TestScript/Attack.cs
+++ b/Assets/5.TestScript/Attack.cs
@@ -8,21 +8,19 @@ public class PlayerAttack : MonoBehaviour
[SerializeField] private Stats stats;
[SerializeField] private PlayerAnimator pAnim;
[SerializeField] private PlayerHealth playerHealth;
- [SerializeField] private WeaponHitBox weaponHitBox;
+ [SerializeField] private WeaponHitBox weaponHitBox; // ⚔️ 낫에 붙은 히트박스
[Header("--- 설정 ---")]
[SerializeField] private float attackCooldown = 0.4f;
[SerializeField] private float fullChargeTime = 2f;
- [SerializeField] private float postComboDelay = 1.2f; // 막타 후 딜레이 (n초)
+ [SerializeField] private float postComboDelay = 1.2f;
private float _lastAttackTime, _chargeTimer;
private bool _isCharging, _canAttack = true, _isAttacking = false;
- private int _comboCount = 0; // 콤보 카운트
+ private int _comboCount = 0;
public float ChargeProgress => Mathf.Clamp01(_chargeTimer / fullChargeTime);
public bool IsCharging => _isCharging;
-
- // ⭐ 이동 스크립트에서 공격 중에 멈추게 할 때 사용하세요!
public bool IsAttacking => _isAttacking;
private void Update()
@@ -40,54 +38,69 @@ public class PlayerAttack : MonoBehaviour
if (interaction.CurrentWeapon == null || pAnim == null) return;
if (Time.time < _lastAttackTime + attackCooldown) return;
- _isAttacking = true; // 🚫 공격 중 이동 제한 시작
- _comboCount = (_comboCount % 3) + 1; // 1 -> 2 -> 3타 순환
+ _isAttacking = true;
+ _comboCount = (_comboCount % 3) + 1;
pAnim.TriggerAttack();
_lastAttackTime = Time.time;
}
+ // ⭐ [수정] 휘두를 때 데미지를 실어서 판정을 켭니다.
+ public void StartWeaponCollision()
+ {
+ if (weaponHitBox != null)
+ {
+ Debug.Log("[Attack] 낫 공격 판정 ON!");
+ // stats에 설정된 공격력을 가져와서 전달하면 더 좋습니다.
+ weaponHitBox.EnableHitBox(20f);
+ }
+ }
+
+ // ⭐ [수정] 휘두르기가 끝나면 확실하게 판정을 끕니다.
+ public void StopWeaponCollision()
+ {
+ if (weaponHitBox != null)
+ {
+ Debug.Log("[Attack] 낫 공격 판정 OFF!");
+ weaponHitBox.DisableHitBox();
+ }
+ }
+
public void OnAttackShake()
{
if (CinemachineShake.Instance == null) return;
- if (_comboCount == 3) // 🔥 인왕 스타일 3타 막타 연출!
+ if (_comboCount == 3)
{
- CinemachineShake.Instance.HitSlow(0.2f, 0.05f); // 묵직한 슬로우
- CinemachineShake.Instance.CameraKick(10f); // 화끈한 카메라 킥
+ CinemachineShake.Instance.HitSlow(0.2f, 0.05f);
+ CinemachineShake.Instance.CameraKick(10f);
CinemachineShake.Instance.ShakeAttack();
}
- else // 일반 1, 2타
+ else
{
CinemachineShake.Instance.HitSlow(0.1f, 0.2f);
CinemachineShake.Instance.ShakeAttack();
}
}
- // ⭐ 공격 애니메이션 마지막 프레임에 꼭 넣으세요!
public void OnAttackEnd()
{
- if (_comboCount == 3) // 막타가 끝났다면 후딜레이 시작
- {
- StartCoroutine(PostComboRecovery());
- }
- else
- {
- _isAttacking = false; // 1, 2타는 즉시 이동 가능
- }
+ StopWeaponCollision(); // 🚫 안전장치: 공격이 끝나면 무조건 판정을 끕니다.
