Merge branch 'main' of http://59.19.179.48:3300/playm/Projext
This commit is contained in:
commit
357c5da693
4588
Assets/0.SCENE/MainMenuScene.unity
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4588
Assets/0.SCENE/MainMenuScene.unity
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7
Assets/0.SCENE/MainMenuScene.unity.meta
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Assets/0.SCENE/MainMenuScene.unity.meta
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8
Assets/7.Other Code/Card_Scripts.meta
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Assets/7.Other Code/Card_Scripts.meta
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Assets/7.Other Code/Level_Scripts.meta
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Assets/7.Other Code/Level_Scripts.meta
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Assets/7.Other Code/Monster_Scripts.meta
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Assets/7.Other Code/Scene_Scripts.meta
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Assets/7.Other Code/Scene_Scripts/LoadScene.cs
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Assets/7.Other Code/Scene_Scripts/LoadScene.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoadScene : MonoBehaviour
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{
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[SerializeField] private string sceneName;
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public void LoadOtherScene()
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{
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SceneManager.LoadScene(sceneName);
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}
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}
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11
Assets/7.Other Code/Scene_Scripts/LoadScene.cs.meta
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Assets/7.Other Code/Scene_Scripts/LoadScene.cs.meta
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Assets/7.Other Code/State_Scripts.meta
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Assets/7.Other Code/State_Scripts.meta
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Assets/7.Other Code/System_Scripts.meta
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Assets/7.Other Code/System_Scripts.meta
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Assets/7.Other Code/System_Scripts/SettingPanelController.cs
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Assets/7.Other Code/System_Scripts/SettingPanelController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SettingPanelController : MonoBehaviour
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{
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[SerializeField] private GameObject settingPanel;
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[SerializeField] private AudioSource audioSource;
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[SerializeField] private AudioClip openSound;
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[SerializeField] private AudioClip closeSound;
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public void OpenSetting()
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{
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if (audioSource != null && openSound != null)
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{
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audioSource.PlayOneShot(openSound);
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}
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settingPanel.SetActive(true);
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}
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public void CloseSetting()
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{
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if (audioSource != null && closeSound != null)
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{
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audioSource.PlayOneShot(closeSound);
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}
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settingPanel.SetActive(false);
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}
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}
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58
Assets/7.Other Code/System_Scripts/SettingResolution.cs
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Assets/7.Other Code/System_Scripts/SettingResolution.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SettingResolution : MonoBehaviour
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{
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[SerializeField] private TMP_Dropdown resDropDown;
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private bool isFullScreen = true;
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private List<Resolution> filteredResolutions = new List<Resolution>();
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// 자주 쓰는 해상도 목록
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private readonly Vector2Int[] commonResolutions =
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{
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new Vector2Int(1280, 720),
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new Vector2Int(1280, 768),
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new Vector2Int(1280, 800),
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new Vector2Int(1360, 768),
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new Vector2Int(1366, 768),
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new Vector2Int(1680, 1050),
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new Vector2Int(1920, 1080)
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};
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private void Start()
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{
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Resolution[] allResolutions = Screen.resolutions;
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resDropDown.ClearOptions();
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List<string> options = new List<string>();
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foreach (var res in allResolutions)
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{
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foreach (var common in commonResolutions)
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{
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if (res.width == common.x && res.height == common.y)
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{
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// 중복 방지
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if (!filteredResolutions.Exists(r => r.width == res.width && r.height == res.height))
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{
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filteredResolutions.Add(res);
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options.Add($"{res.width} x {res.height}");
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}
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}
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}
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}
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resDropDown.AddOptions(options);
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}
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public void ChangeResolution()
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{
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int index = resDropDown.value;
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Resolution res = filteredResolutions[index];
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Screen.SetResolution(res.width, res.height, isFullScreen);
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}
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}
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11
Assets/7.Other Code/System_Scripts/SettingResolution.cs.meta
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Assets/7.Other Code/System_Scripts/SettingResolution.cs.meta
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