+ if (_comboCount == 3) { StartCoroutine(PostComboRecovery()); }
+ else { _isAttacking = false; }
}
private IEnumerator PostComboRecovery()
{
_canAttack = false;
- _isAttacking = true; // 딜레이 중에도 이동 제한
+ _isAttacking = true;
yield return new WaitForSeconds(postComboDelay);
_canAttack = true;
- _isAttacking = false; // 이제 움직이기 가능
- _comboCount = 0; // 콤보 리셋
+ _isAttacking = false;
+ _comboCount = 0;
}
- public void CancelCharging() // 🛠️ 에러 해결: 확실하게 포함됨!
+ public void CancelCharging()
{
_isCharging = false;
_chargeTimer = 0f;
@@ -98,10 +111,34 @@ public class PlayerAttack : MonoBehaviour
public void ReleaseAttack()
{
if (!_isCharging || interaction.CurrentWeapon == null) return;
+
pAnim.TriggerThrow();
pAnim.SetCharging(false);
- // 던지기 물리 로직 생략 (기존 것 유지)
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ Plane groundPlane = new Plane(Vector3.up, transform.position);
+ float rayDistance;
+ Vector3 targetDirection = transform.forward;
+
+ if (groundPlane.Raycast(ray, out rayDistance))
+ {
+ Vector3 pointOnGround = ray.GetPoint(rayDistance);
+ targetDirection = (pointOnGround - transform.position).normalized;
+ targetDirection.y = 0;
+ }
+
+ if (targetDirection != Vector3.zero) transform.rotation = Quaternion.LookRotation(targetDirection);
+
+ // 🛠️ 무기 독립 로직 (자식에서 떼어내기)
+ GameObject weaponObj = interaction.CurrentWeapon.gameObject;
+ weaponObj.transform.SetParent(null);
+
+ int lv = _chargeTimer >= 2f ? 3 : (_chargeTimer >= 1f ? 2 : 1);
+ float throwForce = interaction.CurrentWeapon.Config.GetForce(lv);
+ float currentSpread = interaction.CurrentWeapon.Config.GetSpread(lv);
+ Vector3 finalThrowDir = Quaternion.Euler(0, Random.Range(-currentSpread, currentSpread), 0) * targetDirection;
+
+ interaction.CurrentWeapon.OnThrown(finalThrowDir, throwForce, lv, stats);
if (CinemachineShake.Instance != null)
{
@@ -125,7 +162,13 @@ public class PlayerAttack : MonoBehaviour
pAnim.SetCharging(true);
if (CinemachineShake.Instance != null) CinemachineShake.Instance.SetZoom(true);
}
-
- public void StartWeaponCollision() { /* ... */ }
- public void StopWeaponCollision() { /* ... */ }
+ private void OnDrawGizmos()
+ {
+ Gizmos.color = Color.red; // 공격 범위는 빨간색으로 표시
+ if (TryGetComponent(out var box))
+ {
+ Gizmos.matrix = transform.localToWorldMatrix;
+ Gizmos.DrawWireCube(box.center, box.size);
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/5.TestScript/WePonHitBox.cs b/Assets/5.TestScript/WePonHitBox.cs
index 6e44c249..ba5162bc 100644
--- a/Assets/5.TestScript/WePonHitBox.cs
+++ b/Assets/5.TestScript/WePonHitBox.cs
@@ -1,36 +1,45 @@
-using UnityEngine;
+using UnityEngine;
using System.Collections.Generic;
public class WeaponHitBox : MonoBehaviour
{
private float _damage;
- private bool _isActive;
+ private bool _isActive = false; // ⭐ 기본은 꺼져 있어야 합니다!
private List _hitTargets = new List();
public void EnableHitBox(float damage)
{
_damage = damage;
- _isActive = true;
- _hitTargets.Clear(); // ֵθ ʱȭϿ ߺ Ÿ
+ _isActive = true; // 이제부터 공격 가능
+ _hitTargets.Clear();
+ gameObject.SetActive(true); // 오브젝트도 함께 켜줍니다.
}
public void DisableHitBox()
{
- _isActive = false;
+ _isActive = false; // 공격 불가능
+ gameObject.SetActive(false); // 오브젝트도 꺼줍니다.
}
private void OnTriggerEnter(Collider other)
{
+ // 1. 공격 활성화 상태가 아니면 무시 (근접 킬 방지)
if (!_isActive) return;
- //
+ // 2. ⭐ [자해 방지] 부딪힌 대상이 나(Player)라면 무시합니다!
+ if (other.CompareTag("Player")) return;
+
+ // 3. 적(IDamageable)에게 데미지 입히기
if (other.TryGetComponent(out var target))
{
- if (!_hitTargets.Contains(target)) // ֵθ °
+ if (!_hitTargets.Contains(target))
{
target.TakeDamage(_damage);
_hitTargets.Add(target);
- Debug.Log($"{other.name} {_damage} !");
+ Debug.Log($"[Hit] {other.name}에게 {_damage} 데미지!");
+
+ // 타격 시 효과 (카메라 쉐이크 등 호출)
+ SendMessageUpwards("OnAttackShake", SendMessageOptions.DontRequireReceiver);
}
}
}
diff --git a/Assets/BitGem/Ghoul-Crew-Hand-Painted-Series/Ghoul-Boss/Animations/ghoul_boss_animator_controller 1.controller b/Assets/BitGem/Ghoul-Crew-Hand-Painted-Series/Ghoul-Boss/Animations/ghoul_boss_animator_controller 1.controller
index c1122ac2..ad54a646 100644
--- a/Assets/BitGem/Ghoul-Crew-Hand-Painted-Series/Ghoul-Boss/Animations/ghoul_boss_animator_controller 1.controller
+++ b/Assets/BitGem/Ghoul-Crew-Hand-Painted-Series/Ghoul-Boss/Animations/ghoul_boss_animator_controller 1.controller
@@ -1,5 +1,31 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
+--- !u!1102 &-1543731576706283773
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Speed
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400000, guid: 01afba47ff0a5471596377d541fcfd45, type: 2}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@@ -27,6 +53,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
+ - m_Name: Speed
+ m_Type: 1
+ m_DefaultFloat: 0
+ m_DefaultInt: 0
+ m_DefaultBool: 0
+ m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -171,6 +203,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 3240602218424255273}
m_Position: {x: 410, y: -320, z: 0}
+ - serializedVersion: 1
+ m_State: {fileID: -1543731576706283773}
+ m_Position: {x: 130, y: 210, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
diff --git a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_12.unitypackage.meta b/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_12.unitypackage.meta
deleted file mode 100644
index 2f34cf01..00000000
--- a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_12.unitypackage.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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-guid: 194ffb9f0c5b86f4aaa6ac1ef3ade1ed
-DefaultImporter:
- externalObjects: {}
- userData:
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diff --git a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_14.unitypackage.meta b/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_14.unitypackage.meta
deleted file mode 100644
index ef60945e..00000000
--- a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_14.unitypackage.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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-guid: 713ea1b84c2a9fc4d8c7f695ca916c8b
-DefaultImporter:
- externalObjects: {}
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diff --git a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_16.unitypackage.meta b/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_16.unitypackage.meta
deleted file mode 100644
index 68aec704..00000000
--- a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_16.unitypackage.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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-guid: ac56f8aebac30674489c8b5741b0489a
-DefaultImporter:
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diff --git a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_17.unitypackage.meta b/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_17.unitypackage.meta
deleted file mode 100644
index f870c852..00000000
--- a/Assets/Polytope Studio/Lowpoly_Environments/URP/PT_Nature_Free_URP_17.unitypackage.meta
+++ /dev/null
@@ -1,7 +0,0 @@
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